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Author Topic: Rifle spam + bazookas + bar + god knows what  (Read 18749 times)
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Unkn0wn Offline
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« Reply #20 on: March 03, 2010, 06:19:17 am »

Armour was the only doctrine that didn't get any infantry based AT (excluding stickies as those are on uses and not there to kill things) hence why we decided to give them a single (!!!) bazooka on riflemen. This also makes the doctrine a little less bland to play with (no elite infantry, few doctrine units, etc)

I don't see how a Wehr player would be having trouble with this, a PE player maybe but even then they're still basic, non-buffed, riflemen. If someone spams bazooka hordes, don't be an idiot by throwing light vehicles at them. (Except maybe focus fire LATHT on max range, combine it with g43 slow and you've got win)

What a lot of people seem to forget is that practically ALL possible gimmicks can be countered
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Two Offline
EIR Veteran
Posts: 2079


« Reply #21 on: March 03, 2010, 06:26:06 am »

You know your a failure if you have doctrine units in your company Wink Be a man and fight with the base units only!
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Heartmann Offline
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« Reply #22 on: March 03, 2010, 06:40:27 am »

Don’t see this threads points in discussing the docs since it still work in progress!! I mean only 1 of every factions docs are available, Jesus calm down ppl! Tbfh I don’t want to be here when all the docs hit, or rather a mod or dev to have to hear all this shiet after you worked your ass off. Tongue
The zooks, well yea they are a nuisance spec for PE which have few Medium tanks, that work against inf, Pnz 4 IS is a great counter but then u use rare fuel that u need to counter the t17, m8, Sherman’s etc, personally I use fjs so I don’t have that much of a hassle, and helloooo u can steal shit from your team mates and enemies like mgs and mortars.
Come on guys use your imagination, don’t bang your head against the armor tank it aint gonna work, move to the side and unscrew the treads Tongue

I will say this tho, that i still think T17/Stags should be looked over. (Or is this stupid to add and if so im sorry and i will retract said statment)
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Unkn0wn Offline
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Posts: 18379


« Reply #23 on: March 03, 2010, 06:42:45 am »

Please stick to the balance concern at hand, don't drag in other units.

P.S moved thread to doctrine balance as the prime concern seems to be 'bazooka riflemen'
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Heartmann Offline
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« Reply #24 on: March 03, 2010, 06:48:45 am »

Duly noted sorry Unknown
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Pak75mm Offline
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Posts: 108


« Reply #25 on: March 03, 2010, 09:56:48 am »

i ran this not too long ago lol. It was pretty much endless vetted blobs of zooked rifles with tank reapers. i threw in an officer or 2 in the mix and it was pretty much cash. anything that tried to charge it died and the only real worry was those crazy lmg grens but those got ripped apart by focus fire.  I wonder if you are going to bring zooks to inf co with reapers again. My best Allied company i ever had.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #26 on: March 03, 2010, 10:49:48 am »

ofc they are, inf doctrine was the only allied doctrine that was usefull in all its buffs
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lionel23 Offline
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Posts: 1854


« Reply #27 on: March 03, 2010, 11:46:03 am »

Well of course Infantry Coy is going to get bazooka riflemen, just remember that when compared to Armor Company, they will get buffs to bazookas (via Tank Reapers) while with Armoy Coy they have zero buffs for bazookas (they get Onboard Mechanics, AP rounds, etc.. you know, tank-centric focus).  Armor Company isn't becoming an Infantry Company on steroids or anything XD
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Two Offline
EIR Veteran
Posts: 2079


« Reply #28 on: March 03, 2010, 11:48:27 am »

And riflemen themselves will be getting buffs. Riflespam with zookas is only OP with inf doctrine tbh.
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lionel23 Offline
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« Reply #29 on: March 03, 2010, 11:51:18 am »

Exactly Two, well not so much OP anyways but its the only US doctrine that would buff both riflemen and their bazookas.

So let's just give it time to see how Armor plays out once all the other doctrines come in.  I think it's just getting 'talked about' since many other doctrines aren't implemented in-game yet.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #30 on: March 04, 2010, 07:55:15 am »

just idea
Devs can make zooks for rifles in panzerfaust style. it makes blobing harder but give AT for rifles (+ sticky).
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Mysthalin Offline
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« Reply #31 on: March 04, 2010, 07:59:19 am »

So on top of being shit (on a shit platform), the bazookas would be on a 30 second cooldown and use based? lol...
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Fresz Offline
EIR Regular
Posts: 18


« Reply #32 on: March 10, 2010, 03:27:50 am »

any chance to make Granadiers 4pop instead of 5pop? That would reflect rifles... its kinde un fair that they have 6 ppl in squad and they cost only 5 pop and granadiers have 4 ppl in squad and they cost 5 pop...
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EIRRMod Offline
Administrator / Lead Developer
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« Reply #33 on: March 10, 2010, 03:55:22 am »

any chance to make Granadiers 4pop instead of 5pop? That would reflect rifles... its kinde un fair that they have 6 ppl in squad and they cost only 5 pop and granadiers have 4 ppl in squad and they cost 5 pop...
And snipers are only 1ppl, plz make them 1pop.
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Fresz Offline
EIR Regular
Posts: 18


« Reply #34 on: March 10, 2010, 04:10:13 am »

any chance to make Granadiers 4pop instead of 5pop? That would reflect rifles... its kinde un fair that they have 6 ppl in squad and they cost only 5 pop and granadiers have 4 ppl in squad and they cost 5 pop...
And snipers are only 1ppl, plz make them 1pop.

could be funny Smiley they cost mutch anyway u can make them cost 0pop for me...
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #35 on: March 10, 2010, 04:13:07 am »

um... have you ever felt the grief of 3-4 snipers on the field at once?  At least with a high pop you have the comfort of knowing that they won't have much else to back them up! 
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Mysthalin Offline
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« Reply #36 on: March 10, 2010, 04:50:54 am »

1 pop snipers would pretty much instantly trigger a 5 sniper 2 ATG, 2 HMG, halftrack and sticky rifle callin from me.
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Unkn0wn Offline
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Posts: 18379


« Reply #37 on: March 10, 2010, 07:06:35 am »

There's a reason why unit population values are what they are today, we've come a long way in terms of balancing those and I wouldn't count on those changing anytime soon.
(pop values based on number of squad members is incredibly borked in favour of the axis, it doesn't work like that in EIR)
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DeutscherStahl Offline
EIR Veteran
Posts: 99


« Reply #38 on: March 10, 2010, 07:54:16 am »

Quote
1 pop snipers would pretty much instantly trigger a 5 sniper 2 ATG, 2 HMG, halftrack and sticky rifle callin from me.

Fail gimmick tbh, you do that and it's going to cost you over 4000 manpower and over 1400 munitions. You pwn my starting callin, I bring in 8 bikes and GG, you just lost the war of attrition.
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CafeMilani Offline
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« Reply #39 on: March 10, 2010, 08:50:41 am »

Quote
1 pop snipers would pretty much instantly trigger a 5 sniper 2 ATG, 2 HMG, halftrack and sticky rifle callin from me.

Fail gimmick tbh, you do that and it's going to cost you over 4000 manpower and over 1400 munitions. You pwn my starting callin, I bring in 8 bikes and GG, you just lost the war of attrition.

micro will stop your bikes my friend  Wink

u wont get all of them
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