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Author Topic: Axis hedge crush  (Read 8118 times)
0 Members and 5 Guests are viewing this topic.
Griffith Offline
EIR Veteran
Posts: 94


« on: March 05, 2010, 09:27:47 pm »

Any way axis can get some form of tank crush without having to buy a huge tank? Crocs can get dozers and churches are able to crush but axis have to spend a minimum of 500 fuel for the ability to get rid of them. Any chance of a P4 or Stug dozer?
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Illegal_Carrot Offline
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Posts: 1068


« Reply #1 on: March 05, 2010, 09:28:46 pm »

Any way axis can get some form of tank crush without having to buy a huge tank? Crocs can get dozers and churches are able to crush but axis have to spend a minimum of 500 fuel for the ability to get rid of them. Any chance of a P4 or Stug dozer?
They should be able to crush hedges with Blitzkrieg, but that'd probably be a waste of the ability.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #2 on: March 05, 2010, 10:43:01 pm »

Keep in mind you don't always need to crush hedges to remove them.  Just shoot them with paks or shreks; the Wehrmacht always have a plethora of those on the field.
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Tymathee Offline
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« Reply #3 on: March 05, 2010, 10:43:47 pm »

Yes but non engineer british get nothing.
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Griffith Offline
EIR Veteran
Posts: 94


« Reply #4 on: March 05, 2010, 10:49:12 pm »

Thats a good point, perhaps some kind of crush tool for brit cromwells also? i'd just like to see everyone able to do hedge crushing of some kind without too much lol
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Illegal_Carrot Offline
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Posts: 1068


« Reply #5 on: March 05, 2010, 10:56:16 pm »

I've been toying with the idea of Engineers/Sappers/Pioneers getting some sort of hedge removing demo charge. It does 0 damage to units, but will quickly and effectively remove hedges. Is it possible?
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #6 on: March 05, 2010, 10:58:30 pm »

Nonengineer british can use ATGs and FFs to kill hedges.
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Akranadas Offline
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Posts: 6906


« Reply #7 on: March 05, 2010, 11:07:02 pm »

flamethrowers work too
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Griffith Offline
EIR Veteran
Posts: 94


« Reply #8 on: March 05, 2010, 11:39:51 pm »

Oh and i know everyone can shoot hedges but its a long slow process and on some maps there are just more hedges than you have time to shoot. And either way as axis it will reveal your ATGs which removes the only thing the paks have going for them so i don't think of it as being very viable.
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Akranadas Offline
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Posts: 6906


« Reply #9 on: March 05, 2010, 11:45:29 pm »

You can see crushed hedges through the fog of war anyhow.
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Griffith Offline
EIR Veteran
Posts: 94


« Reply #10 on: March 06, 2010, 12:30:47 am »

Yeah but seeing hedges getting crushed isn't the same as revealing your Pak by shooting 5 times for every piece of hedge you want dead.
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LeoPhone Offline
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« Reply #11 on: March 06, 2010, 02:39:34 am »

if every army can destroy hedges with a cheap tank in no time, all maps will become big fucking fields. not good.
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Griffith Offline
EIR Veteran
Posts: 94


« Reply #12 on: March 06, 2010, 03:47:34 am »

Yeah i suppose thats true. I just want a way to take out hedges without the need of a super heavy tank or 20 minutes of shooting atgs
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #13 on: March 06, 2010, 04:15:02 am »

Hedges are there for a reason. Maps would be boring without them.
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Griffith Offline
EIR Veteran
Posts: 94


« Reply #14 on: March 06, 2010, 04:45:51 am »

Well if someone changes piats to have collision with buildings and hedges like the StuH does i won't bitch about not being able to get rid of them.
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Nero3X[W] Offline
EIR Regular
Posts: 19


« Reply #15 on: March 06, 2010, 04:50:45 am »

Quote
Well if someone changes piats to have collision with buildings and hedges like the StuH does i won't bitch about not being able to get rid of them.
wat annoys me most is that sticky just own more tanks with hedge, tanks cant shoot them for shit and sticky can be thrown through hedge
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #16 on: March 06, 2010, 05:02:50 am »

Yeah but seeing hedges getting crushed isn't the same as revealing your Pak by shooting 5 times for every piece of hedge you want dead.

*looks into the fog of war*

Oh noes those hedges are being run over like paper. must be an axis heavy tank.

its the same thing man come on
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Tymathee Offline
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« Reply #17 on: March 06, 2010, 05:20:51 am »

Quote
Well if someone changes piats to have collision with buildings and hedges like the StuH does i won't bitch about not being able to get rid of them.
wat annoys me most is that sticky just own more tanks with hedge, tanks cant shoot them for shit and sticky can be thrown through hedge

off topic!!!
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Griffith Offline
EIR Veteran
Posts: 94


« Reply #18 on: March 06, 2010, 05:43:26 am »

Yeah but seeing hedges getting crushed isn't the same as revealing your Pak by shooting 5 times for every piece of hedge you want dead.

*looks into the fog of war*

Oh noes those hedges are being run over like paper. must be an axis heavy tank.

its the same thing man come on

Its not the same thing at all, a pak is good only because the enemy doesn't know where it is and will most always be hit by it before he knows where it is. A heavy tank is good because it does good dmg and can take a lot of punishment. Knowing where a heavy tank is doesn't let you just up and kill it. Knowing where a pak is does though since you can now flank it without worrying about it hitting you.

Also Stickies and piats should both have collision - kinda bs that allies get two good AT options that ignore anything in the way.
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Unkn0wn Offline
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Posts: 18379


« Reply #19 on: March 06, 2010, 06:20:18 am »

Don't forget it works in both was, splash damage can hurt units on the other side of a hedge.
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