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Author Topic: Reset & Patch 0.7.3 released!  (Read 46337 times)
0 Members and 8 Guests are viewing this topic.
wildsolus Offline
Donator
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Posts: 807


« Reply #60 on: February 21, 2010, 04:44:23 pm »

you can afford two but super heavies are being limited to 1 right.......
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #61 on: February 21, 2010, 04:44:56 pm »

Eventually.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #62 on: February 21, 2010, 04:46:52 pm »

Gah!!! I give up.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #63 on: February 21, 2010, 05:03:45 pm »

@ tank, im pretty sure they did in fact increase the jags fuel cost. Tongue one of the reasonings for such an increase was its cost in comparison to the other super heavy (KT) and the panther. I believe it was 540 and panther was 510. I think its set to 595 now? Either way, you can afford 2 but you need 2 fuel unlocks from advantages.

PQ
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Common sense is not so common after all.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #64 on: February 21, 2010, 05:10:39 pm »

@ tank, im pretty sure they did in fact increase the jags fuel cost. Tongue one of the reasonings for such an increase was its cost in comparison to the other super heavy (KT) and the panther. I believe it was 540 and panther was 510. I think its set to 595 now? Either way, you can afford 2 but you need 2 fuel unlocks from advantages.

PQ

I really don't want two. That wasn't the reason I was bitching. I was positive there was an increase, but everybody has said no. But now you have me second guessing again.
This old mind just can't take it.....I'm cracking up....
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wildsolus Offline
Donator
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Posts: 807


« Reply #65 on: February 21, 2010, 05:15:59 pm »

go have a whiskey tank
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #66 on: February 21, 2010, 05:17:08 pm »

It was increased at one point yes but that's quite a while ago :p
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #67 on: February 21, 2010, 05:18:04 pm »

Ummm, the whiskey makes me post nasty things, then Killer has to warn me and all that not so fun stuff.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #68 on: February 21, 2010, 05:20:24 pm »

It was increased at one point yes but that's quite a while ago :p

Well at my age, quite a while ago may not be the same for you.
Do you remember when that was?
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COHCommando Offline
EIR Veteran
Posts: 274


« Reply #69 on: February 21, 2010, 07:36:56 pm »

Tank Destroyer doctrine and Royal engineers are up next. Cry no commandos  Cry
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #70 on: February 21, 2010, 09:50:51 pm »

If there is ever any confusion in the doctrine descriptions,
there are a few things I would like to let everyone know.

Light Vehicles = M8, Puma, Armored Car etc
Armor= Sherman, Stug, Jagdpanther, etc
Vehicles = All Light Vehicles and Armor

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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #71 on: February 21, 2010, 10:02:48 pm »

Ummm, the whiskey makes me post nasty things, then Killer has to warn me and all that not so fun stuff.

lol <3
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #72 on: February 21, 2010, 10:22:06 pm »


It takes no skill to stomp when you only play stacked games.... Interesting you are the first person to respond to this statement. And you just happen to have a 2:1 ratio.

Perhaps you could post some replays of you stomping against some high level players.

I don't want to clutter the forums.  Wink
« Last Edit: February 21, 2010, 10:44:03 pm by jackmccrack » Logged

Let's talk about PIATs in a car.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #73 on: February 22, 2010, 07:07:25 am »

Scout Car MG is disabled until next patch. Bug found.
Modifiers aren't getting removed when unsetup so it would stack everytime it sets up.
« Last Edit: February 22, 2010, 07:27:22 am by bbsmith » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #74 on: February 22, 2010, 09:39:04 am »

Scout Car MG is disabled until next patch. Bug found.
Modifiers aren't getting removed when unsetup so it would stack everytime it sets up.

That's a lie, bob - we've already been through this on ventrilo. If this were true, a scout car after 5 set ups would have had over 2300 health. That was not the case.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #75 on: February 22, 2010, 09:40:48 am »

Its not a lie, there's no ability setting it back to normal.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #76 on: February 22, 2010, 09:48:07 am »

Any chance of bringing back the ability to keep weapons you pick up and retreat? Like if a US player stole a nebel and took it off map and kept it, like in old eir.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #77 on: February 22, 2010, 10:17:27 am »

Its not a lie, there's no ability setting it back to normal.
That's because there's probably a SCAR line making it revert, just as it does in vCoH.

Ask my dearest friend wind on how he didn't have to hit a scout car 15 times with an ATG to kill it.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #78 on: February 22, 2010, 10:19:52 am »

In vcoh they have actions that reset their modifiers in the toggle off ability.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #79 on: February 22, 2010, 10:25:37 am »

the one they have in vCoH is actually this :
Apply suppression modifier 1
Apply Health modifier 1

Which means it shouldn't change from the HP and suppression the scout car had when set up
(leaving it at 15x suppression, 1.5 health). But that is not the case in vCoH, either.
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