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Author Topic: Stacking shells and Ap rounds Combined.  (Read 1820 times)
0 Members and 2 Guests are viewing this topic.
puddin Offline
EIR Veteran
Posts: 1701



« on: November 27, 2009, 08:50:49 pm »

Exploit or not?  

I know i have seen devs say its an unintended side effect, so its an exploit or am i just completly off base?  

Just liek in Old EIR how you could repair with more then 1 engi or Pio, But it was not intended.

Oh and so everyone knows, Stacking shells gives universal Ap rounds to ATGS and 50Cals.  When you pop AP rounds on an ATG and Pop Stacking shells you get double the bonuses from both.. At the same time. 
« Last Edit: November 27, 2009, 08:53:55 pm by puddin » Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
RikiRude Offline
Donator
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Posts: 4376



« Reply #1 on: November 27, 2009, 10:30:11 pm »

im assuming you mean on .30 cals. because AP rounds on .50s would be awesome though! your HTs, and M8/sherman/hellcat gunners could tear up light vehicles! dang, actually yeah, make stacking shells effect .50s and it'll probably be more worth the T3 status.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #2 on: November 27, 2009, 10:33:08 pm »

I guess using ap rounds on 30 cals with stacking shells would be cheating too, LOL
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #3 on: November 27, 2009, 10:39:40 pm »

It's an unintended side affect which will be fixed in the doctrine rework.
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #4 on: November 27, 2009, 11:41:18 pm »

It's an unintended side affect which will be fixed in the doctrine rework.

Amd until then? 
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Tymathee Offline
Donator
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Posts: 9741



« Reply #5 on: November 27, 2009, 11:54:03 pm »

It's an unintended side affect which will be fixed in the doctrine rework.

Amd until then?  

time to take out p4's in 2-3 hits with tank reapers Smiley
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #6 on: November 28, 2009, 05:05:47 am »




time to take out p4's in 2-3 hits with tank reapers Smiley

Without doctrine buffs its 3 shots for panther with vet 3 atg and 2 shots for p4.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #7 on: November 28, 2009, 07:14:03 am »

Old TR was more a problem, could 1 hit a p4 with a atgun at vet 3, yet vet 3 was hard to get on a at gun so meh.
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Quote
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IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
roflmao Offline
Professional Buttkicker.
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Posts: 1317


« Reply #8 on: December 07, 2009, 10:37:44 pm »

Akra said this will be fixed, so locking.
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