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Author Topic: Suggestion- Battle advantages  (Read 2558 times)
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Calstifer Offline
EIR Veteran
Posts: 123


« on: January 03, 2010, 11:20:50 pm »

Before i start, i'd like to say if i put it in the wrong area i'm sorry, im pretty sure that im right.

I think that battle advantages should be given to people with a lower Win/loose ratio. It  would help even up the field.

Discuss...
« Last Edit: January 04, 2010, 04:33:59 am by Calstifer » Logged

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lionel23 Offline
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« Reply #1 on: January 03, 2010, 11:25:25 pm »

You mean NOOB ADVANTAGES, Battle Advantages are the abilities like Stacking Shells or Onboard Mechanics that you purchase via doctrine selection.

I think it would be fair if it could be implemented based on win/loss ratio.
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Calstifer Offline
EIR Veteran
Posts: 123


« Reply #2 on: January 03, 2010, 11:26:50 pm »

That could work too, but what i ment was like the strafing and bombing and smoke.
« Last Edit: January 04, 2010, 04:34:11 am by Calstifer » Logged
fallensoldier7 Offline
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Posts: 667


« Reply #3 on: January 03, 2010, 11:27:26 pm »

I think win/loss ratio is a better way to implement this as opposed to level, but I think players should altogether stop getting these advantages after 20 or 30 games since there is the possibility like last war where there are a handful of players who have 100+ games but win/loss ratios of less than 1.
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Calstifer Offline
EIR Veteran
Posts: 123


« Reply #4 on: January 04, 2010, 12:00:40 am »

But that is also a good suggestion. And maybe make repair for heavy tanks (KT and JAG) only available at VET 3?That could work too, but what i ment was like the strafing and bombing and smoke.
« Last Edit: January 04, 2010, 04:34:33 am by Calstifer » Logged
RikiRude Offline
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« Reply #5 on: January 04, 2010, 12:49:19 am »

That would be awesome!

Win/Loss Ratio and Rank Difference determine the amount of training points, but there is a cut off point once you'd played like what, 30 games?
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EIRRMod Offline
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« Reply #6 on: January 04, 2010, 12:59:26 am »

I like this idea, it certainly fits better with the idea of Training advantages (NOOB adv.)

Although, the other parts of the game need to be implemented as well, otherwise we will be locked with the 'its better to lose than win' scenario even more than currently.
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Calstifer Offline
EIR Veteran
Posts: 123


« Reply #7 on: January 04, 2010, 01:22:47 am »

I forgot to put in that number of matches would also infuence this desision
otherwise we will be locked with the 'its better to lose than win' scenario even more than currently.

Sorry if you've already absorbed this info, but the idea is that you start loosing the advantages more that you play, so if you have 50 losses you might ahve alot  less bonus than before...
« Last Edit: January 04, 2010, 04:34:46 am by Calstifer » Logged
EIRRMod Offline
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« Reply #8 on: January 04, 2010, 01:46:09 am »

Sorry if you've already absorbed this info, but the idea is that you start loosing the advantages more that you play, so if you have 50 losses you might ahve alot  less bonus than before...
Oh I understand that bit - Im referring to the issue that you gain ranks slower, yet gain PP faster (for being lower rank) than you would if you played to win.
This results in a player who might 'purposely' lose, to gain the PP / XP ratio and would now gain (for a short time) Training advantages as well.

Which, will (from my previous statement) hopefully be addressed when it is no longer desirable to throw games in this fashion (Warmap implemented)
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Calstifer Offline
EIR Veteran
Posts: 123


« Reply #9 on: January 04, 2010, 02:39:22 am »

Makes sence
« Last Edit: January 04, 2010, 04:34:59 am by Calstifer » Logged
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