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Author Topic: CalliOP's  (Read 8333 times)
0 Members and 8 Guests are viewing this topic.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #20 on: February 28, 2010, 10:37:20 am »

Callies are weak, callies with NGV and vet 3 are OP.

Calliopes are shit fuck this thread.

What changed between Yesterday and Today?

Both of them dead.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: February 28, 2010, 10:41:52 am »

Can our favorite content creator post a video of it on youtube?
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Two Offline
EIR Veteran
Posts: 2079


« Reply #22 on: February 28, 2010, 10:50:58 am »

Yeah you can watch it refuse to get past a tank wreck and then get damaged engine the first time its ever been shot since i bought it.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #23 on: February 28, 2010, 11:08:58 am »

It was not that epic to make a video about it tbh Tongue

Also, perfil and Trishut did the job. They sacrificed a panther, a stug to kill it. Not to mention all the tanks that died in fail attempts.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #24 on: March 01, 2010, 12:29:58 pm »

If having it's main gun + 10+ range makes it OP, might I suggest taking away the 10+ =range, which btw i think kinda makes the callie worse cuz of the shot gun effect, and making the burst radius smaller? So more rockets get fired into the same zone than before? So maybe instead of 5 rockets hit ting the same spot (i dont now how many it really is just doing a number) at vet 2 6 hit the same spot and at 3, 7 hit the same spot? It'd be way more useful than +10 range.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude Offline
Donator
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Posts: 4376



« Reply #25 on: March 01, 2010, 12:54:25 pm »

yeah callis have their problems, they have different armor or crit tables then regular shermans on top of of course being slower than shermans i also think their smoke is on the same timer as the calli shot, but i think thats a bug. i had a calli take a shreck shot from the front and get a damaged engine. its pretty retarded. other than that if you know how to use them right they are great! unless i build a special armor company i think ill always have a calli though sometimes it can be regretful, i in general think its a very useful unit for the most part, but certainly not OP. what makes it OP is people dont know how to counter a well defended one. its JUST like an 88 but for allies. a well placed and defended 88 can be a nightmare to take out. Treat the calli the same, except you know, you cant reman it or anything. Wait for it to fire its rack, then rush in with some upgunned pumas or something like that. just like allies have to have special call ins to counter axis units, axis ought to keep something just for calli.
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Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #26 on: March 01, 2010, 03:10:09 pm »

havent played with 88 yet,but if u have 88, cali fires will it not kill the crew,or 88 in 2-3 volleys perhaps?
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Two Offline
EIR Veteran
Posts: 2079


« Reply #27 on: March 01, 2010, 03:13:55 pm »

3-4 barrages to kill the crew, 10 for the 88 to die
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Jinker Offline
EIR Veteran
Posts: 227


« Reply #28 on: March 01, 2010, 03:19:43 pm »

Let me qualify that for you, two: At max range.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #29 on: March 01, 2010, 03:36:33 pm »

More like just outside the 88's range, and if you want to hit the 88 aim to the side or ahead of it.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #30 on: March 01, 2010, 04:07:18 pm »

another thing to consider is an 88s vet and if it has a medkit that makes a big difference in how many calli hits it takes.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #31 on: March 01, 2010, 04:23:05 pm »

but not al 88 have medikits,luft right now hasnt got one,but when they implement it,it wont have medikit i think...
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #32 on: March 01, 2010, 04:36:30 pm »

Luftwaffe 88 always had a medkit.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #33 on: March 01, 2010, 04:46:12 pm »

nice,didnt know that,I assumed since they inf dont have one,and wehr had,that 88 also didnt had one...
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #34 on: March 01, 2010, 08:29:20 pm »

Remember when 88 vet gave regen to the crew AND the gun? That shit was roffles
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Let's talk about PIATs in a car.
Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #35 on: March 05, 2010, 04:51:01 am »

Still think callis is a major fear facot, count to flank, which aswell as being a dubble edged sword is not movable like the AT 17 pounder. Flak 88s HAVE to be defended, if u guys get em we are screwed since its often on our side of field. While the calli can move and only be taken out by AT inf, while 88 can be killed by anything, Not easily but still possible. but as i said in different post its no use comparing units like this, thou it is usefull to see how much difference and impact a unit has on the field, if its to much then it should have a high price and pop value etc.
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It's not really creepy until I show up.............

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- The phallic principle of the Navy Wink
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