*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 10, 2024, 07:09:43 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Axis hedge crush  (Read 8063 times)
0 Members and 1 Guest are viewing this topic.
Griffith Offline
EIR Veteran
Posts: 94


« on: March 05, 2010, 09:27:47 pm »

Any way axis can get some form of tank crush without having to buy a huge tank? Crocs can get dozers and churches are able to crush but axis have to spend a minimum of 500 fuel for the ability to get rid of them. Any chance of a P4 or Stug dozer?
Logged

Deutschland Uber Alles In Der Welt!
Illegal_Carrot Offline
Global Moderator
*
Posts: 1068


« Reply #1 on: March 05, 2010, 09:28:46 pm »

Any way axis can get some form of tank crush without having to buy a huge tank? Crocs can get dozers and churches are able to crush but axis have to spend a minimum of 500 fuel for the ability to get rid of them. Any chance of a P4 or Stug dozer?
They should be able to crush hedges with Blitzkrieg, but that'd probably be a waste of the ability.
Logged

Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #2 on: March 05, 2010, 10:43:01 pm »

Keep in mind you don't always need to crush hedges to remove them.  Just shoot them with paks or shreks; the Wehrmacht always have a plethora of those on the field.
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #3 on: March 05, 2010, 10:43:47 pm »

Yes but non engineer british get nothing.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Griffith Offline
EIR Veteran
Posts: 94


« Reply #4 on: March 05, 2010, 10:49:12 pm »

Thats a good point, perhaps some kind of crush tool for brit cromwells also? i'd just like to see everyone able to do hedge crushing of some kind without too much lol
Logged
Illegal_Carrot Offline
Global Moderator
*
Posts: 1068


« Reply #5 on: March 05, 2010, 10:56:16 pm »

I've been toying with the idea of Engineers/Sappers/Pioneers getting some sort of hedge removing demo charge. It does 0 damage to units, but will quickly and effectively remove hedges. Is it possible?
Logged
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #6 on: March 05, 2010, 10:58:30 pm »

Nonengineer british can use ATGs and FFs to kill hedges.
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #7 on: March 05, 2010, 11:07:02 pm »

flamethrowers work too
Logged
Griffith Offline
EIR Veteran
Posts: 94


« Reply #8 on: March 05, 2010, 11:39:51 pm »

Oh and i know everyone can shoot hedges but its a long slow process and on some maps there are just more hedges than you have time to shoot. And either way as axis it will reveal your ATGs which removes the only thing the paks have going for them so i don't think of it as being very viable.
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #9 on: March 05, 2010, 11:45:29 pm »

You can see crushed hedges through the fog of war anyhow.
Logged
Griffith Offline
EIR Veteran
Posts: 94


« Reply #10 on: March 06, 2010, 12:30:47 am »

Yeah but seeing hedges getting crushed isn't the same as revealing your Pak by shooting 5 times for every piece of hedge you want dead.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #11 on: March 06, 2010, 02:39:34 am »

if every army can destroy hedges with a cheap tank in no time, all maps will become big fucking fields. not good.
Logged
Griffith Offline
EIR Veteran
Posts: 94


« Reply #12 on: March 06, 2010, 03:47:34 am »

Yeah i suppose thats true. I just want a way to take out hedges without the need of a super heavy tank or 20 minutes of shooting atgs
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #13 on: March 06, 2010, 04:15:02 am »

Hedges are there for a reason. Maps would be boring without them.
Logged

Griffith Offline
EIR Veteran
Posts: 94


« Reply #14 on: March 06, 2010, 04:45:51 am »

Well if someone changes piats to have collision with buildings and hedges like the StuH does i won't bitch about not being able to get rid of them.
Logged
Nero3X[W] Offline
EIR Regular
Posts: 19


« Reply #15 on: March 06, 2010, 04:50:45 am »

Quote
Well if someone changes piats to have collision with buildings and hedges like the StuH does i won't bitch about not being able to get rid of them.
wat annoys me most is that sticky just own more tanks with hedge, tanks cant shoot them for shit and sticky can be thrown through hedge
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #16 on: March 06, 2010, 05:02:50 am »

Yeah but seeing hedges getting crushed isn't the same as revealing your Pak by shooting 5 times for every piece of hedge you want dead.

*looks into the fog of war*

Oh noes those hedges are being run over like paper. must be an axis heavy tank.

its the same thing man come on
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Tymathee Offline
Donator
*
Posts: 9741



« Reply #17 on: March 06, 2010, 05:20:51 am »

Quote
Well if someone changes piats to have collision with buildings and hedges like the StuH does i won't bitch about not being able to get rid of them.
wat annoys me most is that sticky just own more tanks with hedge, tanks cant shoot them for shit and sticky can be thrown through hedge

off topic!!!
Logged
Griffith Offline
EIR Veteran
Posts: 94


« Reply #18 on: March 06, 2010, 05:43:26 am »

Yeah but seeing hedges getting crushed isn't the same as revealing your Pak by shooting 5 times for every piece of hedge you want dead.

*looks into the fog of war*

Oh noes those hedges are being run over like paper. must be an axis heavy tank.

its the same thing man come on

Its not the same thing at all, a pak is good only because the enemy doesn't know where it is and will most always be hit by it before he knows where it is. A heavy tank is good because it does good dmg and can take a lot of punishment. Knowing where a heavy tank is doesn't let you just up and kill it. Knowing where a pak is does though since you can now flank it without worrying about it hitting you.

Also Stickies and piats should both have collision - kinda bs that allies get two good AT options that ignore anything in the way.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #19 on: March 06, 2010, 06:20:18 am »

Don't forget it works in both was, splash damage can hurt units on the other side of a hedge.
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.079 seconds with 36 queries.