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Author Topic: Bonusses of Lefty & Capty  (Read 3309 times)
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LCII^Bun-Bun Offline
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Posts: 159


« on: February 06, 2010, 06:44:48 am »

Can anyone tell me the bonusses the captain and leftenant give?
Preferably both the non-vetted and the vetted bonusses.

(also, correct me if I'm wrong, but lefties don't stack here do they?)
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Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: February 06, 2010, 10:47:19 am »

Captain

Lieutenant

Lieutenants do not stack.
I do believe we got rid of the vet 2 captain bonus, don't quote me on that though.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
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« Reply #2 on: February 06, 2010, 11:25:13 am »

Captain

Lieutenant

Lieutenants do not stack.
I do believe we got rid of the vet 2 captain bonus, don't quote me on that though.

that's not right anymore. They changed them about 10 patches ago

http://forums.europeinruins.com/index.php?topic=12230.0

That's the bonuses for all the officers in the game. No bonuses stack anymore

Quote
Captain
Cost: 150 (MP) 40 (MU), Infantry Pool Cost: 3
Passive ability: Units in the same friendly territory as him gain the below aura bonus
Standard Abilities: None
Additional Costs/Abilities: FOO Artillery (140MU - Unlimited Uses on Cooldown)
Other doctrine abilities that affect the officer:
Royal Engineers: Holding the Line (Infantry 10% harder to hit in cover), For King and Country (FTFL Bonus to all British troops)
Royal Canadian Artillery: Binoculars (+15 Sight Range)
Royal Commandoes: Inspired Assault

Purchased Ability: Forward Observation Observer (FOO)
Drops a series of tight, rapidly falling mortar rounds on the target area.  Ability on cooldown, Captain unable to move for a few moments while calling in the strike.

Vet Bonus (Aura):

    * Vet 0: Suppression Resist 10%, Receives 10% Less Damage, Health Regen .4% HP/min, Emplacement Health Bonus 25%
    * Vet 2: Suppression Resist 10%, Health Regen .4% HP/min, Infantry Maximum Health 10%, Emplacement Health Bonus 25%


Vet Bonus (Personal):

    * Vet 1: Receives 20% Less Damage, Health Regen .035 HP/Min
    * Vet 2: 20% Less Incoming/Received Accuarcy, 20% More Accuracy from Captain's weapon
    * Vet 3: Gains 20% More HP, 20% More Damage with Captain's Weapon, *Cover Ability


How to use: Best used in friendly sectors to 'buff' all American/Commonwealth troops, has FOO artillery that is good for immediate artillery support in case of rush or to wipe out Axis support teams (Paks/Mortar blobs) to allow British infantry better movement without being impaired.  Very vulnerable and weak due to sidearm, but can pick up any dropped weapon (Shrek/LMG 42, etc).  With dropped weapons, the Captain - with heroic armor - is a force to be reckoned with defensively.  Does not impart bonuses in enemy territories.


Lieutenant
Cost: 155 (MP) 40 (MU), Infantry Pool Cost: 3
Passive ability: Provides aura bonus to all friendly troops around him
Standard Abilities: Heroic Charge at Vet 1 (On cooldown)
Additional Costs/Abilities: FOO (140MU - Unlimited uses, on cooldown)
Other doctrine abilities that affect the officer:
Royal Engineers: Holding the Line (Infantry 10% harder to hit in cover), For King and Country (FTFL Bonus to all British troops)
Royal Canadian Artillery: Binoculars (+15 Sight Range), Forward Observation (FOO Purchase available)
Royal Commandoes: Inspired Assault

Standard Ability: Heroic Charge (Vet 1)
Bonus to Troops: 25% Damage Reduction, 80% Less Suppression, Weapon Cooldown 50% quicker, Breaks Suppression Instantly, Increased Movement Speed from 3 to 4 Sprint
Penalty Afterwards: Speed from 3 to 2, Weapon Burst 50% Less, 100% More Time to Weapon Reload AND Cooldown

Doctrine/Purchased Ability: Forward Observation Observer (FOO)
See Captain entry above.

Vet Bonus (Aura):

    * Vet 0: Weapon Accuracy 25%
    * Vet 1: Gain Heroic Charge
    * Vet 2: Weapon Accuracy 10%, Weapon cooldown 35%, Weapon Reload 10% Quicker


Vet Bonus (Personal):

    * Vet 1: Receives 20% Less Damage, Health Regen .035 HP/Min
    * Vet 2: 20% Less Incoming/Received Accuarcy, 20% More Accuracy from Lietuenant's weapon
    * Vet 3: Gains 20% More HP, 20% More Damage with Lieutenant's Weapon, *Assault Ability


How to use: Best used in assaults or defensive operations in conjunction with friendly forces to 'buff' all American/Commonwealth troops.  With RCA, can have FOO artillery that is good for immediate artillery support in case of rush or to wipe out Axis support teams (Paks/Mortar blobs).  Very vulnerable and weak due to SMG, but can pick up any dropped weapon (Shrek/LMG 42, etc).  With dropped weapons, the Lieutenant - with heroic armor - is a force to be reckoned with.  Aura range is great, and should always be used in the rear imparting bonuses unless he has a dropped weapon.  Common axis tactics are to focus fire and quickly kill LTs, who are weaker than their Captain counterpart, to remove buff bonuses to friendly troops.  Vital to keep him in the rear and alive as long as possible or mount him in a bren carrier (aura affects all troops outside transport).
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LCII^Bun-Bun Offline
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« Reply #3 on: February 06, 2010, 11:44:28 am »

Ty for the information, I already thought they wouldn't be the same as in CoH (I knew they would not stack though)

I assume the vet 2 DOES stack on the 0 vet bonus, right-o?
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Tymathee Offline
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« Reply #4 on: February 06, 2010, 12:17:05 pm »

Ty for the information, I already thought they wouldn't be the same as in CoH (I knew they would not stack though)

I assume the vet 2 DOES stack on the 0 vet bonus, right-o?

yes.
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RikiRude Offline
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« Reply #5 on: February 07, 2010, 03:16:50 am »

tbh i US officer seems to suck now =( but its been so long since ive used infantry i think it could just be me. now he carries a thompson, though i dont remember if it was just a cosmetic thing.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
LeoPhone Offline
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« Reply #6 on: March 05, 2010, 09:52:53 am »

if you put a LT inside a kangaroo carrier together with some other infantry, will those infantry inside the kangaroo get the buffs?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #7 on: March 05, 2010, 09:56:14 am »

Yes.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #8 on: March 05, 2010, 10:16:21 am »

Those patch notes aren't accurate either.
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LeoPhone Offline
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Posts: 0


« Reply #9 on: March 05, 2010, 10:36:00 am »

then please.. put everything on the unit price list...
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Tymathee Offline
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Posts: 9741



« Reply #10 on: March 05, 2010, 12:12:02 pm »

tbh i US officer seems to suck now =( but its been so long since ive used infantry i think it could just be me. now he carries a thompson, though i dont remember if it was just a cosmetic thing.

He got the tommy a while ago. so he doesn't kill as often but he still gets good defensive bonuses or are they assaulting bonuses? anyway. still good buffs but i never use his ability, your infantry just die too easily to axis weaponry. works best on grens sux on rolfes.
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