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Author Topic: Make AB T4s affect AB support teams  (Read 4679 times)
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« on: October 17, 2009, 01:30:30 am »

As we know theres like one player in EIR atm who actually uses these things and a big reason I think is that Raid Assault and AB Elite don't actually affect them giving you a very limited choice of T4s. Air sup although good forces you go down a very specific path while ferocity isn't suited for everyone. The result is that a lot of people aren't willing to use AB support teams despite the cool idea.

So I reckon if RA and ABE should be made to affect AB support teams with the possible exception of AB snipers because I can see that being gay with ABE. Would go a long way to making this T3 viable among the other excellent AB T3s.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #1 on: October 17, 2009, 01:34:18 am »

Agree with david.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #2 on: October 17, 2009, 01:38:27 am »

Airborne's already a crazy doctrine, one of the best doctrines in EIR, if this was able to happen it would just be crazy.  Mortars with 35% more damage, and HMGs and Snipers with 18% more range is OP when you can trade every single infantry unit and support weapon with an Airborne variant for 10 munitions more per unit.

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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #3 on: October 17, 2009, 01:43:28 am »

Terror gives similar buffs to Mgs and mortars for a T2 and a further buff as a T4 and axis support weapons and inherently superior. I don't see why AB can't have the same. As I said I can see snipers being gay with 18% range so that could be excluded. Allied Mgs have less range anyway, ABE would only even the playing field or possibly make it a bit better than a Mg42 range wise
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LCII Offline
EIR Regular
Posts: 13


« Reply #4 on: October 17, 2009, 02:31:25 am »

You forget one thing: It's for Support ONLY! If all my inf would get the extra stuff, sure, you guys can have the support weps buffed with it too...

Really, support weps T4 is underpowered like hell, and the T2 gives 20% extra damage, nothing else (though that is also good, not denying that)
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #5 on: October 17, 2009, 02:41:10 am »

True Heavy Support is very UP. But isn't justification for leaving another ability shit. Hell commandoes get dropable support teams with smoke at T1, the AB ones should be better.
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LCII Offline
EIR Regular
Posts: 13


« Reply #6 on: October 17, 2009, 02:48:22 am »

That's saying: ah look, the Mando's are OP, make ours OP too in that case! :O

In my honest opinion, the commando's are redicolous, specially the sniper: they have the recon squad, why should they also get a way to strong sniper squad (even when it can't cloak?), PE has nothing close to a sniper, the mando's get two...

also, smoke is a pain for the fact that it makes troops you normally have to put on retreat a lot more survivable... It's pretty damn lame imho...

But I might say one thing: even though WM has a MG 42 which is apparently godlike, I still fail to notice it, with all the fire ups etc bypassing it...
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #7 on: October 17, 2009, 06:19:26 am »

They are supposed to affect them..IIRC.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #8 on: October 17, 2009, 06:50:35 am »

All I'm saying is AB support teams is a T3 thats worse than an equivalent commando T1. It should be more substantial. In fact I think I'm being quite moderate by not asking for any direct buffs considering it IS a T3 which basically gives you what you already have, just slightly more conveniently and more expensively.

Anyways if they're supposed to be effected then I suppose this is a bug and will be fixed eventually.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #9 on: October 17, 2009, 12:33:36 pm »

they should get all t4 buffs!!!  Huh Shocked Kiss
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #10 on: October 17, 2009, 12:54:47 pm »

As we know theres like one player in EIR atm who actually uses these things and a big reason I think is that Raid Assault and AB Elite don't actually affect them giving you a very limited choice of T4s

LOL I'M NOTICED!  WOOHOO  Grin

The only reason I use AB support teams nowadays is mainly for the AB sniper [check the leaderboard  Wink].  Sooooo sexy.  Makes me so wet.  *Voluptuous moan*

True right now AB support weapons are not as useful, ESPECIALLY with the bug from here
http://forums.europeinruins.com/index.php?topic=12638.0
But I have a doctrine/playstyle that, in my mind, will make the most out of AB support teams after the bug is fixed.  Hopefully the bug will be fixed soon so I can test it out  Smiley

With the proposed changes, that's 35% extra damage AND accuracy on pretty much everything (if you get AB rifles, AB, and AB support teams) with raid assault.  Seems way over the top.

If anything should affect AB support weapons, it should be AB Elite.  The extra health, sight, and range would be really helpful (since those are very important for support teams), but the range should be bumped down to less than 15%.

Wait, actually doesn't AB Elite affect AB themselves?  So even though the MG/mortar/sniper rifle doesn't get the range bonus, I think the CREWS should still be getting the health and sight bonuses.  I'm not sure, but it would make sense if that were the case.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #11 on: October 17, 2009, 01:02:46 pm »

I don't see what's the use of AB elite affecting the 1/2 guys "defending" the ATG/MG/mortar. It's not affecting the support weapon hardpoint.

As for the AB sniper - he uses a seperate entity type, not the one of the airborne, and he's not affected by ANYTHING.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #12 on: October 17, 2009, 01:05:19 pm »

Extra sight and extra health, which make the support team last longer and anticipate flanks sooner.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #13 on: October 17, 2009, 01:08:08 pm »

As funny as it may sound, it's the support weapon itself that has the sight range.. The guys manning it are blind without it. So the extra sight doesn't help 0*1.18 = 0. The extra health... I'm not sure if that affects the guys, but doesn't make much of a diference - 0.5 seconds longer lifespan when flanked.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #14 on: October 17, 2009, 01:09:25 pm »

Lol that's weird
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #15 on: October 17, 2009, 01:13:55 pm »

No, it's just to make sure that if one guy gets stuck somewhere, he doesn't keep watch over the area he's stuck in while the support weapon walks off(as a way to make sure there's no abusing it).
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