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Author Topic: Thoughts on giving armor handheld AT and their infantry buffs  (Read 8955 times)
0 Members and 4 Guests are viewing this topic.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #20 on: March 07, 2010, 01:32:56 am »

I agree with myst, mark target is op for its slot.  Also, giving them a single RR shot is not nearly as powerful as 1 faust.  RR's have always been >>> acc/penetration and <<< dmg...fausts have >>>>acc/pen AND dmg...
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fallensoldier7 Offline
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Posts: 667


« Reply #21 on: March 07, 2010, 01:37:46 am »

Yea 1 RR wouldn't help anyone in 95% of game situations unless you've got multiple squads of rifles shooting RR's to hit PE HTs.
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bayarea510 Offline
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Posts: 338


« Reply #22 on: March 07, 2010, 02:12:26 am »

2rr is like 1 57mm
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...
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Mysthalin Offline
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« Reply #23 on: March 07, 2010, 02:20:19 am »

2rr is like 1 M18
Fixed
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Tymathee Offline
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« Reply #24 on: March 07, 2010, 02:42:35 am »

Still, it's OP, considering other abilities : Desert rats T1 in top table. 10 percent accuracy on tanks only WHILE standing still.
Defensive Positions T3 top table for Defensive : 15 percent more accuracy on infantry only while in light/heavy cover.


but the other ones are passive abilities, mark target, you have to purchase and you have to target it. Plus, it's only on one unit at a time, although you could target multiple units it's not as easy as it sounds, i've tried it, and trying to do that and micro any other unit is very difficult, plus...using mark target, you lose ALOT of jeeps Sad
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
CrazyWR Offline
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Posts: 3616


« Reply #25 on: March 07, 2010, 03:05:00 am »


bad analogy, m18s have penetration issues.
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CrazyWR Offline
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Posts: 3616


« Reply #26 on: March 07, 2010, 03:05:33 am »

Still, it's OP, considering other abilities : Desert rats T1 in top table. 10 percent accuracy on tanks only WHILE standing still.
Defensive Positions T3 top table for Defensive : 15 percent more accuracy on infantry only while in light/heavy cover.


but the other ones are passive abilities, mark target, you have to purchase and you have to target it. Plus, it's only on one unit at a time, although you could target multiple units it's not as easy as it sounds, i've tried it, and trying to do that and micro any other unit is very difficult, plus...using mark target, you lose ALOT of jeeps Sad


isnt it still set so you can hit 2 units at the same time...20s duration,10s cooldown?
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DeutscherStahl Offline
EIR Veteran
Posts: 99


« Reply #27 on: March 07, 2010, 03:57:22 am »

If you wanted to give a faust-style RR attack on rifles, you could still do it. Just make them fire two so they would do enough damage.

However, I do not think they need it, since they already have an equivalent to fausts (stickies).

As for my opinion on zooks, I don't think it's actually a balance issue however I am against based on the fact that zooks are supposed to be an Infantry co. thing, not an armour co. Armour should not be about buffing infantry alone. The only buffs to infantry should be involved in some way with armour, whether that be calling in or an aura.
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Mysthalin Offline
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« Reply #28 on: March 07, 2010, 05:47:03 am »

I would believe he was comparing the damage.... Which is closer to one M18/M10 shot than an ATG shot.
Also, ATGs can bounce too ;p.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #29 on: March 07, 2010, 07:22:48 am »

I agree with myst, mark target is op for its slot.  Also, giving them a single RR shot is not nearly as powerful as 1 faust.  RR's have always been >>> acc/penetration and <<< dmg...fausts have >>>>acc/pen AND dmg...

WTH have you been smooking?? faust do dmg this is tru, but rrs always pennatrate, well at least 98% more times than faust! i do no know the math but i know faust! Tongue
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nugnugx Offline
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« Reply #30 on: March 07, 2010, 07:29:51 am »

I don't think it is OP


Either you get bazookas for MU


or upgrades for shermans other vehicles , hmgs  atgs etc.

you can't have all , not enough mu

if you want to have all you will have like 4 max zookas and low atgs and or hmgs mortars
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DeutscherStahl Offline
EIR Veteran
Posts: 99


« Reply #31 on: March 07, 2010, 07:43:07 am »

Not enough mu? You get 2000. 5 Shermans might take up 750 of that. M10s take up none, M18s take up none, T17s take up however much their WP costs. You can easily afford 2-3 ATG and some bazookas.
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nugnugx Offline
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« Reply #32 on: March 07, 2010, 07:48:38 am »

repair on every tank upgun 50 cal ,  t17 sandbags repair phospour , hmg mortar atg and u dont have left for zooka
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DeutscherStahl Offline
EIR Veteran
Posts: 99


« Reply #33 on: March 07, 2010, 08:05:48 am »

You won't even come CLOSE to 2000 even counting in mortars and ATGs. Shermans take up 160, both TDs take up 30, light vehicles average around 130. Unless you're seriously spamming T17s you won't have a problem with affording 10+ bazookas.
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nugnugx Offline
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« Reply #34 on: March 07, 2010, 08:08:18 am »

"You won't even come CLOSE to 2000 "

tell that to my company :p
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DeutscherStahl Offline
EIR Veteran
Posts: 99


« Reply #35 on: March 07, 2010, 08:32:36 am »

Do you run 5 mortars and 5 ATGs? Or 10 T17s?
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CrazyWR Offline
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Posts: 3616


« Reply #36 on: March 07, 2010, 03:27:53 pm »

I love how you make it sound like 5 ATGs is unreasonable like the other 2...
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Two Offline
EIR Veteran
Posts: 2079


« Reply #37 on: March 07, 2010, 03:37:34 pm »

i have 1 atg and it lasts me entire game tbh, unless someoen runs around with 2 double shrek vet 3 storm squads -.-
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Jinker Offline
EIR Veteran
Posts: 227


« Reply #38 on: March 07, 2010, 04:27:07 pm »

I'm really not seeing the issue here... did they take stickies away from armor company rifles?
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