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Author Topic: History of EiR?  (Read 8768 times)
0 Members and 9 Guests are viewing this topic.
Two Offline
EIR Veteran
Posts: 2079


« on: February 21, 2010, 03:54:59 pm »

Was watching a replay from the GR tourny and it just came in my head, who decided and how was it decided on 25 starting pop, 40 total and the amount of resources available?

Someone should totally make a feature/news thingy on its history tbh.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: February 21, 2010, 03:56:53 pm »

One of the developers would have to since most of those decisions are burried in the development archive.
Or I guess you can just base yourself on public discussions, patch notes, etc. All the threads and posts are still there Smiley

Would definitely be interesting.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #2 on: February 21, 2010, 04:02:47 pm »

Definitely a great idea, two
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Two Offline
EIR Veteran
Posts: 2079


« Reply #3 on: February 21, 2010, 04:08:24 pm »

"I wanted to provide our followers with another update on the development . It's been over 2 months and still no sign of an actual war taking place. As such, you might be wondering, what's taking so long?"

Thats from first news thing. Seems some info from before is missing Sad
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: February 21, 2010, 04:11:52 pm »

Actually that is in fact the first news post on that forum.
The mod was created january 06 so march wasn't that far off.

There were other announcements made before that but those are posted in the general mod forum as there was no news forum yet.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #5 on: February 21, 2010, 04:18:45 pm »

I reckon i should be given dev rights to see all posts in the dev forums so i can make this pr0, Ill even interview you unknown since you made the 4th news post Tongue
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #6 on: February 21, 2010, 04:23:33 pm »

LOL
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #7 on: February 21, 2010, 04:25:02 pm »

LOL yeah... the early posts are nothing but Fldash talking to himself, and then Ucross comes in and starts throwing theory out.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Two Offline
EIR Veteran
Posts: 2079


« Reply #8 on: February 21, 2010, 04:26:13 pm »

Sounds just like what i would want to know Tongue

ofc, you could make a archive forum, and shove all the old posts in there for the public to see tbh, though if thats too much hassle, i dont mind being made a dev Wink
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #9 on: February 21, 2010, 04:27:43 pm »

There won't be any HQ's; upgrades will be purchased before the game.  The allies grenade isn't going to be an upgrade, it's standard and costs munitions just like many of the other things in the game.

Presenting a realistic take on war with the gameplay the engine provides is our main goal.  Removing upgrades and the ability to 'build' and 'upgrade' units during battle is something we want to eliminate, not encourage.  I'm not against being able to call in off-map reinforcements at some time during the battle, however they should be extremely expensive and not relied on often.

Like this little gem... red added by me.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #10 on: February 21, 2010, 04:30:21 pm »

Sounds just like what i would want to know Tongue

ofc, you could make a archive forum, and shove all the old posts in there for the public to see tbh, though if thats too much hassle, i dont mind being made a dev Wink

Well, you'll have to talk to people like EIRRmod and bbsmith about the dev idea Tongue

But... honestly there are some threads that, because of their content and inflammatory nature, should not see the light of day.  Think of them as the secret archives of the Vatican. 

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Two Offline
EIR Veteran
Posts: 2079


« Reply #11 on: February 21, 2010, 04:33:37 pm »

Yeah but eirs archives aint guna prove the game is a lie and a huge scam for some people to get powerfull and rich Tongue
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #12 on: February 21, 2010, 04:43:55 pm »

NOOOO. Our archives will never see the light of day. Only the faithful will be allowed to view them in the dark underground caves where they are hidden.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #13 on: February 21, 2010, 04:53:22 pm »

Once in a while we can post up some oldskool posts for luls though
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #14 on: February 21, 2010, 04:59:06 pm »

For the lulz
http://forums.europeinruins.com/index.php?topic=220.0
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #15 on: February 22, 2010, 01:12:10 am »

While we can't exactly see everything, we do have the way back when machine

http://web.archive.org/web/20070205143141/http://www.europeinruins.com/
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #16 on: February 22, 2010, 01:29:31 am »

ALSO, after some research, I found out it was Unkn0wns doing for the 25 - 40 popcap.

I'm a good player in CoH and in EiR I find I lack micro and intimacy with the units.  This makes me feel like I careless about the individual units and sacrifice units more and have more difficulty understanding whats going on and it makes me feel more bored and less involved.

I still believe this is largely due to the incredible amount of MP and the persistancy not kicking in yet.
With 10 pop cap, people can still waste infantry in waves and not care Imho.

Also, how will you handle the balance
Let's assume it starts out with 10 pop cap for the first 10 minutes, let's say both sides call in infantry. Allies would get to call in 1 infantry squad and 1 support crew while the axis would likely fit in 2 infantry units (KCH!) and a sniper for instance.

So if we do implement this system, I think it'd be safer to start at 20 - 30 and build up to 40 - 50 (at like 30 minutes)


But since you thought of it, you'll probably have a better idea Wink.
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #17 on: February 22, 2010, 01:34:41 am »

Also, EIRRMOD might find this interesting

How hard would it be to develop a complete interface for managing your companies and battles in stand-alone application, such as VB, C#, .NET, or even VC++?

How many hours are we talking and would it be worth the time invested?

I'm seeing a re-occuring theme that the whole website managing issue is our main blockade toward lots of users...
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #18 on: February 22, 2010, 01:59:16 am »

Ucross lacking 'micro intimacy' with the units  Cheesy
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BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #19 on: February 22, 2010, 07:16:00 am »

Whos fldash?
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