*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2024, 09:39:52 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Unit unlocks  (Read 5808 times)
0 Members and 9 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« on: December 26, 2009, 05:54:12 pm »

Can we expect those soon? Since they are already in the game just waiting to be implemented. Tongue
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #1 on: December 27, 2009, 01:59:34 am »

They will be the first things to be implemented.

And very soon Wink
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #2 on: December 27, 2009, 05:53:52 am »

I'm not sure if I should interpret 'very soon' in Valve time or Disney time
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #3 on: December 27, 2009, 07:16:17 am »

It ain't fun playing as axis without their cool toys...guess I'll play allies for now.

EIRR time is 2x Valve time
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
DisposableHero Offline
EIR Veteran
Posts: 56


« Reply #4 on: December 27, 2009, 07:33:24 am »

It ain't fun playing as axis without their cool toys...guess I'll play allies for now.

You mean like Nebelwerfers and MG42s?
Logged

Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #5 on: December 27, 2009, 09:26:29 am »

Three "cool toys" the axis don't get :

Tigers, King Tigers and 88s.

Honestly, if you want double shreks - go blitzkrieg and spam stormtroopers. Shrekspam is boring.
Logged

brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #6 on: December 27, 2009, 05:41:00 pm »

HMG's are esswntial for every faction(which is why PE got the shaft) My WM company has 5 HMG's my old American company had 6 HMG's and my brits had 3 Vickers MMG(suppression fire is sexy)

Nebels are a good axis toy, but HMG's are universal, the 42 may be better but they are all needed.

I used to think PE could get along without suppression tools(they have a few and G43 slow works well) but after playing WM again for a few straight macthes HMG's are just too good to ignore
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #7 on: December 27, 2009, 06:44:52 pm »

Wrong.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
acker Offline
EIR Veteran
Posts: 2053


« Reply #8 on: December 28, 2009, 01:54:25 am »

At least it isn't Blizzard time.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #9 on: December 28, 2009, 03:28:37 am »

I offer the complete removal of HMGs on all factions for a period of time, just to prove that HMGs are NOT essential to ANY faction, PE needing it the least.
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #10 on: December 28, 2009, 03:35:59 am »

what do you use to stop a ultima british blob or ultima ab/ranger/rofl blob?

You only need BARs to stop any blob axis tosses in
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #11 on: December 28, 2009, 04:02:13 am »

What's an MG gonna help against a riflenade blob with smoke, anyhow?

All of those "ultimate" blobs can be easily fought off with a single well-used P4.

Good luck using BARs to beat any axis blob.. Ask cannonball how his BARs fare against my volks army Tongue(damn you and your spawnbuff sherman!) xD.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #12 on: December 28, 2009, 05:25:00 am »

Quote
All of those "ultimate" blobs can be easily fought off with a single well-used P4.

hmmm, 3 pop cheap HMG or 12 pop expensive PzIV.
Not exactly a fair comparison whatsoever.

I'll agree HMGs are not essential but they're very cost effective and play a key aspect in the unique COH gameplay. PE can do fine without imo, but nonetheless I'm looking forward to the addition of the Scout Car mg42 upgrade.
« Last Edit: December 28, 2009, 05:28:58 am by Unkn0wn » Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #13 on: December 28, 2009, 05:36:15 am »

Quote
but nonetheless I'm looking forward to the addition of the Scout Car mg42 upgrade.

I'm not, it's going to be OP as all hell.

Quote
hmmm, 3 pop cheap HMG or 12 pop expensive PzIV.
2 squads, one with grenades can and will beat the HMG, if we imagine that the one using the infantry attempts to flank, uses fire-up or smoke(if rifle-grenades). Not to mention the P4 will beat pretty much anything lighter than a pershing Tongue.


I don't disagree HMGs are great at blob suppression - it's what they're made for. But saying it's "all you can do" against a blob is blatantly preposterous - there's other, far more cost(if not pop) efficient counters out there.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #14 on: December 28, 2009, 05:41:34 am »

Quote
I'm not, it's going to be OP as all hell.
I beg to differ, you'll see. No point in theorycrafting.

Obviously HMGs are not the only option in the face of blobs, and some blobs can't be stopped by a single HMG (It wouldn't make sense if a single HMG COULD stop any blob now would it) but overall HMGs are a desirable cornerstone of one's army. For me personally, I've run US and Brit companies without any HMGs and done fine, I can imagine Wehr companies doing fine without HMGs as well but from my personal experience I would conclude that (at least as wehrmacht) you're making it harder (increased micro intensity etc) on yourself if you don't use HMGs.
Logged
panzerman Offline
EIR Veteran
Posts: 689


« Reply #15 on: December 28, 2009, 07:18:43 am »

yes p4 is really to only thing and green cover falls are ur most viable options vs allied blob.
also KCH and Stormies if the charge u in cover.

hmg are only good for closing off a flank or pinning ur opponet and sending in assualt troops to clean up the rest, if u want a hmg that kills blobing fast play omg mod.

Not to mention the P4 will beat pretty much anything lighter than a pershing Tongue.



tru that but sherman beats everything apart from tiger, kt and it can kill a panther with legendary micro

same with cromwell
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #16 on: December 28, 2009, 07:46:56 am »

They changed hmgs in OMG?
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #17 on: December 28, 2009, 08:14:09 am »

I believe they got some modifiers that make the hmg have better accuracy vs blobs. That is if they have it implemented.
Logged

Skaevola Offline
EIR Veteran
Posts: 175


« Reply #18 on: December 28, 2009, 08:53:10 am »

HMG vet increases the incremental accuracy (at OMG).
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #19 on: December 28, 2009, 09:26:47 am »

Quote
true that but Sherman beats everything apart from tiger, kt and it can kill a panther with legendary micro

same with Cromwell

I'm one of the few who have indeed beaten a panther with a Sherman while the Panther was actually being used by a competent player(it's even been shoutcasted). I have to say, that it took far more than just legendary micro to pull it off - including a sticky bomb and a very very convenient hedgerow. Suffice to say - a Sherman beating a panther needs some extreme luck, about the same kind of luck as you would need to beat a greyhound with just a dual LMG squad... It's possible, but unlikely.

I believe they got some modifiers that make the hmg have better accuracy vs blobs. That is if they have it implemented.

Incremental Accuracy. Implemented not only in OMG, but also in EiRR and vCoH. Used not only on HMGs, but LMGs and pretty much the majority of automatic weapons. I think panzerman was thinking about BoTB or Blitzkrieg...

Oh, and you're sadly mistaken if you think HMGs don't kill - they damn right do Wink.
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.082 seconds with 36 queries.