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Author Topic: cancel repair? Self destruction?  (Read 3411 times)
0 Members and 6 Guests are viewing this topic.
Dnicee Offline
EIR Veteran
Posts: 998



« on: March 22, 2010, 02:58:04 pm »

This is a simple question. Why cant we cancel the repair (ofc that would mean you cant use repair again)?


I dont see any problem with it?

Why did you guys remove the self destruction button on veichles? Undecided
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #1 on: March 22, 2010, 03:01:48 pm »

When eirrmod implemented it, he had trouble getting the cancellation to work.
As for self destruct, could be nice if we got that back but personally I don't really miss it.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #2 on: March 22, 2010, 03:05:29 pm »

a destroyed engine tank in the middle of nowhere is lame tbh when your out of repairs.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: March 22, 2010, 03:06:10 pm »

Attack ground generally works fine.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #4 on: March 22, 2010, 03:10:19 pm »

yeah, it hardly happens and ppl will abuse selfdestruct in some way.

canceling repair would be quite nice though.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: March 22, 2010, 03:11:34 pm »

There shouldn't be any problem as long as it gives the XP to the unit that last damaged it.
(Else it can be used to prevent your opponent from getting xp for the kill)
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #6 on: March 22, 2010, 03:13:14 pm »

Yeah, well it can get destroyed engine, immobilized with much health and that is a bit annoying.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: March 22, 2010, 03:38:40 pm »

yeah, it hardly happens and ppl will abuse selfdestruct in some way.

canceling repair would be quite nice though.

how could it be abused? it didn't use to. i think there was like a 10 sec time on it or so and then boom.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence Offline
Donator
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Posts: 1871



« Reply #8 on: March 22, 2010, 03:52:20 pm »

Self Destruct used to have like a 30 or 60 second timer - there was pretty much no way to abuse it. Even better if you could randomize its timer by 20 seconds to ensure it was only used to destroy vehicles in need of scuttling, not ones you were suiciding into combat in a blaze of glory run.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #9 on: March 22, 2010, 04:08:59 pm »

Wouldn't leaving a crippled enemy tank be a strategy/tactic?
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #10 on: March 22, 2010, 05:52:58 pm »

No. Because you can't plan it. It is just a lame way to abuse luck you sometimes get.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #11 on: March 22, 2010, 06:13:03 pm »

Definitely allow self destruct, especially with a random timer.

Cancelling repair would be a definite boon to the entire experience if it can be effectively implemented.
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TOV units = intentionally OP marketing gimmicks
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #12 on: March 22, 2010, 07:24:57 pm »

there is still the plan down the track to have a crew abandon option.

but thats a while away.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #13 on: March 22, 2010, 07:29:41 pm »

a whhhillllle
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winisez Offline
EIR Veteran
Posts: 400


« Reply #14 on: March 22, 2010, 07:44:42 pm »

get back to patching you!
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