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007E Patch Notes
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Topic: 007E Patch Notes (Read 30291 times)
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DisposableHero
EIR Veteran
Posts: 56
Re: 007E Patch Notes
«
Reply #100 on:
December 17, 2009, 06:50:31 am »
Quote from: EliteGren on December 17, 2009, 06:44:11 am
It would make companies smaller than they already are though.
Small companies make me sad.
Me, too. I have enough trouble getting everything I need in my British company, without then having to worry about shelling out more to give each Tommy squad British Grit after working up 100PP for it.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: 007E Patch Notes
«
Reply #101 on:
December 17, 2009, 07:52:25 am »
I think moving to a system where all doctrine buffs must be paid for and increasing the resource pool could be a good thing...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
sgMisten
Donator
Posts: 778
Re: 007E Patch Notes
«
Reply #102 on:
December 17, 2009, 08:12:12 am »
Quote from: CrazyWR on December 17, 2009, 07:52:25 am
I think moving to a system where all doctrine buffs must be paid for and increasing the resource pool could be a good thing...
Alternatively, make all doctrine buffs free. I think AP rounds and HE rounds are the only major [T4] doctrine choices that I can think of that need payment. All the others come passively available.
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von_Luchs
EIR Veteran
Posts: 60
Re: 007E Patch Notes
«
Reply #103 on:
December 17, 2009, 11:06:38 am »
I like the idea of paying for upgrades, but we have to be careful with also increasing resources because it could essentially beat the purpose of having to pay in the first place.
Also, if you increase resources it should depend on the faction or doctrine, as some may be more fule or muni dependent. At first glance its a nice idea, but will take a lot of work in order to make it balanced, but in principle its a good idea.
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wildsolus
Donator
Posts: 807
Re: 007E Patch Notes
«
Reply #104 on:
December 17, 2009, 01:37:31 pm »
Quote from: sgMisten on December 17, 2009, 08:12:12 am
Quote from: CrazyWR on December 17, 2009, 07:52:25 am
I think moving to a system where all doctrine buffs must be paid for and increasing the resource pool could be a good thing...
Alternatively, make all doctrine buffs free. I think AP rounds and HE rounds are the only major [T4] doctrine choices that I can think of that need payment. All the others come passively available.
2 armor t4's and nothing else?
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lol
lol x2
Smokaz
Honoured Member
Posts: 11418
Re: 007E Patch Notes
«
Reply #105 on:
December 17, 2009, 01:49:44 pm »
All passive buffs should cost resources, to even out the fact that some doctrines are just from a plain economically viewpoint much better than others.
AP and HE should not be the only ones, everything else needs to follow their examples.
A starting point would be make all T3s and T4s cost something to upgrade or field the advantage of.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
AmPM
Community Mapper
Posts: 7978
Re: 007E Patch Notes
«
Reply #106 on:
December 17, 2009, 02:06:10 pm »
Why just those? T1's and T2's contain many great boosts, from sight increases, accuracy bonuses, speed bonuses etc.
If you are going to take all passive t3 and t4 then the t1 and t2 should be active and priced too. There is no reason why a +15% pen +25% damage should be priced and activated when AB get +20% pen at t2...
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Smokaz
Honoured Member
Posts: 11418
Re: 007E Patch Notes
«
Reply #107 on:
December 17, 2009, 02:21:07 pm »
Ofc, they should be too, but the idea doesnt need to be exectuted in one feel swoop, to get an idea on how of its impact we could be starting with the most brutal stuff at the top.
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Osprey
Maj. Osprey, Royal Lincolnshire Regiment
Posts: 375
Re: 007E Patch Notes
«
Reply #108 on:
December 21, 2009, 01:34:40 pm »
Quote from: EIRRMod on December 12, 2009, 05:39:53 pm
The Launcher is due for a large update just after xmas, or early January, and there will be the doctrine rework when the Launcher is optimized.
I look forward to it
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