Two
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« on: March 24, 2010, 08:28:22 am » |
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« Last Edit: April 07, 2010, 08:27:52 am by Two »
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #2 on: March 24, 2010, 08:30:55 am » |
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The central road is like... big...
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Duckordie
Community Mapper
Posts: 1687
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« Reply #3 on: March 24, 2010, 08:34:11 am » |
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Less Destroyed tanks and tank turrets
Just a option, watch out with the houses, houses with no windows on the side are pain. (Specialy the houses with no windows and you cant see it due the camera angel.
Looks good, I like the big REALISTIC road
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^<-- Duck ™ and ©
We need more axis players!:
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Baine
Steven Spielberg
Posts: 3713
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« Reply #4 on: March 24, 2010, 08:34:34 am » |
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The map is too big tbh. Cut some of the width. And also, don't spam so much things on one place, i mean looks good but prolly lags.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #5 on: March 24, 2010, 08:37:04 am » |
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You know for a first map that doesn't look that bad actually :p
Map size thumb rule (approximately)
vCOH Squares 256 * 256 - 1vs1s (Angoville) 512 * 512 - large 2vs2 (Mc Gecheans) 700+ * 700+ large 3vs3 1024 * 1024 ridiculously large 4vs4
Rectangular 512 * 256 = Rails and Metal
EIR maps are generally always smaller than vCOH maps. Rectangular maps are better than squares.
RTC = 544 x 224 Bergen = 448 x 224 Nuenen = 480 x 224
Tanteville = 480 x 384 Abbeville = 608 x 384
4vs4 maps generally don't need to be any bigger than 3vs3s maps, certainly not longer, can be a bit wider.
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Duckordie
Community Mapper
Posts: 1687
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« Reply #6 on: March 24, 2010, 08:39:41 am » |
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The "Ville" Name is hurting my brain, too many
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #7 on: March 24, 2010, 08:41:26 am » |
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Less Destroyed tanks and tank turrets
Just a option, watch out with the houses, houses with no windows on the side are pain. (Specialy the houses with no windows and you cant see it due the camera angel.
Looks good, I like the big REALISTIC road
there used so u can flank shit.
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DERDBERTLike Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
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Two
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« Reply #8 on: March 24, 2010, 09:18:13 am » |
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The "Ville" Name is hurting my brain, too many
I plan on renaming it Twopolis or something like that as its the Capital of Twotopia. Less Destroyed tanks and tank turrets
Just a option, watch out with the houses, houses with no windows on the side are pain. (Specialy the houses with no windows and you cant see it due the camera angel.
Looks good, I like the big REALISTIC road
I plan on going around all the houses to make sure theres atleast 1 spot to shoot from on each side. And ive now removed some wrecks and that panther turret wreck. I hope the road will be a main fighting point tbh, will be full of cover when im finished with it yet not retarded to micro a tank on. If the map is too small then ill make it a 2v2 But will test it first, will also test to see if its laggy at points where i will remove some of the stuff.
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Killer344
The Inquisitor
Posts: 6904
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« Reply #9 on: March 24, 2010, 09:57:49 am » |
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Twotopia.... LOL
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #10 on: March 24, 2010, 09:59:23 am » |
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Shit name, make it Rue des la EIRR-Savant Smokaz
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Armfelt
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« Reply #11 on: March 24, 2010, 10:04:08 am » |
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Is Twoville sited along Autobahn?
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"Well opinions are like assholes, everybody has one."
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sgMisten
Donator
Posts: 778
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« Reply #12 on: March 24, 2010, 10:20:21 am » |
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Twotopia: The Place where 88s go to retire
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Armfelt
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« Reply #13 on: March 24, 2010, 10:22:43 am » |
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lol true
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Smokaz
Honoured Member
Posts: 11418
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« Reply #14 on: March 24, 2010, 10:24:16 am » |
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Twotopia: The only map that comes with a panic button for ragequits.
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Heartmann
Officer of Kindness
Posts: 1776
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« Reply #15 on: March 24, 2010, 11:43:50 am » |
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Lol!!
I like it feels like some epic shit can go down here!
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In the basement getting drunk.
It's not really creepy until I show up.............
- I've heard of being an animal in bed but... - The phallic principle of the Navy
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BigDick
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« Reply #16 on: March 24, 2010, 01:14:19 pm » |
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i hope a map with such crappy name will never make it to the module file tbh
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #17 on: March 24, 2010, 02:22:51 pm » |
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Keep Town
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« Last Edit: March 24, 2010, 02:26:35 pm by deadbolt »
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Two
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« Reply #18 on: March 24, 2010, 02:59:45 pm » |
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Updated it, but now im bored of mapping and prob wont finish for a couple week if ever
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Two
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« Reply #19 on: March 25, 2010, 08:39:27 am » |
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Whenever i try to make territories i cant see anything, i hit toggle territory button along with having done that calculate voronoi and all that shows up is that black and white line over the playable are bit, no colours so i cant see what a sector looks like. I do have multiple mp/muni/fuel points over the map aswell as the hqs. This is what it looks like with territories overlay toggled on: I could prob have a playable version out tonight if i knew how to fix this.
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