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Author Topic: History of EiR?  (Read 8736 times)
0 Members and 3 Guests are viewing this topic.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #20 on: February 22, 2010, 07:24:50 am »

Whos fldash?
Whats EIR?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #21 on: February 22, 2010, 07:46:05 am »

Whos fldash?

Blasphemy!
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #22 on: February 22, 2010, 09:40:16 am »

EIR SAT question everyone.


EIRRMOD is to Jesus as Fldash is to ________.


gogogogogog!

You shall not be penalized for wrong answers
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Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #23 on: February 22, 2010, 09:45:00 am »

Darth Vader!
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Two Offline
EIR Veteran
Posts: 2079


« Reply #24 on: February 22, 2010, 09:45:20 am »

Ray William Johnson
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #25 on: February 22, 2010, 09:46:31 am »

Ray William Johnson

=3
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Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #26 on: February 22, 2010, 09:49:56 am »


Fixed for you.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #27 on: February 22, 2010, 09:55:31 am »

lol baine, yous a silly bitch  Cool
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BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #28 on: February 22, 2010, 02:54:09 pm »

Oh, hes the creator. What happened to him?
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bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #29 on: February 22, 2010, 05:05:12 pm »

Ray William Johnson

Fake and Gay
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bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #30 on: February 22, 2010, 05:05:52 pm »

Oh, hes the creator. What happened to him?

He will return on judgment day.
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EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #31 on: February 22, 2010, 06:27:29 pm »

Also, EIRRMOD might find this interesting

How hard would it be to develop a complete interface for managing your companies and battles in stand-alone application, such as VB, C#, .NET, or even VC++?

How many hours are we talking and would it be worth the time invested?

I'm seeing a re-occuring theme that the whole website managing issue is our main blockade toward lots of users...
Thats quite crazy!
I never knew he had thought along those lines, it probably helped with his idea to pass the legacy on really Wink
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #32 on: February 24, 2010, 06:29:48 pm »

Here is the day we started discussion on the current doctrine rework.

Soooo:

1. Reducing the amount of abilities, cutting it back from 20 to 18, 16, 15
2. No more battle advantages, unlock an ability and you receive a set amount of uses.
3. Doctrine focusses are reworked/renamed, particularly PE & Brit ones (No more 'Royal Artillery')
4. Remaining abilities are swapped, put in a new structure type system, etc (Dev meeting? More discussion required)
5. Piff Pooff Paff, new simpler doctrine system is in place

Once we determine the cut we want to make we can commence step 1.
I think a minimum reduction of 4 is in order personally, less will hardly have a positive effect on quality and simplicity imo.

Cut out all of the crap and keep  what's left... there is probably 4-5 per doctrine.

Sorry Salan we'll be killing your babies.

What, Hang on a tick.

When was this specific cause of action decided upon?

I still think my system of paths is better in terms of simplicity and functionality.

It wasnt, it's just a suggestion to get the discussion rolling.
I think we'll need to decide what abilities to cut down in the first place before moving on to a new doctrine system.

I think you need to decide upon the new doctrine system before worrying about the abilities. Build the house before you worry about the furniture.

More like have a blueprint before you start building.

We already have the furniture, I don't think it'd be a good idea to build a house that doesn't match our furniture to be honest. Unless you want to redo 2+ months of doctrine implementation of course.

Well the question is how happy are you with the current house to furniture relationship?

I'm happy with some of the furniture, just not with all.
I mean, the living room is fine but the kitchen and bathroom need a major rework.

And please get rid of those awful pink couches.

Those are Salan's I think? :p
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bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #33 on: February 24, 2010, 06:33:20 pm »

The actual doctrine discussion is an interesting read but it goes on for pages.

*Spoiler Alert*
My Doctrine System wins!
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #34 on: March 15, 2010, 11:30:39 am »

History of EIR part 1:

http://www.youtube.com/watch?v=HE7tTT8khf0
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Sach Offline
EIR Veteran
Posts: 1211


« Reply #35 on: March 24, 2010, 12:00:58 pm »

ROFL

EIRR: Painters and Decorators
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
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