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0.7.5 Patch Notes
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Topic: 0.7.5 Patch Notes (Read 44768 times)
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.5 Patch Notes
«
Reply #60 on:
March 06, 2010, 08:04:46 pm »
Quote from: Heartmann on March 06, 2010, 07:54:09 pm
Wth you guys nerfing PE further come on!!!! its hard enough as it is jesus!!! Marder Acc down VS atg! hetzer cost even more plus extra for mg??!!! wth!!
im sorry lol
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
SX23
EIR Veteran
Posts: 356
Re: 0.7.5 Patch Notes
«
Reply #61 on:
March 06, 2010, 08:21:59 pm »
I totally agree with Heartmann. WTH IS THAT?
Most poeple in eir agree that Pe isn't exactly the best faction right now and you nerfed it even more??
Sorry, but that's probably the stupidest thing I ever saw in Eir.
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With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
Smokaz
Honoured Member
Posts: 11418
Re: 0.7.5 Patch Notes
«
Reply #62 on:
March 06, 2010, 08:27:24 pm »
Mg thing has been discussed. Basically you dont get anything for free anymore. You pay for the stuff you get. Hetzer MG is pretty good at 35 munis.
Only thing to point the finger at now is the american m3 and the wehr ht (maybe not the inf ht) pay munis for their stuff.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.5 Patch Notes
«
Reply #63 on:
March 06, 2010, 09:13:21 pm »
the hetzer MG is incredible. well worth the 35Mu, should of been done long time ago. good job
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3rdCondor
Donator
Posts: 1536
Re: 0.7.5 Patch Notes
«
Reply #64 on:
March 06, 2010, 09:47:16 pm »
Assault engineers kinda scare me tbh but I don't have a REAL problem with them. Look forward to see the doctrines in action
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
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Quote from: Smokaz on August 14, 2012, 04:15:58 pm
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Mgallun74
EIR Veteran
Posts: 1478
Re: 0.7.5 Patch Notes
«
Reply #65 on:
March 06, 2010, 11:06:11 pm »
way too many buffs... in all these docts imho... but, meh, its not my mod! lol.
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fallensoldier7
EIR Veteran
Posts: 667
Re: 0.7.5 Patch Notes
«
Reply #66 on:
March 06, 2010, 11:08:53 pm »
If the HTs have to pay for their MGs then I think we will be seeing a lot less of them, but I think that's a good thing. For 6 pop (2 HTs) you get a lot more firepower and durability than most infantry call-ins of the same population.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.5 Patch Notes
«
Reply #67 on:
March 07, 2010, 12:06:56 am »
I think gamesguy did the math to prove that the M3 HT actually does more DPS than the Quad a year or so ago. ;p.
And whoever says PE isn't strong should go hit their head against the wall - only way to fix that condition.
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smurfORnot
EIR Veteran
Posts: 4715
Re: 0.7.5 Patch Notes
«
Reply #68 on:
March 07, 2010, 03:34:03 am »
they are strong,but right now,others are just stronger...
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lionel23
Donator
Posts: 1854
Re: 0.7.5 Patch Notes
«
Reply #69 on:
March 07, 2010, 03:41:41 am »
Quote from: fallensoldier7 on March 06, 2010, 11:08:53 pm
If the HTs have to pay for their MGs then I think we will be seeing a lot less of them, but I think that's a good thing. For 6 pop (2 HTs) you get a lot more firepower and durability than most infantry call-ins of the same population.
They just raised the pop of them to 2 pool, which makes them somewhat rarer to field, and they get pretty much instant blown away by paks and shreks and pretty much anything anti-vehicle, and now we want to make them cost muni too? The halftrack is a much needed transport and support light vehicle as is, unless we give US the option to get T17s regardless of doctrines, can't stand the useless M8 as it is, way too much a MU sink.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Wolster
EIR Veteran
Posts: 52
Re: 0.7.5 Patch Notes
«
Reply #70 on:
March 07, 2010, 06:55:05 am »
As a Blitz exclusive player i feel robbed by this Doctrine now, forced to move at the pace of my slowest infantry, from shell hole to shell hole to even utilize the majority of my abilities, those of which are of any use further reduce my munitions to the point at which i can no longer equip my Stormtroopers (who are ridiculously MU sapping).
Its been nerf after nerf after MU price increase in this Doctrine for some time now. Gone are the days of the Stormtroopers & Tigers, welcome to the swarm of Rifles (extra long stickies), ATG's from hell & T17 swarms.
GG balance testers.
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nugnugx
Donator
Posts: 4051
Re: 0.7.5 Patch Notes
«
Reply #71 on:
March 07, 2010, 07:08:55 am »
blitz is one of strongest doctrines if you know how to use it
i'm not saying anything , cause i'm leaving my uber tactics for myself only
Logged
Dragon2008
EIR Veteran
Posts: 355
Re: 0.7.5 Patch Notes
«
Reply #72 on:
March 07, 2010, 07:41:45 am »
I am just wondering why some people is complaining about all these changes? The whole point of these new doctrines is to try them out and make changes. I wish people would not just complain even before they havnt been tested out yet.
Lets just play and unlock these stuff, test them and then provided our views and feedback to improve doctrines. Nothing is going to happen unless people are willing to stop whinning and start testing.
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DeutscherStahl
EIR Veteran
Posts: 99
Re: 0.7.5 Patch Notes
«
Reply #73 on:
March 07, 2010, 07:53:01 am »
Tiger + Blitzkrieg (T4) + Blitzkrieg (Global) = 6.5 speed (bikes 7.2) with only a minor reduction in moving accuracy (1.15x, 0.75x).
Also, please for the love of God do something with precision artillery. It is easily the most useless thing ever - one shell after a ~3s delay with smoke, and it's not even accurate as its name would suggest.
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: 0.7.5 Patch Notes
«
Reply #74 on:
March 07, 2010, 08:50:54 am »
as far as i can remember it was said , that all range modifiers are going to be removed , right ?
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Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: 0.7.5 Patch Notes
«
Reply #75 on:
March 07, 2010, 09:00:53 am »
Quote from: lionel23 on March 07, 2010, 03:41:41 am
They just raised the pop of them to 2 pool, which makes them somewhat rarer to field, and they get pretty much instant blown away by paks and shreks and pretty much anything anti-vehicle, and now we want to make them cost muni too? The halftrack is a much needed transport and support light vehicle as is, unless we give US the option to get T17s regardless of doctrines, can't stand the useless M8 as it is, way too much a MU sink.
oh yes off course, yeah t17 to any US doctrine there is , i ve got that feelin that its the only thing AB , and TanReapers need atm...
«
Last Edit: March 07, 2010, 12:15:12 pm by kwiatekkek
»
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DeutscherStahl
EIR Veteran
Posts: 99
Re: 0.7.5 Patch Notes
«
Reply #76 on:
March 07, 2010, 10:25:34 am »
Reading over the patch notes again, I just noticed that the Hetzer's MG42 price was raised. Was this
really
a balance issue of any sort? The Hetzer's MG is no-where near the level of a .50cal, or even the MG42s mounted on a Wehr Halftrack.
Logged
Armfelt
EIR Veteran
Posts: 453
Re: 0.7.5 Patch Notes
«
Reply #77 on:
March 07, 2010, 04:33:56 pm »
Excellent work with the new patch.
Just two quick questions. Is the "Lightning War" speed bonus on vehicles permanent? And do the term "vehicles" include tanks?
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"Well opinions are like assholes, everybody has one."
Killer344
The Inquisitor
Posts: 6904
Re: 0.7.5 Patch Notes
«
Reply #78 on:
March 07, 2010, 04:36:19 pm »
Yes. Vehicles = Light Vehicles/Tanks; Tanks = Tanks; Light Vehicles = Light Vehicles.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Armfelt
EIR Veteran
Posts: 453
Re: 0.7.5 Patch Notes
«
Reply #79 on:
March 07, 2010, 04:37:55 pm »
Thanks.
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