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Author Topic: Suggestion  (Read 14035 times)
0 Members and 13 Guests are viewing this topic.
Clavis55o Offline
EIR Veteran
Posts: 85


« on: January 05, 2010, 07:42:30 pm »

I believe that the armoured skirts for the axis tanks are a little over the top considering what the allies get so i say we should go back to what it was before reinforcements where the tank had to be vet 2 to be able to purchase the skirts. People probably wont agree with this but might as well state the fact
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Calstifer Offline
EIR Veteran
Posts: 123


« Reply #1 on: January 05, 2010, 07:44:32 pm »

Good idea, got my approval.
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I recommend never asking this person to do any tasked deemed easy for infants. Ever." -Various sorces.
crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #2 on: January 05, 2010, 07:52:06 pm »

skirts cost munis.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #3 on: January 05, 2010, 07:57:29 pm »

Back in that time they also gave 50% less received penetration and damage from Manpacked AT, now it's 25%.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #4 on: January 05, 2010, 07:58:37 pm »

Could there be some more evidence please other than "armoured skirts for the axis tanks are a little over the top considering what the allies get"?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #5 on: January 05, 2010, 07:59:59 pm »

Btw, US Crocos have skirts lol.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: January 05, 2010, 08:01:13 pm »

I will give this thread an answer it deserves.

L2P
« Last Edit: January 05, 2010, 08:03:09 pm by AmPM » Logged


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lionel23 Offline
Donator
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Posts: 1854


« Reply #7 on: January 05, 2010, 08:34:35 pm »

I'll still agree with OP on this, doesn't matter if skirts cost muni if there is nothing comparable to 'buy' to that for allied tanks, I think he has a point.  Hell, look at the plethora of axis heavy tanks on the leaderboards (wehr) compared to what the allies can bring up.

Brits - Tons of infantry and flame churchills (for lack of the Mk6 churchill unlock which is perculiar), and the lone firefly.

US - Rangers and airborne (the best advantage is manpacked AT for US), a pair of pershings and some shermans.

Wehr - Top 6 spots have 4 King Tigers and 1 Panther, while 13 of the 20 spots are occupied by axis heavy/super heavy tanks

PE - 5 out of top 7 are Jadg super heavy tanks, good mix of light tanks, mortar Halftracks, infantry, other tanks.

Just my opinion anyway, I know how to play before anyone says that, and AT guns aren't the be all, end all answer to axis super heavy mass tank spam (in team games, not talking one person).
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wildsolus Offline
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Posts: 807


« Reply #8 on: January 05, 2010, 08:37:16 pm »

so basically... more americans need pershings and ap rounds!!
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #9 on: January 05, 2010, 08:39:58 pm »

Lionel.  You're wrong.  57's ARE the answer to heavy tanks.  Just don't expect 1 AT gun to kill it off...
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lionel23 Offline
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Posts: 1854


« Reply #10 on: January 05, 2010, 08:45:38 pm »

Umm no they're not, so says the 5 AP round ATGs that lost to two jadgs who bounced every shot and killed all the guns/crews.
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Calstifer Offline
EIR Veteran
Posts: 123


« Reply #11 on: January 05, 2010, 08:46:48 pm »

So stack up on At guns? oh wait, we have some companies that have assault gren spam, so we need MG's and inf, oh wait, they can beat them, adn we dont have eneough recorces anymore to counter the medium artillery there throwing at us...

Example, we need more of what they have to counter them, and then we run out of recorces to counter one of the aspects, so you can try and counter tanks and inf, but then artillery (medium) comes in. If we focus on fast units to get past the lines, it weakens our front and makes the heavy tanks able to make a breakthrough. the axis ahve to have less to hold the line, because their units are stronger and therefor they need less of, and they are almost the same price.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: January 05, 2010, 09:08:37 pm »

I will give this thread an answer it deserves.

L2P
« Last Edit: January 05, 2010, 09:17:27 pm by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
lionel23 Offline
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Posts: 1854


« Reply #13 on: January 05, 2010, 09:17:01 pm »

What more proof do you need? ATGs bounce way too much, and Pershings are woefully underpowered against heavy tanks, considering very similar costs.

We're lacking airborne and infantry doctrines, and are going against roughly T3 unlocks.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #14 on: January 05, 2010, 09:43:30 pm »

I say Lionel should play Axis and use these overpowered things, win 15 straight games, and then come back with the sufficient proof of the OP-ness that we have been longing for for so long!
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lionel23 Offline
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Posts: 1854


« Reply #15 on: January 05, 2010, 10:45:27 pm »

I got bored with how easily it was to win with axis, and considering most games have the axis bringing all their mass heavy/super heavys at once to use as a crutch for poor skill just to wittle and exhaust the allies who have to use numerous resource units to counter a single that is roughly on par with a pershing in pricing for something that takes multiple players to counter just one, let alone 4+ on the field at once with adequate support from LMG/shrek grens, cloaking paks, long range geshutzs, pinning mortars and MGs when many of the allied counterparts just pale in comparison (US/Brit man packed mortar, US HMG team, US always revealed ATGs, exclusive abilities for wehr factions like assault nades when US doesn't even get stunning nades or tank reapers, etc).
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: January 05, 2010, 10:51:38 pm »

I never played your axis. Ever. I would like to.
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Trishut Offline
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Posts: 107


« Reply #17 on: January 05, 2010, 10:55:17 pm »

I think the problem is that some allied doctrines have problem facing them. Armor is the allied one with biggest problems, ofc that it's how it should be but there shall be some options anyway. Atgs with AP, the AP that you lose really easy isn't anything I have been able to counter super heavys with. Mabye I'm just bad but that's my experience. You can just rush the KT with a lot of m10 and shermans, okey it works sometime. But as soon as you face people with a little skill it get's really hard. If I have an airborne teamate I have no problem facing super heavys. Inf goes sometimes well to, playing with another armor or many brittish it means lost game if they have one or several super heavys.

I know more people feel like this and mabye we are just bad and haven't learned how to counter them. But it still takes away a lot of the fun in the game when many of the games are lost because of one single unit.
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lionel23 Offline
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« Reply #18 on: January 05, 2010, 11:04:46 pm »

EliteGren, perhaps because before you were always playing OP axis?

I ran a Defensive and Luftwaffe company (love the 88s myself, along with mass P4/Stug spam due to sheer awesomeness of those tanks compared to Allied stuff), and even had them at lvl 8 at least for Luft.  Kurt's finest!  But got boring for me cause of how powerful they were and really didn't require much skill to win their games.  Let's look at the axis w/l rations and compare that with most of the allies, and I see a significant tilt in favor of axis unless we're talking like the NUMBER 1 allied player against the NUMBER 1 axis player scenario, the cream of the crop type matches.

For the rest of us who are mediocre/decent to pretty good, against same skill or even worst axis players, that becomes an even fight due to the sheer power and excellence in axis units.  Look at the silly vet tables for Axis mortars, really it needs vet 2 suppression bonus?  Why should a mortar suppress even?  That's what HMGs are for so mortars can hit things!  And allies only get their at vet 3 and are still outranged and outplayed because a basic vet 0 wehr equivalent or PE one (mortar HT namely) can simply smash them in one good shot or flame barrage.  If allied mortars had more range but reduced accuracy to make up for their rate of fire, then fine I would love to use mortars, but they just do not work unless your enemy is full of dummies who don't bring anything but mass volks or something where even the worst mortar in the game can rape due to a singular threat.

I'm with Trishut and agree, super heavies are taking a lot of fun out of many games now and without allied doctrines to counter these axis upper tier doctrines to level the playing field, it is a real workout/pain to counter the one singular unit that can change the tide of battle very quickly.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #19 on: January 05, 2010, 11:12:44 pm »

no
I havent even seen any replays of you and/or heard of you playing axis against decent allies?
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