bbsmith

The Brain and Muscle
 Posts: 2778
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« on: February 21, 2010, 09:44:33 pm » |
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We are currently Looking into new systems for the unlocks. Here's an example:
Lv1 Unlocks T1 Passives/T1 Unlocks 20PP free to choose 1 T1
75 EXP to next level Lv2 Unlocks T1 Advantages
100 EXP to next level Lv3 Unlocks T2 Unlocks Lv4 Unlocks T2 Passives Lv5 Unlocks T2 Advantages Lv6 Unlocks T3 Unlocks Lv7 Unlocks T3 Passives Lv8 Unlocks T3 Advantages
200 EXP to next level Lv9 Enables T4 Passives
Passive/Unlocks T1=20pp T2=40pp T3=60pp T4=80pp
Advantages T1=25pp T2=50pp T3=75pp
PP= Prestige Points you gain from each lv. Lv= Level level= adjective having no part higher than another; having a flat or even surface.
Post some of your ideas.
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« Last Edit: February 25, 2010, 06:16:32 pm by bbsmith »
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prove it and you'll win
I win.
k u win.
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Tymathee

Donator
 Posts: 9741
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« Reply #1 on: February 22, 2010, 02:28:57 am » |
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ahhh i dont get it, maybe i'm just too tired to try and figure it out...
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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bbsmith

The Brain and Muscle
 Posts: 2778
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« Reply #2 on: February 22, 2010, 07:56:08 am » |
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Would it help if I reworded it?
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Two
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« Reply #3 on: February 22, 2010, 07:59:15 am » |
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Keep current system but have whatever the bottom half things are available from teh start.
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Baine

Steven Spielberg
 Posts: 3713
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« Reply #4 on: February 22, 2010, 08:14:37 am » |
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Gotta wait and see how it turns out! But an update on how many T1/T2/T3/T4 abilities/passives you can choose after all would be good!
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CrazyWR
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« Reply #5 on: February 22, 2010, 08:25:59 am » |
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Baine, that part is simple...you get 8 points for the bottom, 13 points for the top. Each tier is worth that many points. On the bottom you can pick from anywhere, on the top you must pick in order.
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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Computer991

Donator
 Posts: 1219
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« Reply #6 on: February 22, 2010, 10:34:13 am » |
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Would it help if I reworded it?
Make a picture,ill make it into a picture if you don't.
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RikiRude

Donator
 Posts: 4376
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« Reply #7 on: February 22, 2010, 02:00:54 pm » |
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yeah i dont get the unlock system at all, we really need something explaining it because i could only imagine how lost a new player would be, and so now there's an order in how you get them? so its like the old old EIR system and a new system? its got to be explained so people can plan out their companies.
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 Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #8 on: February 22, 2010, 02:03:14 pm » |
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It'll probably be a lot easier to comprehend with the launcher rework as that one will facilitate it better. This better should give you a better idea 
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bbsmith

The Brain and Muscle
 Posts: 2778
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« Reply #9 on: February 24, 2010, 10:49:07 am » |
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There I added more description words to it. Does that help?
I also added the use of bolding, italics, and underlines. Let me know if I need to point it out more.
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« Last Edit: February 24, 2010, 10:50:49 am by bbsmith »
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bbsmith

The Brain and Muscle
 Posts: 2778
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« Reply #10 on: February 24, 2010, 12:00:46 pm » |
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Added Doctrine PP cost changes.
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EliteGren
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« Reply #11 on: February 24, 2010, 12:22:23 pm » |
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I think the PP cost for the abilities should look like this. T1 - 20 pp T2 - 40 pp T3 - 60 pp T4 - 80 pp
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead

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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #12 on: February 25, 2010, 07:41:05 pm » |
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I'm not sure advantage pp costs really need to go up.
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Tymathee

Donator
 Posts: 9741
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« Reply #13 on: February 25, 2010, 08:08:15 pm » |
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I think the PP cost for the abilities should look like this. T1 - 20 pp T2 - 40 pp T3 - 60 pp T4 - 80 pp
i said that not too long ago since all games cost about 10 pp and advantages are 20/40/60, tbh i think they should be 20/30/60 because you get 3 at 3 - 60 pp you get 2 at 6 that's 80 pop then 1 at 7 and that's 60 pp again, just so uneven but ifu make the second 30 then it's 60 60 60 for all 3 levels, a lot more even.
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nugnugx

Donator
 Posts: 4051
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« Reply #14 on: February 26, 2010, 06:23:08 am » |
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IDK about you guys but the big PP numbers make my head spin ;P , maybe we should lower everything to have lower numbers
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Mysthalin

Tired King of Stats
 Posts: 9028
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« Reply #15 on: February 26, 2010, 06:48:45 am » |
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What I think is we should double the base PP gain rate.
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bbsmith

The Brain and Muscle
 Posts: 2778
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« Reply #16 on: February 26, 2010, 06:56:43 am » |
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The problem with doubling PP gain is it makes it lessens the impact of the supply system and TP costs. Its a much better idea to lower costs than to increase gains.
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nugnugx

Donator
 Posts: 4051
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« Reply #17 on: February 26, 2010, 06:57:03 am » |
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double and lower..
or just leave the current ones but lower the prices
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Mysthalin

Tired King of Stats
 Posts: 9028
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« Reply #18 on: February 26, 2010, 07:38:06 am » |
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The problem with doubling PP gain is it makes it lessens the impact of the supply system and TP costs. Its a much better idea to lower costs than to increase gains.
Who gives a crap? I want my doctrines ;(.
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #19 on: February 26, 2010, 07:55:13 am » |
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And more importantly, increase the XP gain.
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