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Author Topic: PE scoutcar MG upgrade?  (Read 6005 times)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: December 09, 2009, 12:29:10 pm »

Did this ever happen at all? I cant remember or find the patch that would have done it, but i remember this discussed alot.

Do pe scoutcars have the ability to lock down and use an MG42 like suppression turret weapon?
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CommieKillerz Offline
EIR Veteran
Posts: 53


« Reply #1 on: December 09, 2009, 12:50:53 pm »

nope, still not fixed yet.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #2 on: December 09, 2009, 12:53:02 pm »

nope, it never worked and they never bothered to fix it like a lot of things, yay!
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #3 on: December 09, 2009, 12:54:40 pm »

Tone it down tym - they'll fix it once they can.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: December 09, 2009, 01:50:25 pm »

Tone it down tym - they'll fix it once they want to.

Fix'd for u
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #5 on: December 09, 2009, 02:32:52 pm »

Actually, I think that EIRMod is the only coding dev currently, and he has been busy with problems in his personal life and his computer catching fire...literally. So lay off and wait, unless you all want to start donating more, I'm sure that would help too.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #6 on: December 09, 2009, 02:40:06 pm »

I am toned down, I'm not talking about now, I'm talking about way back then when things were more active, this was something that was implemented lets see. way back in 006 and was never bothered to be fixed which I figured out how to do on my own and I've never coded the game before.

I'd love to help to be honest, I figured out the coding in the module files just by looking at it. I don't know what exactly everything does but generally, I can go in there and know what I'm doing. If they need help in getting a patch out there for what's messed up right now I can do it within a week while they're getting their update put together.

My complaint is just that some things were ignored that should've been fixed months ago.
« Last Edit: December 09, 2009, 02:41:55 pm by Tymathee » Logged
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #7 on: December 09, 2009, 03:05:00 pm »

Actually, I think that EIRMod is the only coding dev currently, and he has been busy with problems in his personal life and his computer catching fire...literally. So lay off and wait, unless you all want to start donating more, I'm sure that would help too.

Shocked only?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: December 09, 2009, 03:16:37 pm »

Lol, sorry there Bob, I usually associate you with silent ventrilo lurker =)
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Malevolence Offline
Donator
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Posts: 1871



« Reply #9 on: December 09, 2009, 04:26:57 pm »

Well, I for one am impatient to see these changes. Not really, but it'd be nice to see what my money "bought" eventually Tongue
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Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: December 09, 2009, 04:45:09 pm »

I thought you weren't playing Mal Smiley
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #11 on: December 09, 2009, 06:29:08 pm »

I just afk in vent all the time, and occasionally respond to pms. I really have no time to do anything until I'm done with finals. There's really no point in doing any patching without Eirrmod here anyways.
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o4b1 Offline
EIR Regular
Posts: 21


« Reply #12 on: December 09, 2009, 07:22:02 pm »

Yeah, people really need to step back and realize how much time a "simple" thing takes to fix. Also, hes doing it for free...
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #13 on: December 09, 2009, 07:25:53 pm »

Don't worry! When EIRRMod gets his computer back up you guys will be screaming for us to slow down  Wink. I'm for sure going to start on the new doctrine abilities as soon as I finish with finals.
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Atlanton Offline
EIR Veteran
Posts: 66


« Reply #14 on: December 10, 2009, 02:28:16 am »

Don't worry! When EIRRMod gets his computer back up you guys will be screaming for us to slow down  Wink. I'm for sure going to start on the new doctrine abilities as soon as I finish with finals.

This is probably the wrong thread for all of this, but I couldn't help but ask.

Is there a thread or post that details what the concept or reasoning behind the doctrine changes are? Everyone seems to be referring to these up and coming doctrine reworkings and I'm just now getting used to the new doctrine abilities. (Granted, I just came back 2 weeks ago from a 6 month hiatus)
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #15 on: December 10, 2009, 03:31:39 am »

Well a while ago we had public discussions on the first proposal. The doctrines aren't quite finalized yet, but we will release the lists eventually.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #16 on: December 10, 2009, 03:33:38 am »

Nice synonym for "soon" hehe
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #17 on: December 10, 2009, 04:15:36 am »

Well the primary reason for the doctrine redesign is that we wanted to have doctrines that are better balanced. We also wanted every ability to have a use and not have abilities that only buffed a specific unit. There's a new doctrine ability selection system that probably works better than the current one. You won't be deciding between passive buffs or abilities that you have to pay for, instead they will be in two separate Trees.

If you like, I could show you one of the examples.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #18 on: December 10, 2009, 05:12:55 am »

yes pl0x
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #19 on: December 10, 2009, 05:32:01 am »

mmm yes that would be good

does that mean u have to choose between having passive buffs and upgradable time effected buffs?
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