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Author Topic: 4 NEW MAPS  (Read 18281 times)
0 Members and 13 Guests are viewing this topic.
WhiteFlash Offline
Community Mapper
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Posts: 8


« on: December 03, 2009, 09:01:43 pm »

Hey, i got a post from someone awhile back that said they thought my maps would be great in europe in ruins, i was told to post here to get the ball rolling, i know that the maps have to be changed a bit to getem working here and thats a bit of a pain for me but if someone wanted to do it for me id be happy to pawn the .sgb files off to whoever.  heres links to em

Alsace-Moselle (4) http://www.gamereplays.org/community/index.php?s=60a29c34e0e91523ea4222fb64838fdb&showtopic=552925
this is my best map id say (for normal coh) it says its still in progress but this is more or less the final version.

Le Paradis (4) http://www.gamereplays.org/community/index.php?showtopic=409894

Kurland Pocket (2) http://www.gamereplays.org/community/index.php?showtopic=519064

Loire Valley (6) http://companyofheroes.filefront.com/file/Loire_Valley;106131

Someone send me a PM in gamereplays that can take my maps and put them into europe in ruins, OR send me an email at white_flash444@hotmail.com thanks!
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #1 on: December 03, 2009, 09:04:41 pm »

We'll whip Unkn0wn until he does it, don't worry.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #2 on: December 04, 2009, 09:19:51 am »

First of thanks man! Always good to have more maps  Grin

And your maps will add some new flavour to our database! Maybe you should start playing EiR to see how your maps will turn out Smiley
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: December 04, 2009, 10:43:13 am »

I'll see if we can use them, it all depends on the map & sector layout really.
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WhiteFlash Offline
Community Mapper
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Posts: 8


« Reply #4 on: December 04, 2009, 10:56:59 am »

yea its cool, get back to me on this thread when youve come to a decision Unknown
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #5 on: December 04, 2009, 01:18:16 pm »

im pretty sure they need resectoring ^^
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WhiteFlash Offline
Community Mapper
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Posts: 8


« Reply #6 on: December 04, 2009, 02:01:13 pm »

well if they do, ill give the .sgb to Unknown, hed know how best to do it, it he doesnt mind.  then i wouldn't have to do anything else
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Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: December 04, 2009, 02:08:35 pm »

yea def needs resectoring but alsace looks good. kuland looks good but kinda squarish for eir. and le pradis looks the most promising of the bunch but yea, def needs resectoring, i wish i knew how to do it i'd do it but for some reason my wb sux
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #8 on: December 04, 2009, 07:40:52 pm »

I've pretty much retired mapping my self so I'm not sure I'd be able to resector them for you.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #9 on: December 04, 2009, 07:53:56 pm »

tell me how to and i'll do it (and how to get my wb to work...)
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #10 on: December 04, 2009, 07:57:11 pm »

Well, by the looks of it Paradis and Alsace would be good maps to start off conversion with.
I reckon all the need would be proper resectoring to work within Europe in Ruins and that's fairly simple to do.

Basically what you'd have to do is cut down the overall amount of sectors and build them a little more rectangular for simplicity's sake. It's not rocket science and I'm sure the author could do it himself if he's interested. (But of course, if someone else wants to do it for him Tongue)
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WhiteFlash Offline
Community Mapper
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Posts: 8


« Reply #11 on: December 04, 2009, 08:25:06 pm »

id be downt o do it if its real easy but id like a more detailed explination of exactly what to do, if i did it i would want to do it right
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Tymathee Offline
Donator
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Posts: 9741



« Reply #12 on: December 04, 2009, 11:36:50 pm »

id be downt o do it if its real easy but id like a more detailed explination of exactly what to do, if i did it i would want to do it right


download one of our maps and take a look at it. Basically what needs to be done is to make it more Squared. So its more territory by territory that you move up rather than sectors out everywhere like in your map. There needs to be definitely attack/defend positions and if someone gets pushed back then they have a few sectors as their next fall back line.

here's an example i can find - now this map wasn't a very well played map but it shows how our sectoring layout is.

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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #13 on: December 05, 2009, 03:18:07 am »

WhiteFlash, think back to when you originaly played your maps in CoH. there is usually focal points around the map that you notice or feel are good for defending or moving up through. Some points are more fluid and some more static.

Most EiR maps are rectangular-ish in shape. Fluid areas of the map typically see larger sectors so you can move through them while capturing. Where as the grinding urban areas see more numerous smaller sectors(not small but smaller) because you have to consolidate as you advance(or you should)

Everyone who frequents these boards could give you alot of tips on sectoring and you may find it takes a few edits to get it just the way you like it.
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sgMisten Offline
Donator
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Posts: 778


« Reply #14 on: December 05, 2009, 07:12:01 am »

AWESOME!

Thanks WhiteFlash =D

Of course the best way to get the feel is to play the mod yourself, but the maps alone are w00t.
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WhiteFlash Offline
Community Mapper
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Posts: 8


« Reply #15 on: December 05, 2009, 10:51:13 am »

ok i guess what ill do is resector 1 map when i get a chance, post it, and you guys can tell me if i did it right.  ill start with either leparadis or alsacemoselle
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #16 on: December 06, 2009, 01:05:13 pm »

Talked to WhiteFlash on vent and offered to do it for him. I'll probably have them done in a week or so.
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WhiteFlash Offline
Community Mapper
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Posts: 8


« Reply #17 on: December 06, 2009, 01:08:28 pm »

much appreciated thanks, hope everyone enjoys the maps  Cheesy
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #18 on: December 06, 2009, 01:15:19 pm »

Whiteflash, come play the mod a bit so we can show you the ropes.

We need to get more map makers sucked in. Smiley
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #19 on: December 06, 2009, 01:20:10 pm »

I saw him playing some games already..
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