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0.7.5 Patch Notes
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Topic: 0.7.5 Patch Notes (Read 44771 times)
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EliteGren
EIR Veteran
Posts: 6106
Re: 0.7.5 Patch Notes
«
Reply #20 on:
March 06, 2010, 12:34:08 pm »
Rifle training is passive.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smithy17
EIR Veteran
Posts: 756
Re: 0.7.5 Patch Notes
«
Reply #21 on:
March 06, 2010, 12:38:51 pm »
Just one comment to make - stacking shells seems to be rendered completely useless by locked and loaded.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.5 Patch Notes
«
Reply #22 on:
March 06, 2010, 12:39:59 pm »
Damit! now i got to by the hetzer MG XD oh well
yea i agree with the rest of em. since everything on cooldown its only fair TR becomes cooldown aswell
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
EliteGren
EIR Veteran
Posts: 6106
Re: 0.7.5 Patch Notes
«
Reply #23 on:
March 06, 2010, 12:41:20 pm »
It doesn't make it useless. With stacking shells even captured Paks, 6 pounders and ATGs will get an AP round use.
Now if you have Locked and Loaded ontop you'll have a captured Pak with AP rounds on cooldown. Sexeh?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.5 Patch Notes
«
Reply #24 on:
March 06, 2010, 01:01:22 pm »
Quote from: Demon767 on March 06, 2010, 12:39:59 pm
Damit! now i got to by the hetzer MG XD oh well
yea i agree with the rest of em. since everything on cooldown its only fair TR becomes cooldown aswell
make german steel active too then. makes rly much sense(temporary extra armor ftw, germans used cheap glue).
but uhhm what does the hetzer MG has to do with tank reaper cooldown?
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: 0.7.5 Patch Notes
«
Reply #25 on:
March 06, 2010, 01:25:13 pm »
Nooooo, dont nerf my Hetzer. Dont care about the Manpower but the MG, come on.
4x35 gonna cost me 140 muni, 2 tellers less, crap.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Killer344
The Inquisitor
Posts: 6904
Re: 0.7.5 Patch Notes
«
Reply #26 on:
March 06, 2010, 01:33:02 pm »
Quote from: Baine on March 06, 2010, 12:22:47 pm
And what about tank reapers?
huh? AP Rounds/HE Rounds/HEAT affect tanks, what does TR have to do with them?
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Tymathee
Donator
Posts: 9741
Re: 0.7.5 Patch Notes
«
Reply #27 on:
March 06, 2010, 01:33:46 pm »
They've been talking about Heat rounds being a cooldown for a while.
It says it's on recharge but it's not uses, so i'm guessing it's permanent. Look, Heat rounds were broke in the old docs, everyone played blitz and spammed P4's and stormtroopers. You still get a lot of firepower. The difference for reapers and heat rounds is that blitz doesn't need heat rounds to be effective vs allies tanks, they already are and heat rounds affects damage vs all while tank reapers only vehicles, so it's a huge difference. Wait 'til you play it and then see if it's no good but i get the feeling it'll be fine and be just as strong as ever, it wont be as strong as the old one but it'll be just fine it'll just rape just fine. Plus, like they said, Armor doc gets ap and he rounds on cooldown just the same.
also, loving that infantry gets their heavy support, someone listened to my ideas about the -10% def for engies and making infantry defensive specialist for americans
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.5 Patch Notes
«
Reply #28 on:
March 06, 2010, 01:47:50 pm »
Its not really fair for some t4s to be on cooldown while others aren't. Either they should all be on cooldown or they should all be passive. In addition to that, they should all either be purchaseable or free. Its silly that some of the t4s cost and are on cooldown while others are permanent, free, passive buffs.
Now, on another subject, teller mine damage vs brit vehicles is still broken and needs to be looked at.
Also, I don't understand why t17 stun was reduced yet again. If I can keep the thing alive long enough for it to cooldown 3 times, I should be able to use it 3 times, or 6 times. I personally am of the belief that everything should be on cooldown, not uses...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.5 Patch Notes
«
Reply #29 on:
March 06, 2010, 01:57:54 pm »
Quote
In addition to that, they should all either be purchaseable or free
All T4s ARE free. I'm not sure where people are getting the idea they're not.
Only abilities of the bottom 'unlock' table cost resources.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.5 Patch Notes
«
Reply #30 on:
March 06, 2010, 02:02:22 pm »
Quote from: LeoPhone on March 06, 2010, 01:01:22 pm
Quote from: Demon767 on March 06, 2010, 12:39:59 pm
Damit! now i got to by the hetzer MG XD oh well
yea i agree with the rest of em. since everything on cooldown its only fair TR becomes cooldown aswell
make german steel active too then. makes rly much sense(temporary extra armor ftw, germans used cheap glue).
but uhhm what does the hetzer MG has to do with tank reaper cooldown?
Hetzer had nothing to do with it douche jeeze
german steel on cooldown makes no sence. calling it "Evasive maneuvers" and having the same buffs on cool down makes sence though
Think leophone
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: 0.7.5 Patch Notes
«
Reply #31 on:
March 06, 2010, 02:18:50 pm »
Hotfix in 1 hour.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.5 Patch Notes
«
Reply #32 on:
March 06, 2010, 02:19:58 pm »
whats broken?
Logged
nugnugx
Donator
Posts: 4051
Re: 0.7.5 Patch Notes
«
Reply #33 on:
March 06, 2010, 02:22:02 pm »
You will know after hotfix.... no abusing ;-P
idk tho what is it
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.5 Patch Notes
«
Reply #34 on:
March 06, 2010, 02:22:48 pm »
no
i dont want to play while eirr is broken
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.5 Patch Notes
«
Reply #35 on:
March 06, 2010, 02:23:26 pm »
Just because there's going to be a hotfix doesn't mean the game is unplayable.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: 0.7.5 Patch Notes
«
Reply #36 on:
March 06, 2010, 02:29:23 pm »
Oh god, this bug is pretty hilarious lol, but I doubt anyone will get enough pps to abuse it before the patch comes out :p.
Logged
Mchucky
EIR Regular
Posts: 27
Re: 0.7.5 Patch Notes
«
Reply #37 on:
March 06, 2010, 02:34:52 pm »
Do the Blitz Stats that come with precision strike improve blitzkrieg or are they 2 different things.
«
Last Edit: March 06, 2010, 03:06:30 pm by Mchucky
»
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: 0.7.5 Patch Notes
«
Reply #38 on:
March 06, 2010, 02:36:19 pm »
2 different abilities. The Blitzkrieg stats didn't fit in 1 box.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.5 Patch Notes
«
Reply #39 on:
March 06, 2010, 02:51:45 pm »
Quote from: Unkn0wn on March 06, 2010, 01:57:54 pm
Quote
In addition to that, they should all either be purchaseable or free
All T4s ARE free. I'm not sure where people are getting the idea they're not.
Only abilities of the bottom 'unlock' table cost resources.
my t4 isn't free. Wanna try again?
Logged
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