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Author Topic: 0.7.4 Patch Notes  (Read 7713 times)
0 Members and 3 Guests are viewing this topic.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« on: February 26, 2010, 11:40:36 pm »

General.
*Fixed various howitzer friendly fire damage bugs.
*A few Armor/Defensive Doctrine bugs fixed.

US
*Mark Target slot moved to not conflict with Hold Fire on M18
*Lowered M10 gun wind-up to 0.4, should at least halve misfire chance
*Fixed M8 targeting priorities, it will now fire on whatever you target, but will still prioritize units they have a 2x damage bonus against.
*Fixed T17 targeting priorities, it will now prioritize infantry over vehicles, and vehicles over tanks.
*Fixed T17 Rear Shots having less penetration.
*Fixed T17 In-game Vet to match Launcher.

Brits
*Engineers Implemented
*British Wirecutters slot moved to not conflict with PIAT Ambush
*Sappers can now Purchase Engineer Mines
*2" Mortar Barrage range fixed was 55 instead of 65.
*British Emplacements(17 pounder, bofors, vickers MG nest) can now specify targets.
*Vicker's MG nest now gains exp as intended.
*Vicker's MG nest pop bug Fixed.
*Vicker's MG nest now has the same incremental accuracy and minimum range(0) as all other MGs.
*Fixed Stuart and Staghound targeting priorities.  They will now shoot whatever you target, but will still prioritize units they have a 2x damage bonus against.
*Officer Regen Added to British Officers

Wehr
*Fixed Defensive Minefields, Camo Equipment, and 88 barrage.
*Fixed Pak crew being unable to retreat when in Ambush.
*Fixed a Pak Exploit

PE
*Tank Hunters Implemented
*PE HTs have a modified HT armor instead of Puma armor.
*Removed mine detection from PE infantry.
*Jagdpanther Crit type changed from Armor to Armor Elite
* Increased Anti Tank Grenade Damage vs Teller Mines Smiley

Launcher
*Wins / Losses are no longer shown as separate, but now added together.
*Standard Doctrines Tier 1 AND Unlock Doctrines Tier 1 are available from the beginning.
*New Companies begin with 25pp.
« Last Edit: February 27, 2010, 08:57:01 pm by bbsmith » Logged

Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #1 on: February 26, 2010, 11:42:53 pm »

Are the tetrarch's priorities fixed btw?
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #2 on: February 26, 2010, 11:45:50 pm »

They've always been fixed. Salan fixed them like a year ago.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #3 on: February 27, 2010, 01:09:00 am »

And yet they are rare to the point of myth.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
lionel23 Offline
Donator
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Posts: 1854


« Reply #4 on: February 27, 2010, 01:49:19 am »

*PE HTs have a modified HT armor instead of Puma armor.

What's this part suppose to mean?  Are they now vulnerable to small arms fire or has their armor become more resilient?
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #5 on: February 27, 2010, 01:58:25 am »

*PE HTs have a modified HT armor instead of Puma armor.

What's this part suppose to mean?  Are they now vulnerable to small arms fire or has their armor become more resilient?

They used to be all but invulnerable against small arms with puma armor.  Now they have American HT armor, which is still very resilient but not as much as the puma.
Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #6 on: February 27, 2010, 04:14:07 am »

vickers mg bunker is still not completely fixed btw, if you pack it up or retreat the bunker doesnt delete.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #7 on: February 27, 2010, 04:27:10 am »

So no PP cost reduction yet? Tongue
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #8 on: February 27, 2010, 04:28:48 am »

vickers mg bunker is still not completely fixed btw, if you pack it up or retreat the bunker doesnt delete.

No other emplacements delete when the crew retreats, why should the vickers?
Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #9 on: February 27, 2010, 04:30:10 am »

watch what i said, if you pack it up bunker doesnt delete too.

and if you retreat, normally the soldiers get out of the bunker and run away but with the vickers they stay stuck in the bunker
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #10 on: February 27, 2010, 04:32:17 am »

It has been broken for a long time.  Can you fix that GG? 
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #11 on: February 27, 2010, 05:37:20 am »

They aren't supposed to have retreat. That's the real problem.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #12 on: February 27, 2010, 05:40:43 am »

you want them to be like the US and wehr bunker? then leth sappers build em :\
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #13 on: February 27, 2010, 09:53:10 am »

They're supposed to become a sappers upgrade.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: February 27, 2010, 01:17:27 pm »

General.

*Flamethrowers damage units in HTs again.

US
*Lowered M10 gun wind-up to 0.4, should at least halve misfire chance
*Fixed M8 targeting priorities, it will now fire on whatever you target, but will still prioritize units they have a 2x damage bonus against.
*Fixed T17 targeting priorities, it will now prioritize infantry over vehicles, and vehicles over tanks.
*Fixed T17 Rear Shots having less penetration.

Brits

*Sappers can now Purchase Engineer Mines
*2" Mortar Barrage range fixed was 55 instead of 65.
*British Emplacements(17 pounder, bofors, vickers MG nest) can now specify targets.

*Fixed Stuart and Staghound targeting priorities.  They will now shoot whatever you target, but will still prioritize units they have a 2x damage bonus against.


Wehr

*Fixed Pak crew being unable to retreat when in Ambush.
*Last Pak man can no longer Ambush.
*Fixed a Pak Exploit

PE

*Removed mine detection from PE infantry.
*Jagdpanther Crit type changed from Armor to Armor Elite
* Increased Anti Tank Grenade Damage vs Teller Mines Smiley


Groundfire approves of these fixes, Great patch!
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #15 on: February 27, 2010, 01:21:41 pm »


* Increased Anti Tank Grenade Damage vs Teller Mines Smiley


Stop. Tellertime.

Does this mean a AT grenade will make the teller go off with 1 hit ?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: February 27, 2010, 01:23:34 pm »

That was probably his intention. You used to need 2. Smiley
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #17 on: February 27, 2010, 01:24:42 pm »

Bob I love you, this opens whole new levels of teller griefeing. Before you were forced into having a goliath trigger them, the "telloliath". Quite epic damage to units it did.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #18 on: February 27, 2010, 01:25:53 pm »

so you place a tellermine, put a pzgrensquad next to it with an AT grenade and leth the ANTI TANK MINE kill 2 INFANTRY squads at once?

great balance.
Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #19 on: February 27, 2010, 01:40:20 pm »

so you place a tellermine, put a pzgrensquad next to it with an AT grenade and leth the ANTI TANK MINE kill 2 INFANTRY squads at once?

great balance.

Rofl. As if that would do a lot. It's like a goliath so what.
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