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Author Topic: Next EIR Map Update Feedback  (Read 9855 times)
0 Members and 1 Guest are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #20 on: January 11, 2010, 01:58:36 am »

Chateau is a good solid map actually, most of the vCoH reworks can go other than Carentan, which is decent enough.
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sgMisten Offline
Donator
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Posts: 778


« Reply #21 on: January 11, 2010, 07:28:08 am »

Linden is awesome! Keep it!

Ardenne Valley is awesome - with the old OCP sectors. Bring those back!

Saint Laurent isn't really balanced but it has excellent asymmetry and atmosphere. If the spawn points were reworked to be further apart it'd be a fun map to play for kicks.
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Unkn0wn Offline
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Posts: 18379


« Reply #22 on: January 11, 2010, 08:02:01 am »

OCP doesn't work anymore Sad
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davidf78 Offline
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Posts: 93


« Reply #23 on: January 11, 2010, 01:08:36 pm »

is there a way to fix st come dumont? that map is so hard to play if you dont pack flamecrocs with bulldusers your done. movility is so bad i felt like dropping from the game last time i played. i was just feedign my troops to the meat grinder. all of those trees and hedges are also graphic intensive the map is a lag fest.
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AmPM Offline
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Posts: 7978



« Reply #24 on: January 11, 2010, 01:16:48 pm »

Wow? Those make you lag?

Also, that would be a good reason to bring things that can clear hedges eh? Or use the hedges to your benefit. Its a good map, better than a flat field that has a couple buildings and a hedge....thats my biggest disappointment with the new Vengeance, its got no flavor now, just another flat boring map.
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davidf78 Offline
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Posts: 93


« Reply #25 on: January 11, 2010, 01:25:22 pm »

wow ouch! Roll Eyes  am at work but ill post some of the wonderfull features os st. come du mont when i get home
« Last Edit: January 11, 2010, 01:34:03 pm by davidf78 » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #26 on: January 11, 2010, 01:35:59 pm »

I think pooling the water in the rivers and adding some interesting features to them would help the map stand out. Right now, while they look nice, the river beds have no effect on game play. Most of our maps are already pretty similar in layout to Vengeance anyway, and removing the rivers took out what made it unique and interesting.

It's not a bad map, its just, bleh.
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davidf78 Offline
Community Mapper
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Posts: 93


« Reply #27 on: January 11, 2010, 01:45:13 pm »

that was the reason for pulling to the rivers out so they didnt have an affect on the game play. there will be no more things added to the game to make it look purdy. if its not a gameplay issue it will not be addressed.
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AmPM Offline
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Posts: 7978



« Reply #28 on: January 11, 2010, 01:56:47 pm »

The water was never a gameplay issue, its just an issue for people that rely on rushing with infantry blobs with no support.


It was a fun map, now its like RTC.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #29 on: January 11, 2010, 01:59:32 pm »

Bridge chokepoints suck. Glad their gone.

Lets keep vire noob valleys out of EIRR
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Duckordie Offline
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Posts: 1687



« Reply #30 on: January 11, 2010, 02:03:08 pm »

France is Updated, what next?!
Any Feedback? Been gone for some time, so add ANY info!
Chatoue?

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^<-- Duck ™ and ©


 We need more axis players!:
AmPM Offline
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Posts: 7978



« Reply #31 on: January 11, 2010, 05:21:30 pm »

There were bridge chokepoints? I always just went around them if the enemy set up on the other side, easy enough I guess for people that can think outside a straight line.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #32 on: January 11, 2010, 05:28:12 pm »

Didnt know you could think inside a straight line to begin with. cryptic metaphors ftw.

1 bridge to cross the river, the river was slowing red cover terrain, with green cover defences and buildings on the center island.

who have you been playing against, AMPM? Anyone competent would, if they got the chance, never let you across that river without dealing you tremendous troop losses.
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AmPM Offline
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Posts: 7978



« Reply #33 on: January 11, 2010, 05:33:11 pm »

I've played against everyone on that map pretty much, its a matter of concentration of force and bringing something to clear buildings.
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