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Author Topic: Step back?  (Read 6080 times)
0 Members and 4 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« on: February 25, 2010, 10:00:12 am »

Hi!

I been playing this mod since 2007, And I am the Famus Duck. The one and only.

I have not played for a year and just started again, eaven tho I still have mapped.
Some questions, why have the mod taken at step back?

When I left and came back:
  • All Doctrines in the luncher worked and where almost finished, now, they are all... Gone?
  • Many bugs have been added: Like Pak crew not auto running home
  • Staghounds, when I left they where good, they cost a bit but where great against infantry, now, they are better than a M10, why?
  • There where allot less players, its easy to get a game growing, Awesome!

What happen? Did we get hacked? Or was it that the mod was so close to "Finish" that the modders where sad that there was nothing to do? Also, even tho we have allot of new players and more people online in the luncher. The luncher is faster. Good job!

Still, the doctrines, it hurts... They where done... They where done!
Logged

^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: February 25, 2010, 10:05:49 am »

Quote
All Doctrines in the luncher worked and where almost finished, now, they are all... Gone?
What happen? Did we get hacked? Or was it that the mod was so close to "Finish" that the modders where sad that there was nothing to do?
Still, the doctrines, it hurts... They where done... They where done!

We decided to completely redo the doctrines because there was a general consensus among the developers and the community that a lot of the abilities were blatantly overpowered and that the overall system could be improved significantly. The doctrine system and abilities we will be integrating these next few weeks are definitely a vast improvement over our old.

This *should* be the final doctrine rework Wink.

Quote
Many bugs have been added: Like Pak crew not auto running home

This is not a new bug, has been in ever since we removed cloaked paks from being able to move.
And it will be resolved next patch.

Quote
Staghounds, when I left they where good, they cost a bit but where great against infantry, now, they are better than a M10, why?
This is simply not true and I'm wondering what you're basing this off. Staghounds, with the mg upgrade, are amazing against infantry but that's about it. Comparing it to an m10 is just silly.

Welcome back btw
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #2 on: February 25, 2010, 10:47:27 am »


  • Staghounds, when I left they where good, they cost a bit but where great against infantry, now, they are better than a M10, why?

 There is no question that Staghounds are a godsend against infantry. They are like Thor's Hammer - striking with fury from the heavens.

 But they are completely different from an M10, not the least because both units fulfill a very different role. One is anti-armor, the other is anti-infantry and, to a lesser extent, anti-light vehicles.

 The only hope a stag hound has of inflicting damage on a reasonable armored tank (note, I didn't say tank destroyer such as a marder or geshutz, or mobile assault gun such as a stug) is rear-damage. This can work vs a stug and it can do some damage to a p4/panther in this way (though unreliably due to poor penetration values), but there really is no comparison to a m10 in this role. The stag just does not have the firepower to be a reliable damage-dealer to medium armor.

-Wind
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Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #3 on: February 25, 2010, 11:01:42 am »

Sometimes you need to make a step back to jump over that hole in the ground.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #4 on: February 25, 2010, 12:57:03 pm »

Sometimes you need to make a step back to jump over that hole in the ground.

great quote...bain's going in my siggy
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #5 on: February 25, 2010, 01:00:17 pm »

Sometimes you need to make a step back to jump over that hole in the ground.

great quote...bain's going in my siggy

Nah, these are some real quotes:

*opens a bag of popcorn and reclines chair*

stomp incoming
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DeathNote Offline
EIR Regular
Posts: 13


« Reply #6 on: February 25, 2010, 01:04:22 pm »

come play go Tongue
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #7 on: February 25, 2010, 01:18:39 pm »

i still do not understand why you removed the doctrines for a while, and then slowly adding the new doctrines.

why not 1st finish new doctrines and then step over at once?
Logged
cannon_fodder Offline
EIR Regular
Posts: 6


« Reply #8 on: February 25, 2010, 03:24:08 pm »

Probably because the community as a whole was asking for doctrines back, so they gave in to the masses and released some for us.
Logged
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #9 on: February 25, 2010, 04:24:19 pm »



 There is no question that Staghounds are a godsend against infantry. They are like Thor's Hammer - striking with fury from the heavens.

Staghounds are retarded, if it were up to me they'd get a normal MG and become a normal light vehicle with normal light vehicle pricing.

And the cromwell would be turned into an ostwind like infantry rape machine.   That would at least make people want to use it more.
Logged
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #10 on: February 25, 2010, 04:28:04 pm »

Oh Gamesguy was actually listening to what I said about the Staghound? I thought you were just ignoring my random talking.
Logged

gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #11 on: February 25, 2010, 04:34:23 pm »

Oh Gamesguy was actually listening to what I said about the Staghound? I thought you were just ignoring my random talking.
I hear all! Shocked

Well I think the brits need a strong anti-infantry vehicle badly.   The faction has weak MGs, nearly useless mortar, no sniper, no flamers, no grenades(not includiing commandos), it's main medium tank sucks balls, etc.

Staghound, as retarded as they are at the moment, is actually filling a void within the British faction.   So I would recommend changing the cromwell to an anti-infantry tank while putting the staghound back down to a normal light vehicle.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #12 on: February 25, 2010, 04:35:54 pm »

We could always give them all that upgrade I was thinking about Cheesy
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #13 on: February 25, 2010, 04:43:43 pm »

We could always give them all that upgrade I was thinking about Cheesy

That would just be evil. Cheesy
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #14 on: February 25, 2010, 05:23:08 pm »

One thing that I love about the doctrines now is that instead of a player choosing to have a V1 and a KT, the player must choose which one to specialize in. This makes each player have a unique system and it balanced out the power so that one player will not have everything that the doctrine has to offer.
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #15 on: February 25, 2010, 05:38:50 pm »

One thing that I love about the doctrines now is that instead of a player choosing to have a V1 and a KT, the player must choose which one to specialize in. This makes each player have a unique system and it balanced out the power so that one player will not have everything that the doctrine has to offer.
I think a player can have the V1 KT and firestorm. Since the standard doctrine tree is nonprogressive he can get 2 t3s and 1 t2. Assuming that the KT and V1 is t3 and firestorm being t2. Please correct me if I'm wrong.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #16 on: February 25, 2010, 05:43:35 pm »

Firestorm, V1, and KT are all T3 unlocks for terror.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #17 on: February 25, 2010, 06:47:32 pm »



 There is no question that Staghounds are a godsend against infantry. They are like Thor's Hammer - striking with fury from the heavens.

Staghounds are retarded, if it were up to me they'd get a normal MG and become a normal light vehicle with normal light vehicle pricing.

And the cromwell would be turned into an ostwind like infantry rape machine.   That would at least make people want to use it more.

Gamesguy 4 president.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Tymathee Offline
Donator
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Posts: 9741



« Reply #18 on: February 25, 2010, 08:05:33 pm »

croms are great anti infantry, as well as stags, more so with their hmg, tbh, if you just make it a normal hmg, it's just a Stuart with a .50 cal without canister shot. Now..what you could do is make it so it doesn't suppress as well keep the damage, take away the suppression, thats' what really gets you with that stag 50
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: February 26, 2010, 12:06:03 am »

Cromwells are awesome anti-inf, stop the lies!
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