Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 25, 2024, 11:55:44 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
arty range?
Pages: [
1
]
Go Down
Print
Author
Topic: arty range? (Read 5247 times)
0 Members and 2 Guests are viewing this topic.
panzerman
EIR Veteran
Posts: 689
arty range?
«
on:
November 16, 2009, 06:19:44 am »
deos anyone know the range of arty pieces in EIR?
like 105, 25, priest and hummel?
Logged
NightRain
EIR Veteran
Posts: 3908
Re: arty range?
«
Reply #1 on:
November 16, 2009, 06:55:29 am »
Priest sits in spawn and fires every 4(?) minutes its creeping barrage that almost covers up entire map.
Hummel has to move to a close range to fire its normal barrage. With 1 Tier 3 it can sit in spawn and BBQ.
105 build it somewhere. Its ready and boom every 4 mins. Gets a V1, Firestorm, Precision Strike(Not dangerous), RA or something alike if axis get sight on it.
Calliope can just purr around and fire its barrage whenever it feels like it.
Nebel crawls around the map and fires it barrage before it dies to a sudden rush of a stag/ab. Usually gets offmapped too. Has decent range.
Stuka zu Fuss must come to danger zone in order to fire its barrage but its mobility takes it to safety unless it gets stuck in a ditch.
Did that help? :p
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
EliteGren
EIR Veteran
Posts: 6106
Re: arty range?
«
Reply #2 on:
November 16, 2009, 07:01:53 am »
He just asked for the range..and the only question he made is still not answered.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
NightRain
EIR Veteran
Posts: 3908
Re: arty range?
«
Reply #3 on:
November 16, 2009, 07:27:29 am »
Quote from: EliteGren on November 16, 2009, 07:01:53 am
He just asked for the range..and the only question he made is still not answered.
I answered on them theoretically not with numbers xD
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: arty range?
«
Reply #4 on:
November 16, 2009, 07:37:08 am »
NigtRain I like your very objective, unbiased style of writing...
Logged
NightRain
EIR Veteran
Posts: 3908
Re: arty range?
«
Reply #5 on:
November 16, 2009, 07:54:35 am »
Quote from: Draken on November 16, 2009, 07:37:08 am
NigtRain I like your very objective, unbiased style of writing...
But even you can admit that it is so true in the end.
Back to the topic
250 (max) range for 105mm accordin to CoH Stats
Unless someone touched it with a tool of some sort
For the others no idea
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: arty range?
«
Reply #6 on:
November 16, 2009, 08:46:09 am »
Straight from the RGDs :
US
105mm Howitzer : 275 Metres
Calliope : 150 metres
CW
25 pdr : 145 Metres
25 pdr Supercharge : 250 Metres.
Priest : 175 Metres
Priest Supercharge : 250 Metres.
AVRE : 35 Metres (thought you'd be interested).
Creeping Barrage (oh goodie) : 300 Metres
PE
Hummel : 200
Hummel Incendiary : 325
Hotchkiss Stuka : 120
WM
Nebelwerfer : 150 Metres
Stuka : 120 Metres
Anything else?
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: arty range?
«
Reply #7 on:
November 16, 2009, 03:20:44 pm »
yea take your pants of myst
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
panzerman
EIR Veteran
Posts: 689
Re: arty range?
«
Reply #8 on:
November 17, 2009, 03:54:17 am »
thx just wanted to see wat the ranges of all arty was...
was just finding it annoying how far up i had to bring my hummel on some maps just to get in range of enemy arty etc.
oh yer and thx night rain that gave me abit of insight on the idea and also my frustration on the fact that allied arty is harder to get to as axis as it can sit far behind the lines...and unless ur falls(if ur willing to waste them) or can offmap it.
but at te same time it deos make it even on the fact of superior german armour vs superior allied arty...makes it even i guess.
«
Last Edit: November 17, 2009, 03:58:04 am by panzerman
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: arty range?
«
Reply #9 on:
November 17, 2009, 07:52:41 am »
Quote from: panzerman on November 17, 2009, 03:54:17 am
thx just wanted to see wat the ranges of all arty was...
was just finding it annoying how far up i had to bring my hummel on some maps just to get in range of enemy arty etc.
oh yer and thx night rain that gave me abit of insight on the idea and also my frustration on the fact that allied arty is harder to get to as axis as it can sit far behind the lines...and unless ur falls(if ur willing to waste them) or can offmap it.
but at te same time it deos make it even on the fact of superior german armour vs superior allied arty...makes it even i guess.
You on crack mate? Allied arty ain't superior, I prefer each side artillery each have their negative and positive effects! Nebel can instakill squads in buildings
and Stukas can do their fun jobs and are fast and mobile, until they get stuck in a ditch that is...
With 1 Tier 3 Hummel can do the exact same what RCA does. Sit the arty in spawn! I <3 Hummels and Priests. I wish I could run 3 Hummel company...but I can't as PE costs too much fuel to have that AT on the field...
Self-Propelled Artillery, its worth the resources- always
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: arty range?
«
Reply #10 on:
November 17, 2009, 08:35:15 am »
I personaly much prefer the hummel T3 incendiary barrage to creeping barrage.
Don't like that sector? Make noone like it for the next 2 minutes or so with a HUMMEL!!!!
Logged
NightRain
EIR Veteran
Posts: 3908
Re: arty range?
«
Reply #11 on:
November 17, 2009, 08:38:16 am »
Quote from: Mysthalin on November 17, 2009, 08:35:15 am
I personaly much prefer the hummel T3 incendiary barrage to creeping barrage.
Don't like that sector? Make noone like it for the next 2 minutes or so with a HUMMEL!!!!
Agreed too <3 Creeping Kills where BBQ just...BBQs everything and locks the sector down
Logged
Lai
Propaganda Minister
Posts: 3060
Re: arty range?
«
Reply #12 on:
November 17, 2009, 12:09:52 pm »
Quote from: NightRain on November 17, 2009, 08:38:16 am
Quote from: Mysthalin on November 17, 2009, 08:35:15 am
I personaly much prefer the hummel T3 incendiary barrage to creeping barrage.
Don't like that sector? Make noone like it for the next 2 minutes or so with a HUMMEL!!!!
Agreed too <3 Creeping Kills where BBQ just...BBQs everything and locks the sector down
Nightrainy, you're the BBQPitBoy! I knew it!
Logged
lionel23
Donator
Posts: 1854
Re: arty range?
«
Reply #13 on:
November 17, 2009, 12:18:18 pm »
Quote from: NightRain on November 17, 2009, 07:52:41 am
Quote from: panzerman on November 17, 2009, 03:54:17 am
thx just wanted to see wat the ranges of all arty was...
was just finding it annoying how far up i had to bring my hummel on some maps just to get in range of enemy arty etc.
oh yer and thx night rain that gave me abit of insight on the idea and also my frustration on the fact that allied arty is harder to get to as axis as it can sit far behind the lines...and unless ur falls(if ur willing to waste them) or can offmap it.
but at te same time it deos make it even on the fact of superior german armour vs superior allied arty...makes it even i guess.
You on crack mate? Allied arty ain't superior, I prefer each side artillery each have their negative and positive effects! Nebel can instakill squads in buildings
and Stukas can do their fun jobs and are fast and mobile, until they get stuck in a ditch that is...
I have to agreewith Nightrain, axis artillery is way, way more superior to Allied artillery. Instant building clearing nebs, mass area instant suppression for Axis (in addition to suppressing stugs, suppresing MG42s), and lastly the burning death of PE that locks an entire sector for 2 minutes and burns super fast and very few allies units can hide from it due to lack of cloak. Ever play a game against 3 hummels with that fire ability? Did it once on tanteville, they locked the entire front line, sat Panthers and P4s in the fire and it was impossible to flank or assault them due to the protection it gives and area it denies. I say allied artillery really needs to fire more often to compete with these nasty special abilities... I want to instant clear buildings too from stray shots from non-doctrine artillery.. oh right... allied mortar is outranged and outgunned by everything Axis has.. right....
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
NightRain
EIR Veteran
Posts: 3908
Re: arty range?
«
Reply #14 on:
November 17, 2009, 01:33:17 pm »
Quote from: lionel23 on November 17, 2009, 12:18:18 pm
I have to agreewith Nightrain, axis artillery is way, way more superior to Allied artillery. Instant building clearing nebs, mass area instant suppression for Axis (in addition to suppressing stugs, suppresing MG42s), and lastly the burning death of PE that locks an entire sector for 2 minutes and burns super fast and very few allies units can hide from it due to lack of cloak. Ever play a game against 3 hummels with that fire ability? Did it once on tanteville, they locked the entire front line, sat Panthers and P4s in the fire and it was impossible to flank or assault them due to the protection it gives and area it denies. I say allied artillery really needs to fire more often to compete with these nasty special abilities... I want to instant clear buildings too from stray shots from non-doctrine artillery.. oh right... allied mortar is outranged and outgunned by everything Axis has.. right....
Now you are on crack mate, must be very Speedy stuff ya sniffed too!
Nebels only instakill troops if they crit it and as well hits it. Hummel Flamebarrage can be nasty but having hummels as PE kills your Anti tank abilities as well with your anti infantry.
Vet 1 Allied Mortar is superior to Axis mortar (it gets range boost) it outguns Axis mortar in both damage and rate of fire so I don't see a huge problem there.
StuGs are out of the question, this is arty only.
My PE account is not BBQPitboy or am I not him. BBQ is a term of Barbeque I bet Lai knows that =P
Having 3 Hummels is 30 pop cap in a 3vs3 or 4vs4 it is possible that someone does that, but not in a 2vs2...I don't say Axis artillery is superior, I say it is good, but I like Allied Priests more. They just...they just send their prayers to axis troops. May the better end face the support weapons and StatsMeanshits vet 3 nebelwerfer who got annihialated today! Not to speak about his infantry and mortars. Amen
Logged
lionel23
Donator
Posts: 1854
Re: arty range?
«
Reply #15 on:
November 17, 2009, 04:12:45 pm »
Quote from: NightRain on November 17, 2009, 01:33:17 pm
Quote from: lionel23 on November 17, 2009, 12:18:18 pm
I have to agreewith Nightrain, axis artillery is way, way more superior to Allied artillery. Instant building clearing nebs, mass area instant suppression for Axis (in addition to suppressing stugs, suppresing MG42s), and lastly the burning death of PE that locks an entire sector for 2 minutes and burns super fast and very few allies units can hide from it due to lack of cloak. Ever play a game against 3 hummels with that fire ability? Did it once on tanteville, they locked the entire front line, sat Panthers and P4s in the fire and it was impossible to flank or assault them due to the protection it gives and area it denies. I say allied artillery really needs to fire more often to compete with these nasty special abilities... I want to instant clear buildings too from stray shots from non-doctrine artillery.. oh right... allied mortar is outranged and outgunned by everything Axis has.. right....
Now you are on crack mate, must be very Speedy stuff ya sniffed too!
Nebels only instakill troops if they crit it and as well hits it. Hummel Flamebarrage can be nasty but having hummels as PE kills your Anti tank abilities as well with your anti infantry.
Vet 1 Allied Mortar is superior to Axis mortar (it gets range boost) it outguns Axis mortar in both damage and rate of fire so I don't see a huge problem there.
StuGs are out of the question, this is arty only.
My PE account is not BBQPitboy or am I not him. BBQ is a term of Barbeque I bet Lai knows that =P
Having 3 Hummels is 30 pop cap in a 3vs3 or 4vs4 it is possible that someone does that, but not in a 2vs2...I don't say Axis artillery is superior, I say it is good, but I like Allied Priests more. They just...they just send their prayers to axis troops. May the better end face the support weapons and StatsMeanshits vet 3 nebelwerfer who got annihialated today! Not to speak about his infantry and mortars. Amen
Allied mortar does NOT get range buff, it only gets range buff at vet 3, it was deemed too powerful for vet 1 and I've already asked for this to be checked and I believe Bobsmith confirmed it is indeed vet 3, so allies mortar still sucks at vet 1-2.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...