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Down to the wire on ST.Winn
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Topic: Down to the wire on ST.Winn (Read 8781 times)
0 Members and 6 Guests are viewing this topic.
Smokaz
Honoured Member
Posts: 11418
Down to the wire on ST.Winn
«
on:
January 11, 2010, 03:17:34 pm »
http://www.filefront.com/15337667/rare%20ending.rar
A game perhaps worthy of shoutcasting,the kind of the game you play which is insanely even and decided by some very random and queer events as the players rip at their hair and bite at their nails.
Very very few units alive at the end and sheer coincidence and probably a fair amount of luck allows one team to secure a sliver more of the victory cake as the game ends. The german side suffers horrible casualties to the allied armor but game is again overtaken as the tiger and king tigers are called on to the field.
Very few games usually called even will have gone down to this type of scale!
Smokaz, Horchler vs Elitegren, Wind
«
Last Edit: January 11, 2010, 03:23:22 pm by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Unkn0wn
No longer retired
Posts: 18379
Re: Down to the wire on ST.Winn
«
Reply #1 on:
January 11, 2010, 03:22:02 pm »
Is that with aloha?
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TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Down to the wire on ST.Winn
«
Reply #2 on:
January 11, 2010, 03:30:05 pm »
This game was phenomenal.
If you want to see one that actually is close, instead of the usual nonsense, this is the game to watch. It was truly hilarious what it came down to at the end, and you will not spend a moment of this game unentertained. Winners and losers both agreed this was one that had to be replayed.
Expect to see some truly hilarious moments, some frantic micro, some extreme cat and mouse. Tanks with 1% hp refusing to say die (on either side), critical shrek/atg shots where you can just hear the player screaming in their head "PLEASE HIT". Ohhh beautiful.
Just WOW.
Spoiler alert: (Final scores)
http://yfrog.com/4rclosegamej
-Wind
«
Last Edit: January 11, 2010, 03:43:01 pm by BoldasLove
»
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Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Unkn0wn
No longer retired
Posts: 18379
Re: Down to the wire on ST.Winn
«
Reply #3 on:
January 11, 2010, 03:32:23 pm »
Should be shoutcasted for eternity then
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: Down to the wire on ST.Winn
«
Reply #4 on:
January 11, 2010, 03:34:16 pm »
I disagree.
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Nevyen
Honoured Member
Posts: 2365
Re: Down to the wire on ST.Winn
«
Reply #5 on:
January 11, 2010, 04:35:28 pm »
No it defiantly should be brilliant game.
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Pyrphoros
EIR Regular
Posts: 3
Re: Down to the wire on ST.Winn
«
Reply #6 on:
January 11, 2010, 05:47:35 pm »
For some reason i can only see the first three minutes of this game, and it also shows that i have a sync error. I put all the files in their respective places so does anyone know what could be going on? I'd love to watch this reaply. Thanks in advance
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Down to the wire on ST.Winn
«
Reply #7 on:
January 11, 2010, 05:57:02 pm »
Did you update to the latest version of the launcher?
Are you running EIR?
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Pyrphoros
EIR Regular
Posts: 3
Re: Down to the wire on ST.Winn
«
Reply #8 on:
January 11, 2010, 06:19:44 pm »
The launcher is fully updated and i followed all the instructions on the how to watch/post replays topic. I modified the target file on the COH shortcut so that it launchs EIR if that's what you mean and that's what i run to watch them on. I only managed to watch one EIR replay and the following ones had the same issue. Should i be replacing the .sga files when i place them into the archives?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Down to the wire on ST.Winn
«
Reply #9 on:
January 11, 2010, 06:20:33 pm »
Yes you should.
I'll check the replay myself in a minute, perhaps its corrupted but that would be abnormal.
Logged
Pyrphoros
EIR Regular
Posts: 3
Re: Down to the wire on ST.Winn
«
Reply #10 on:
January 11, 2010, 06:57:20 pm »
Okay, after replacing the .sga files everything worked so thank you for telling me that. That was a very entertaining game btw, i learned a lot.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Down to the wire on ST.Winn
«
Reply #11 on:
January 11, 2010, 07:21:52 pm »
Aight I watched it too
.
It was a very entertaining game with quite the amusing ending.
I think it has to be said though that it contains a fair share of 'significant' mistakes, Smokaz' play was atrocious at times and he's damn lucky Horcher (Aloha?) was compensating for it. Allies had some idle units once in a while, units that could've made a difference in the longer run no doubt. To be honest it's definitely a game that, from an outsider perspective, should not have ended up the way it did.
The ending, someone HAS to fraps the last part (grenadier and churchill croc dancing around house) in faster speed with benny hill music
http://www.youtube.com/watch?v=MK6TXMsvgQg
. IT WOULD BE EPIC. (Do it please!)
Anyway, it's not very often that you see a game THAT close and this entertaining but it's still unfortunate that so many mistakes were made imo. (Which directly contributed to the game being close in the first place) Great watch either way!
P.S Horcher, repair kits on your tiger man!
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Down to the wire on ST.Winn
«
Reply #12 on:
January 11, 2010, 09:57:17 pm »
Quote from: Unkn0wn on January 11, 2010, 07:21:52 pm
Allies had some idle units once in a while, units that could've made a difference in the longer run no doubt. To be honest it's definitely a game that, from an outsider perspective, should not have ended up the way it did.
Anyway, it's not very often that you see a game THAT close and this entertaining but it's still unfortunate that so many mistakes were made imo. (Which directly contributed to the game being close in the first place) Great watch either way!
Hey Unknown I'd like to get more detailed comments from you. Could you elaborate a bit more on these two lines specifically? I've watched the replay again since playing and I completely agree with you, especially since I know there were some moments I had a stag, or some infantry sitting idle. When a game comes down to needing one more squad of infantry on the map, there are 10000 things that could have changed the outcome, but I'd like to get your input.
-Wind
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Unkn0wn
No longer retired
Posts: 18379
Re: Down to the wire on ST.Winn
«
Reply #13 on:
January 12, 2010, 02:52:30 am »
Yea I definitely could if you want, I'm just not comfortable with pointing to specific instances in this game considering its players are probably on a higher skill level than me, it's just not right for me to 'rub in' their errors :p
I'll do it later today though I guess.
«
Last Edit: January 12, 2010, 02:54:25 am by Unkn0wn
»
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Smokaz
Honoured Member
Posts: 11418
Re: Down to the wire on ST.Winn
«
Reply #14 on:
January 12, 2010, 03:11:07 am »
It definitely was some MESSED up micro with my AT and I was just constantly overwhelmed by the british tanks. Churchills and kangaros are just such a bitch to fight, I'd rather fight a KT tbh
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Two
EIR Veteran
Posts: 2079
Re: Down to the wire on ST.Winn
«
Reply #15 on:
January 12, 2010, 06:20:16 am »
st winn is an amazing map
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
EliteGren
EIR Veteran
Posts: 6106
Re: Down to the wire on ST.Winn
«
Reply #16 on:
January 12, 2010, 06:44:18 am »
Yeah good game.
We were originally planning on doing a 4 croc start, but then it was R mode.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin
Tired King of Stats
Posts: 9028
Re: Down to the wire on ST.Winn
«
Reply #17 on:
January 12, 2010, 07:36:40 am »
Quote from: EliteGren on January 12, 2010, 06:44:18 am
Yeah good game.
We were originally planning on doing a 4 croc start, but then it was R mode.
4 crocs. The ultimate food for a panther.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Down to the wire on ST.Winn
«
Reply #18 on:
January 12, 2010, 07:52:10 am »
Yup. Too bad they don't have one.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Down to the wire on ST.Winn
«
Reply #19 on:
January 12, 2010, 08:06:50 am »
Great idea, 1 panther against 4 crocs. 3600 hp of churchill armor vs 700ish of panther. I mean the panther can just roll in there against the 6 pounder guns and own everything, right?
Logged
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