Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
June 28, 2025, 02:58:50 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Специальный р...
by
Annalpilk
[June 25, 2025, 08:29:30 am]
Сайт Vavada - поп...
by
Annalpilk
[June 25, 2025, 05:20:13 am]
史莫卡茲給爛隊友,失敗者,和懦夫的10個密訣 作者...
by
Annalpilk
[June 25, 2025, 04:12:54 am]
Vavada - популярн...
by
Annalpilk
[June 25, 2025, 03:29:29 am]
Salutations, EIRR of 2024
by
Smokaz
[June 20, 2025, 03:33:58 pm]
Panther
by
Smokaz
[June 20, 2025, 02:32:54 pm]
Pumas suck
by
Smokaz
[June 20, 2025, 02:31:02 pm]
Anyone here still alive?
by
Draken
[December 20, 2024, 02:52:42 am]
Please dont open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
If you could Change/Add one thing to EIR...
Pages:
1
2
[
3
]
4
5
Go Down
Print
Author
Topic: If you could Change/Add one thing to EIR... (Read 28065 times)
0 Members and 1 Guest are viewing this topic.
lionel23
Donator
Posts: 1854
Re: If you could Change/Add one thing to EIR...
«
Reply #40 on:
February 17, 2010, 07:39:28 pm »
What I'd like to see if I could add/change one thing.... again, this is my opinion on this but:
1. Normalize US Mortar Range - Currently the most worthless and expensive mortar for US, Brits is just as bad (excluding the mortar pit). Needs longer range to really be worth while.
2. 6-man SMG squad or a 5 man squad, that comes with no bazookas and is cheap (really, axis can field crap tons of assault infantry for cheap, and US only gets the doctrine ranger for assault and that's like many, many times more expensive, and is the only unit to suffer a negative for its upgrade since they lose an SMG for every guy and not a bazooka, unlike other squads like say a half MP44 Storm squad).
3. Sherman Jumbo - US needs a real heavy tank, Brits have Churchs, Wehr has Tiger/KT, PE has Jadg as well as all axis have axis to Panthers (and yeah one US doc gets a Pershing I haven't forgotten).
4. On the launcher, make the box for 'transferring' units between tabs have a background that says POOL or EXCESS where it doesn't confuse new players into thinking its a MASSIVE call in box or something, a lot of my friends made this mistake and I brought this up to one of the devs about it, so suggesting it here.
5. Rename PP and SP... call one just PRESTIGE and the other SUPPLY, you trade in prestige to buy supply, supply is used to get vet, little more clearer than the very similar looking 'SP' and 'PP' we have currently.
6. Up the effectiveness of US MG squads, short range and crap suppression, maybe wasn't so bad if they didn't have to reload twice for every time an MG42 fires once with its long range. I'd really kill to have a better suppression weapon instead of long cooldown and super expensive BARs.
7. Since we're missing the support squads and they are no way coming back, the option to just take BARs WITHOUT suppression for much needed firepower, similar to LMGs and Brens for other faction squads.
8. Remove suppression from Axis mortar. They already have MGs and tanks to do that, why does an indirect killing weapon get suppression while US and Brits don't? Mortars should not be pinning AND killing infantry, they have an MG42 that needs to be used in conjuction to pin and use the mortar to finish off, just like what allies have to try and do which doesn't work too well unless its the vickers.
9. Fix Tank Shock for churchill, hate it, can't use it. You have no control over what the hull gunners fire at (especially the flame church), and when it focuses on a 1 man pioneer squad while not targetting the blob of shreks in front of it, there's a problem. Suppression needs to be targetable or give it back its AOE shock or something, or give it a .50 cal that suppresses or just anything but what it is now.
10. Add smoke to the Sherman Croc, made a post on this so won't reiterate too much on that.
11. Doctrines!
12. Changes to the attack/defend campaign mode, make it more active and with key sectors controlling things or helping the war immensely, think that was already mentioned before but just can't wait to see it.
Just MY suggestions anyway, I'll leave it to a competent axis to make their own list of wants to see since I'm not expert in their field.
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
CrazyWR
EIR Veteran
Posts: 3616
Re: If you could Change/Add one thing to EIR...
«
Reply #41 on:
February 17, 2010, 07:44:53 pm »
1 != 12. kthxbai
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
lionel23
Donator
Posts: 1854
Re: If you could Change/Add one thing to EIR...
«
Reply #42 on:
February 17, 2010, 07:47:06 pm »
Fear my l33t math skills! Any ONE of them I'd be fine with, heh.
Logged
Tymathee
Donator
Posts: 9741
Re: If you could Change/Add one thing to EIR...
«
Reply #43 on:
February 17, 2010, 09:01:33 pm »
lol anybody who thinks the US mortar is worthless, just doesn't understand how to use them...dont bother going toe to toe with the axis mortar, it's basically an anti-mortar mortar, but the US mortar r0x vs everything else.
US Hmg is just fine, it's cheaper, and does more damage.
axis mortars suppress mainly when in mid to short range of their barrage, long range it just hits hard, same thing with the us mortar, it suppresses well within short and med range as well.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Masacree
EIR Veteran
Posts: 904
Re: If you could Change/Add one thing to EIR...
«
Reply #44 on:
February 17, 2010, 09:36:31 pm »
Quote from: lionel23 on February 17, 2010, 07:39:28 pm
What I'd like to see if I could add/change one thing.... again, this is my opinion on this but:
1. Normalize US Mortar Range - Currently the most worthless and expensive mortar for US, Brits is just as bad (excluding the mortar pit). Needs longer range to really be worth while.
2. 6-man SMG squad or a 5 man squad, that comes with no bazookas and is cheap (really, axis can field crap tons of assault infantry for cheap, and US only gets the doctrine ranger for assault and that's like many, many times more expensive, and is the only unit to suffer a negative for its upgrade since they lose an SMG for every guy and not a bazooka, unlike other squads like say a half MP44 Storm squad).
3. Sherman Jumbo - US needs a real heavy tank, Brits have Churchs, Wehr has Tiger/KT, PE has Jadg as well as all axis have axis to Panthers (and yeah one US doc gets a Pershing I haven't forgotten).
4. On the launcher, make the box for 'transferring' units between tabs have a background that says POOL or EXCESS where it doesn't confuse new players into thinking its a MASSIVE call in box or something, a lot of my friends made this mistake and I brought this up to one of the devs about it, so suggesting it here.
5. Rename PP and SP... call one just PRESTIGE and the other SUPPLY, you trade in prestige to buy supply, supply is used to get vet, little more clearer than the very similar looking 'SP' and 'PP' we have currently.
6. Up the effectiveness of US MG squads, short range and crap suppression, maybe wasn't so bad if they didn't have to reload twice for every time an MG42 fires once with its long range. I'd really kill to have a better suppression weapon instead of long cooldown and super expensive BARs.
7. Since we're missing the support squads and they are no way coming back, the option to just take BARs WITHOUT suppression for much needed firepower, similar to LMGs and Brens for other faction squads.
8. Remove suppression from Axis mortar. They already have MGs and tanks to do that, why does an indirect killing weapon get suppression while US and Brits don't? Mortars should not be pinning AND killing infantry, they have an MG42 that needs to be used in conjuction to pin and use the mortar to finish off, just like what allies have to try and do which doesn't work too well unless its the vickers.
9. Fix Tank Shock for churchill, hate it, can't use it. You have no control over what the hull gunners fire at (especially the flame church), and when it focuses on a 1 man pioneer squad while not targetting the blob of shreks in front of it, there's a problem. Suppression needs to be targetable or give it back its AOE shock or something, or give it a .50 cal that suppresses or just anything but what it is now.
10. Add smoke to the Sherman Croc, made a post on this so won't reiterate too much on that.
11. Doctrines!
12. Changes to the attack/defend campaign mode, make it more active and with key sectors controlling things or helping the war immensely, think that was already mentioned before but just can't wait to see it.
Just MY suggestions anyway, I'll leave it to a competent axis to make their own list of wants to see since I'm not expert in their field.
Why don't you just play axis?
Logged
Quote from: Smokaz on January 19, 2012, 02:27:37 pm
I like how this forum in turn brings out the worst in anyone
Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
To err is human, to eirr is retard
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: If you could Change/Add one thing to EIR...
«
Reply #45 on:
February 17, 2010, 09:43:07 pm »
Because axis is easy mode... but he doesnt feel any qualms about giving US support weapons which do more damage, (200% modifier vs. inf. armor for allied mortar) equivilant range and suppression that axis weapons have, making Lionels one particular doctrine that he plays... better than wehrmacht.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
lionel23
Donator
Posts: 1854
Re: If you could Change/Add one thing to EIR...
«
Reply #46 on:
February 17, 2010, 10:02:07 pm »
One thing I do play axis, and their game is much easier due to their vast strength than US, which everyone seems to agree as being the 'PE' of the allies. They have their strengths but have a lot of weaknessess.
And didn't we just have the MG Performance discussion? I believe all MGs should be about 'suppression', so why does the Axis mortar have to suppress IN ADDITION to the axis MG? While the allied MG and mortars don't suppress as their main function but merely do all out damage?
And really allied Mortars do MORE dmg? So how come when a mortar hits a Gren squad, they rarely lose anyone (and can quickly move out of range) while the poor low HP riflemen get hit, suppressed, and end up losing half their squad to an axis mortar hit?
And Groundfire, for your info I do play Armor, Airborne, Infantry, and did my fair share of Blitz/Wehr and PE's Luft company, and I can say that the indirect low-level artillery for allies really needs to be looked at still, or suppression made useful to actually use said mortars. In addition how does making the MG suppress or mortar be better suddenly make US better than Wehr? You still have Survivable P4s (Due to skirts), Panthers/Heavy Tanks, and can easily do way more in the terms of assault infantry numbers than allies ever could. There's only so much that a mass US infantry type company can do against an equally feared mass MP40 volks company, both using similar support weapons and vehicles.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: If you could Change/Add one thing to EIR...
«
Reply #47 on:
February 17, 2010, 10:07:39 pm »
I would stand to argue that a range boost for the US Mortar, and a Suppression + range + reload buff for the 30 cal. coupled with the better damage that both the US support weapons do would not make US support teams equal to Axis support teams, but far better.
Not pickin a fight, Im just sayin...
Edit- I just noticed something, clearly observational. You may play all those doctrines, but it still seems as if your balance opinions seem to still stem from your time playing Infantry doctrine, which is why you still sound like a broken record.
«
Last Edit: February 17, 2010, 10:12:25 pm by Groundfire
»
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: If you could Change/Add one thing to EIR...
«
Reply #48 on:
February 17, 2010, 10:08:09 pm »
Allies have always been weaker in straight up combat over all, but have stronger special abilities.
Eg: suppressive fire, fire up, etc. This is pretty much inherited from vcoh. For things to be balanced they don't necessarily have to be mirrored like you want lionel.
The weaker allied support weapons should be cheaper(and they are) and probably cost slightly less support points, and since we can't do fractions. Lets just increase American and brit support pool by like 4 to compensate for them being weaker.
«
Last Edit: February 17, 2010, 10:12:09 pm by gamesguy2
»
Logged
lionel23
Donator
Posts: 1854
Re: If you could Change/Add one thing to EIR...
«
Reply #49 on:
February 17, 2010, 10:10:50 pm »
Quote from: Groundfire on February 17, 2010, 10:07:39 pm
I would stand to argue that a range boost for the US Mortar, and a Suppression + range + reload buff for the 30 cal. coupled with the better damage that both the US support weapons do would not make US support teams equal to Axis support teams, but far better.
Not pickin a fight, Im just sayin...
Ahh thought you were, sorry!
And I wasn't asking for all that for the .30 cal, where the heck you get that? All I'm saying is I think MGs need to do their role of suppressing and mortars need to do their role of killingnating. Not asking for quicker reloads and range and suppression for the .30 cal. XD That would be overkill, lol. Just would like something on allies that can reliably suppress without being 80 muni and being on excessively long cooldowns.. you know... like an MG that can kind of do it's job without having to reload in between XD
«
Last Edit: February 17, 2010, 10:12:46 pm by lionel23
»
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: If you could Change/Add one thing to EIR...
«
Reply #50 on:
February 17, 2010, 10:14:19 pm »
No, thats fine. But as Gamesguy said, it's just how things panned out to keep the factions from being mirrored.
They just have different uses which i dont think you take advantage of.
Edit-
6. Up the effectiveness of US MG squads,
short range and crap suppression
, maybe wasn't so bad if they didn't have to reload twice for every time an MG42 fires once with its long range. I'd really kill to have a better suppression weapon instead of long cooldown and super expensive BARs.
Imo, you state that the range is short and suppression is crap as a negative, which would imply that you would wish for it to be increased. Ive read the MG performance thread too and this was thrown around alot, so that's my reasons for my MG statement.
«
Last Edit: February 17, 2010, 10:19:24 pm by Groundfire
»
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: If you could Change/Add one thing to EIR...
«
Reply #51 on:
February 17, 2010, 10:50:56 pm »
No mirroring factions. Lionel i hate your suggestion very very much
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
MonthlyMayhem
EIR Veteran
Posts: 164
Re: If you could Change/Add one thing to EIR...
«
Reply #52 on:
February 17, 2010, 11:16:44 pm »
M1A1 Abrams to fight off those nasty KT's..
Logged
aka Maysauze/MrGamenWatch
bbsmith
The Brain and Muscle
Posts: 2778
Re: If you could Change/Add one thing to EIR...
«
Reply #53 on:
February 17, 2010, 11:19:16 pm »
And a Leopard 2 to fight off those nasty Abrams.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Tymathee
Donator
Posts: 9741
Re: If you could Change/Add one thing to EIR...
«
Reply #54 on:
February 17, 2010, 11:24:08 pm »
i dont want mirror weapons, i like my allied hmg just fine and btw, the reason why grens barely take a scratch is cuz they have more HP, duh. I think it's like 90 per man, combared to 55 per rifle, so, when you put 36 dmg for the wehr mortar vs 40 dmg (20 x 200% vs inf armor) against the Gren, you can see that it does a lot less damage. The fact of the matter is, the allied mortar isn't for killing mainline infantry but it's for taking out the axis support weapons. The allied mortar rapes paks and hmgs and other motars because of its higher damage (even if it's by 4) and also because it fires faster than the axis mortar. I have two vet 3 airborne mortars and barely get any vet on m y axis mortars, sometimes i get up to vet 2 but tbh, i'd rather have a nebel.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: If you could Change/Add one thing to EIR...
«
Reply #55 on:
February 17, 2010, 11:28:02 pm »
Im pretty sure Airborne mortars have equal range to axis mortar.
Logged
lionel23
Donator
Posts: 1854
Re: If you could Change/Add one thing to EIR...
«
Reply #56 on:
February 18, 2010, 12:13:54 am »
And the squad is much tougher than basic riflemen, wish I could 'upgrade' rangers to man mortars and AT guns and HMGs, heh.
And Ground, I don't mind the short range if it could suppress, but with its short range it takes too many bursts to suppress before infantry are right on it. If it suppressed well then I'd be happy despite its short range, so I was only listing really one negative that bothered me. Either range needs to go up (to get more time for half bursts to do their job) OR suppression goes up but range goes down. Both would make it well, an MG42 on Vickers crack, lol.
And Demon, read said disclaimer since you 'hate' my suggestions so very much, I said these were my opinions, it's not like I'm a dev or anything.
Logged
MonthlyMayhem
EIR Veteran
Posts: 164
Re: If you could Change/Add one thing to EIR...
«
Reply #57 on:
February 18, 2010, 12:15:19 am »
They have the range of a regular US mortar. Only difference is it counts as an AB unit, so I'm pretty sure it has the same type of armor that regular AB have+fire up.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: If you could Change/Add one thing to EIR...
«
Reply #58 on:
February 18, 2010, 12:49:24 am »
I know Lionel. i was expressing my opinion without taking a stab against you. which is the usual trend nowadays on this furom.
Hey i can if you want me to, im just sayin'
Logged
Baine
Steven Spielberg
Posts: 3713
Re: If you could Change/Add one thing to EIR...
«
Reply #59 on:
February 18, 2010, 04:33:46 am »
When the US Mg opens fire the infantry may have enough time to go back if the player is watching them. But in the end it does it job, doesnt it?
You don't want them to go the direction you put your mg.
Logged
Pages:
1
2
[
3
]
4
5
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...