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Author Topic: Vet Question  (Read 2043 times)
0 Members and 3 Guests are viewing this topic.
BeRzErKeR Offline
EIR Veteran
Posts: 266


« on: January 25, 2010, 04:01:38 pm »

Quick question.
Hey, so if at vet 3 s unit's damage was to be increased by 20%, does it mean that all weapons that the unit uses will have this bonus? Also, if a vet 3 squad was to reman a support weapon, does the crew still keep the vet 3 bonus?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: January 25, 2010, 04:21:10 pm »

Quick question.
Hey, so if at vet 3 s unit's damage was to be increased by 20%, does it mean that all weapons that the unit uses will have this bonus?
Yes.

Quote
Also, if a vet 3 squad was to reman a support weapon, does the crew still keep the vet 3 bonus?
If you reman an MG with vet 3 KCH then yes, the mg will still be manned by vet 3 KCH guys. However, the MG itself is not vet 3.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #2 on: January 25, 2010, 05:04:46 pm »

Wait so what if the MG crew that dropped the gun was vet 3?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #3 on: January 25, 2010, 05:05:40 pm »

As of Relics most recent patches... yes they would retain the vet 3 support weapon.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #4 on: January 25, 2010, 05:11:50 pm »

So, the support weapon itself has its own vet?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #5 on: January 25, 2010, 05:16:04 pm »

Yar. but it won't show up on any infantry that re-crew the weapon. Nor will re-crewing the weapon and saving it until the end of game bring the HMG team back from the dead. In the event that re-crewed support weapons get kills it's always better to abandon the weapon so the squad reverts to it's original role and escapes with some XP.

(Now that i think back on what we kept... I'm not entirely convinced that the weapon itself retains veterancy I'd have to go looking through the files to confirm that 100% which I cannot do at this time as I am about to move my computer)
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