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Topic: 007E Patch Notes (Read 32800 times)
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EIRRMod
Administrator / Lead Developer
Posts: 11009
007E Patch Notes
«
on:
December 12, 2009, 05:39:53 pm »
Patch 007E
This patch is just to bring us up to date with the current build.
It is a small patch, with a few small bug fixes and the following:
Doctrine Abilities
Fatherland Defense: Health Bonus decreased to 20%
Fatherland Defense: Fixed to include all vehicles, All weapon teams, and all buildings (bunkers) as intended.
RCA Binoculars: +15% Sight instead of +15 Sight
Airbridge healing increased from .05 to .125 per tick
Weapon Changes
PE/FG Panzerfaust: Recharge reduced from 45 to 35 to match Wehr Panzerfaust
Upgun Sherman: remove the 1s Reload Penalty
Boys AT rifle made useful.
Unit Changes
Vet Rework Complete
HMG/ Airborne HMG vet 1: Fixed. Was Broken.
Airborne ATG vet 1: Fixed. Was Broken.
Canadian Tommies: Can now buy upgrades again.
Panzer Grenadier Leader: Pop cost fixed. Was Bugged.
Bren Carrier: Pop reduced from 4 to 3
Hotchkiss/Terror Officer: Slow Removed.
The Launcher is due for a large update just after xmas, or early January, and there will be the doctrine rework when the Launcher is optimized.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
bbsmith
The Brain and Muscle
Posts: 2778
Re: 007E Patch Notes
«
Reply #1 on:
December 12, 2009, 05:42:54 pm »
Quote from: EIRRMod on December 12, 2009, 05:39:53 pm
Vet Rework Complete
Quote
Americans:
Engineers (2.0)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Received Suppression 0.85
-Vet3 Health 1.1, Damage 1.2
Riflemen (1.6)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Sticky Range +10
-Vet3 Health 1.1, Damage 1.2, Received Suppression 0.8
HMG Squad (1.8 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2
Mortar Squad (1.6)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
Sniper (1.0)*
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9
Airborne (0.8 )*
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s
Rangers (0.6)*
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s
57mm AT Gun (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Penetration 1.15
Jeep (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +5
-Vet3 Damage 1.2, Sight +5
M3 Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Health 1.2
Quad (1.7)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Reload 0.85
M8 Greyhound (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.15
-Vet3 Damage 1.2, Penetration 1.2
M10 Tank Destroyer (1.5)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Sherman (0.8 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Penetration 1.2, Damage 1.2
Crocodile (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Range +5
Calliope (0.4)*
-Vet1 Received Damage 0.85
-Vet2 Recharge -20s, Range +10
-Vet3 Damage 1.2, Recharge -20s
Pershing (0.4)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Accuracy 1.15,
-Vet3 Received Penetration 0.8, Damage 1.2
Howitzer (1.6 )*
-Vet1 Received Accuracy 0.75
-Vet2 Range +25, Recharge -30s
-Vet3 Reload 0.75(rate of fire), Recharge -30s
T17 (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Hellcat (1.5)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Speed 1.25
-Vet3 Damage 1.2, Penetration 1.2
American Officer (1.5)*
-Vet1 Received Accuracy 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Damage 0.9
-Vet3 Health 1.2, Damage 1.2
Airbourne Riflemen (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Sticky Range +10
-Vet3 Health 1.1, Damage 1.2
Airbourne MG (1.8 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2
Airbourne Mortar (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
Airbourne Sniper (1.0)*
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9
Quote
Wehrmacht:
Pioneers (2.0)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Received Damage 0.9
-Vet3 Health 1.1, Damage 1.2
Volksgrenadiers (1.6)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Extra Panzerfaust
-Vet3 Health 1.15, Damage 1.2
Grenadiers (1.0)*
-Vet1 Regeneration (0.028)
-Vet2 Accuracy 1.15, Received accuracy 0.85
-Vet3 Health 1.1, Damage 1.2
MG42 (1.8 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Suppression 1.2
-Vet3 Health 1.1, Accuracy 1.15, Damage 1.2
Mortar (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Suppression 1.15, Accuracy 1.15
-Vet3 Health 1.1, Damage 1.2
Sniper (1.0)*
-Vet1 Health Regeneration (0.035)
-Vet2 Accuracy 1.25
-Vet3 Cooldown 0.7
Officer (2.0)*
-Vet1 Received accuracy 0.85, Regeneration (0.035)
-Vet2 Accuracy 1.20, Received Damage 0.9
-Vet3 Health 1.15, Barrage Cooldown -60s
Stormtroopers (0.8 )*
-Vet1 Received accuracy 0.85
-Vet2 Accuracy 1.15, Additional Bundle Nade
-Vet3 Health 1.15, Damage 1.2
Knights Cross Holders (0.7)*
-Vet1 Received accuracy 0.85
-Vet2 Accuracy 1.15, Additional Panzerfaust
-Vet3 Health 1.15, Damage 1.2
PAK 38 ATG (1.4)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Penetration 1.15
Motorcycle (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Speed Max 1.2, Sight +5
-Vet3 Health 1.2, Sight +5
Axis Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Speed Max 1.2
-Vet3 Damage 1.2, Health 1.2
Flammenwerfer HT (1.8 )*
-Vet1 Received Damage 0.8
-Vet2 Accuracy 1.2, Speed Max 1.2
-Vet3 Damage 1.2, Health 1.2
Walking Stuka HT (1.0 )*
-Vet1 Received Damage 0.8
-Vet2 Speed Max 1.2, Recharge -15s
-Vet3 Damage 1.2, Recharge -15s
Puma AC (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Speed Max 1.15
-Vet3 Damage 1.2, Range +10
50mm Upgunned Puma (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Speed Max 1.15
-Vet3 Damage 1.2, Penetration 1.2
Ostwind (1.0 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed Max 1.15
-Vet3 Damage 1.2, Penetration 1.2
StuG (1.3)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.2
-Vet3 Damage 1.2, Received Penetration 0.8
StuH (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed Max 1.15
-Vet3 Damage 1.2, Received Penetration 0.8
Panzer IV (0.8 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed Max 1.15
-Vet3 Damage 1.2, Penetration 1.2
Panther (0.3)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed Max 1.15
-Vet3 Damage 1.2, Received Penetration 0.8
Tiger (0.3)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Turret Rotation 1.15@
-Vet3 Received Penetration 0.8, Damage 1.2
King Tiger (0.2)*
-Vet1 Received Damage 0.9
-Vet2 Accuracy 1.15, Speed 1.15
-Vet3 Damage 1.2, Speed 1.15
Nebelwerfer (1.7)*
-Vet1 Received Accuracy 0.8
-Vet2 Suppression 1.15, Recharge -10s,
-Vet3 Damage 1.2 , Recharge -15s
Flak 88 (1.8 )*
-Vet1 Crew Regeneration (0.035), Received Damage .85
-Vet2 Received Accuracy 0.8, Sight +5
-Vet3 Damage 1.2, Sight +10
Geschutzwagen (1.0)*
-Vet1 Recieved Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Health 1.2
Schimmwagen (1.0)
-Vet1 Recieved Accuracy 0.75
-Vet2 Speed 1.35, Sight +5
-Vet3 Received Damage 0.8, Sight +5
Terror Officer (1.5)
-Vet1 Received Accuracy 0.85, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Accuracy 0.9
-Vet3 Health 1.2, Damage 1.2
Quote
British
Sappers (1.8 )*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Received Damage 0.9
-Vet3 Health 1.1, Damage 1.2
Recon Tommies (1.4)*
-Vet1 Received Accuracy 0.8, Detection +5
-Vet2 Accuracy 1.15, Marksmanshot -30s,
-Vet3 Health 1.1, Damage 1.2, Marksmanshot -30s
Tommies/Canadian Inf (1.0)*
-Vet1 Regeneration (0.028)
-Vet2 Accuracy 1.15, Received Accuracy 0.85
-Vet3 Health 1.1, Damage 1.2
Lieutenant (1.5)*
-Vet1 Received Accuracy 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Damage 0.9
-Vet3 Health 1.2, Damage 1.2
Captain (1.5)*
-Vet1 Received Accuracy 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Damage 0.9
-Vet3 Health 1.2, Damage 1.2
Commandos (0.8 )*
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Smoke Cooldown -15s
-Vet3 Health 1.1, Damage 1.2
PIAT Commando (1.5 )*
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Smoke Cooldown -15s
-Vet3 Health 1.1, Damage 1.2
Mortar Commando (1.6)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
HMG Commando (1.8 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.1
2" Mortar Team (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
Mobile Vickers MG Team (2.0 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight 10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.1
6 Pounder ATG (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15 , Penetration 1.15
-Vet3 Damage 1.2, Penetration 1.15
Mortar Pit (1.8 ) *
-Vet1 Received Damage 0.8
-Vet2 Accuracy 1.15, Received Damage 0.9
-Vet3 Health 1.25, Reload 0.8
17 Pounder (1.8 )*
-Vet1 Received Damage 0.8
-Vet2 Accuracy 1.2, Reload 0.9
-Vet3 Damage 1.25, Sight +10
25 Pounder Howitzer (1.8 )*
-Vet1 Received Damage 0.8, Reload 0.9, Range +10
-Vet2 Reload 0.8, Range +10, Recharge -30s,
-Vet3 Reload 0.8, Range +10, Recharge -30s
Bofors (2.0)*
-Vet1 Received Damage 0.8
-Vet2 Accuracy 1.15, Sight +5
-Vet3 Damage 1.2, Sight +10
Bren Carrier (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Health 1.2, Sight +10
MMG Carrier (2.0)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Health 1.2
Tetrarch Light Tank (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Stuart Light Tank (1.8 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Cromwell Command Tank (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Received Damage 0.85, Acceleration 1.2
-Vet3 Received Penetration 0.8, Sight +10
Cromwell (1.0 )*
-Vet1 Received Damage 0.85
-Vet2 Acceleration 1.2, Accuracy 1.15
-Vet3 Damage 1.2, Penetration 1.2
Sherman Firefly (0.4)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Reload 0.9
Churchill (0.8 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Speed 1.2
Churchill Crocodile (0.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed 1.15
-Vet3 Received Penetration 0.8, Damage 1.2
Churchill AVRE (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Turret Rotation 1.25 Recharge -15s
-Vet3 Received Penetration 0.8, Recharge -30s, Range +5
Priest (0.7)*
-Vet1 Received Damage 0.85
-Vet2 Reload 0.8, Recharge -20s
-Vet3 Reload 0.8, Recharge -20s
Staghound (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Reload 0.85
Kangaroo (1.5)*
-Vet1 Received Damage 0.85
-Vet2 Acceleration 1.15, Received Penetration 0.85
-Vet3 , Health 1.15, Speed 1.15
Commando Jeep*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +5
-Vet3 Damage 1.2, Sight +10
Churchill MK VI*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Penetration 1.2, Damage 1.2
Quote
Panzer Elite
Panzer Grenadiers (1.6)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15 Sprint Ability
-Vet3 Health 1.1, Damage 1.2, Received Suppression 0.8
Assault Grenadiers (1.0)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2
Tank Buster Infantry (1.2)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2
Luftwaffe Infantry (1.6)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability,
-Vet3 Health 1.15, Damage 1.2
Fallschirmjagers (1.0)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2,
Kettenkrad (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Speed 1.35, Sight +5
-Vet3 Received Damage 0.8, Sight +5
Scout Car (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +10
-Vet3 Health 1.2, Detection +10
Radio Scout Car (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Sight +10,
-Vet3 Damage 1.2, Received Damage 0.85
Munitions Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Acceleration 1.25
-Vet3 Received Damage 0.8
Vampire Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Acceleration 1.25, Sight +5
-Vet3 Received Damage 0.8, Sight +10
Infantry Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Received Damage 0.85
Mortar Halftrack (1.4)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Damage 1.15, Range +10
Light AT Halftrack (1.8 )*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Focus fire cooldown -30s
-Vet3 Damage 1.2, Received Damage 0.85, Treadbreaker cooldown -30s
Armored Car (1.9)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Received Damage 0.85
Marder III (1.4)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Accuracy 1.15
-Vet3 Damage 1.2, Received Damage 0.85
Panzer IV IS (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Reload 0.9
-Vet3 Damage 1.2, Range +5
Panther (0.3)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Received Penetration 0.8
Hummel (0.5)*
-Vet1 Received Damage .75
-Vet2 Speed 1.25, Barrage cooldown -20s,
-Vet3 Damage 1.2, Barrage cooldown -20s
Hetzer (1.2)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Accuracy 1.15
-Vet3 Received Penetration 0.8, Damage 1.2
Jadgpanther (0.2)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Health 1.15
Wirbelwind (1.2)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Reload 0.9
-Vet3 Damage 1.2, Reload 0.85
Flakvierling (2.0)*
-Vet1 Regeneration (0.035), Received Damage 0.8
-Vet2 Accuracy 1.15, Reload 0.85
-Vet3 Damage 1.2, Range +10
Flak 88 (1.8 )*
-Vet1 Regeneration (0.035), Received Damage 0.85
-Vet2 Received Accuracy 0.8, Sight +5
-Vet3 Damage 1.2, Sight +10
Armed Schimmwagen *
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +5
-Vet3 Health 1.2, Sight +5
Hotchkiss
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Hotchkiss Stuka
-Vet1 Received Damage 0.8
-Vet2 Acceleration 1.2, Recharge -15s
-Vet3 Damage 1.2, Recharge -15s
Assault-Flammen Grenadier*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2
FJ Tankbusters*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2,
FJ Veteran*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2,
50mm AT HT *
-Vet1 Received accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
3rdCondor
Donator
Posts: 1536
Re: 007E Patch Notes
«
Reply #2 on:
December 12, 2009, 05:45:51 pm »
i like the idea of heroic level nebelwerfer
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
bbsmith
The Brain and Muscle
Posts: 2778
Re: 007E Patch Notes
«
Reply #3 on:
December 12, 2009, 05:46:46 pm »
No such thing?
Logged
Smokaz
Honoured Member
Posts: 11420
Re: 007E Patch Notes
«
Reply #4 on:
December 12, 2009, 05:50:08 pm »
omg this patch poons hard
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LeoPhone
Honoured Member
Posts: 0
Re: 007E Patch Notes
«
Reply #5 on:
December 12, 2009, 05:58:24 pm »
terror officer slow removed?
so what can it do now? die to bars and brens while calling in grenades from heavon?
if it was OP remove/change the offmap strike. not the slow... that was actually the good thing about him that really need tactic or something...
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bbsmith
The Brain and Muscle
Posts: 2778
Re: 007E Patch Notes
«
Reply #6 on:
December 12, 2009, 06:01:27 pm »
Its going to gain something new with the doctrines. As for now its going to stay as is. It still has an aura that increases damage against enemy units inside by 15 Percent. If we make changes to doctrines or units in the next few days, it will be in preparation for the new doctrines.
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SX23
EIR Veteran
Posts: 356
Re: 007E Patch Notes
«
Reply #7 on:
December 12, 2009, 06:03:35 pm »
Removing the slow for the hotckiss command tank is stupid. Now we have a 50pp vehicle that does give a similar bonus to the free command tank, + it is on a reload, and you nerf it even more?
Good job.
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With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
bbsmith
The Brain and Muscle
Posts: 2778
Re: 007E Patch Notes
«
Reply #8 on:
December 12, 2009, 06:05:17 pm »
Do you know how to read?
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EliteGren
EIR Veteran
Posts: 6106
Re: 007E Patch Notes
«
Reply #9 on:
December 12, 2009, 06:06:50 pm »
Quote from: SX23 on December 12, 2009, 06:03:35 pm
Now we have a 50pp vehicle that does give a similar bonus to the free command tank, + it is on a reload, and you nerf it even more?
Good job.
You know that it gives WAY better bonuses than a command tank?
Half reload, Half cooldown and +15 range, thats nuts.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
SX23
EIR Veteran
Posts: 356
Re: 007E Patch Notes
«
Reply #10 on:
December 12, 2009, 06:11:21 pm »
ok then, let's make things clearer for those who didnt understand:
One the pe side, you got a 310 mp and 120 fu + 50pp, it also is on a very long countdown AND a very weak armor, and it gives similar bonuses to the crom. command tank. It also costs 5 pop.
On the brits side, you got a solid cromwell (compared to the hotch), that cost 180 mp and 65 fu , that does not require 50pp, that does the bonus for everybody, and that is not on countdown. Also it costs 2 pop, instead of 5.
And now, you decided to remove the only thing that made the hotchkiss cmd tank a little better than the crom?
That's really stupid.
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EliteGren
EIR Veteran
Posts: 6106
Re: 007E Patch Notes
«
Reply #11 on:
December 12, 2009, 06:14:28 pm »
You dont seem to understand, if i had to use numbers I would say the HCT bonus is 500% better than the CCT bonus. If you dont like the long cooldown get 2 of them.
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SX23
EIR Veteran
Posts: 356
Re: 007E Patch Notes
«
Reply #12 on:
December 12, 2009, 06:14:52 pm »
Quote from: EliteGren on December 12, 2009, 06:06:50 pm
Quote from: SX23 on December 12, 2009, 06:03:35 pm
Now we have a 50pp vehicle that does give a similar bonus to the free command tank, + it is on a reload, and you nerf it even more?
Good job.
You know that it gives WAY better bonuses than a command tank?
Half reload, Half cooldown and +15 range, thats nuts.
What is the bonus for the crom. cmd. tank?
Also, this does no compense all the other downsides of the hotch. cmd.
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LeoPhone
Honoured Member
Posts: 0
Re: 007E Patch Notes
«
Reply #13 on:
December 12, 2009, 06:15:41 pm »
uhu, but if you spam 12 command tanks as starting calling in a 4v4 you can win in your own the first round
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SX23
EIR Veteran
Posts: 356
Re: 007E Patch Notes
«
Reply #14 on:
December 12, 2009, 06:18:13 pm »
Quote from: LeoPhone on December 12, 2009, 06:15:41 pm
uhu, but if you spam 12 command tanks as starting calling in a 4v4 you can win in your own the first round
5 pop, max pop=25
So, you got 5 of them, that can't penetrate any tanks. Good job, you just created the ultimate infantry killer if their bonuses stacks. Oh, and again, that's only for 15 sec,
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Malgoroth
Donator
Posts: 960
Re: 007E Patch Notes
«
Reply #15 on:
December 12, 2009, 06:22:35 pm »
Glad to see the mod progressing, I'll bite my tongue on some issues and trust the mods know what's best.
Though I do have a question regarding grens at vet 2...
I don't know how it USED to be... but do they not get the elite armor at vet 2 like they do in vCoH?
I MIGHT have issues with that, if they don't. I loved me some elite armor, let me tell you what.
Thanks for all the hard work again
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Smokaz
Honoured Member
Posts: 11420
Re: 007E Patch Notes
«
Reply #16 on:
December 12, 2009, 06:29:10 pm »
HCT is awesome, nuff said. Its situational, but potentially devastating. There just havent been posted replays or videos of this unit being put to proper use. The cromwell command tank can (overall) give decent bonuses to armor around it. Its a difference of advantage being spread out, or fueled into a short duration fireball. Take the IST for example, with FE and HCT its sniping at guns, from lockdown.
HCT is a 3v3+ unit. It takes up much pop in a 2v2, unless its mid-endgame and you got a lot of bonus on. Being able to fire back makes it easier to vet up in some situations.
I
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RikiRude
Donator
Posts: 4376
Re: 007E Patch Notes
«
Reply #17 on:
December 12, 2009, 06:30:54 pm »
yayyyyyyyyyyy!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
RikiRude
Donator
Posts: 4376
Re: 007E Patch Notes
«
Reply #18 on:
December 12, 2009, 06:31:44 pm »
hmm wont let me edit my post, but maybe ill play on my AB account and vet up my AB ATGs finally =D
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: 007E Patch Notes
«
Reply #19 on:
December 12, 2009, 06:46:08 pm »
Quote from: Malgoroth on December 12, 2009, 06:22:35 pm
Glad to see the mod progressing, I'll bite my tongue on some issues and trust the mods know what's best.
Though I do have a question regarding grens at vet 2...
I don't know how it USED to be... but do they not get the elite armor at vet 2 like they do in vCoH?
I MIGHT have issues with that, if they don't. I loved me some elite armor, let me tell you what.
Thanks for all the hard work again
Dont think that Werhmact troops have ever had Elite armor in EIR:R.
Just inf. armor for basic troops. Elite and Heroic are reserved for special units/doctrinal units.
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