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Author Topic: Twoville  (Read 17117 times)
0 Members and 1 Guest are viewing this topic.
Two Offline
EIR Veteran
Posts: 2079


« on: March 24, 2010, 08:28:22 am »

Kay, bored, need to spam like a billion splats and bushs and trees and objects but map is essentially finished in terms of layout, just a few areas that need filled with crap.



















http://www.filefront.com/16053345/betamap.sga
« Last Edit: April 07, 2010, 08:27:52 am by Two » Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Two Offline
EIR Veteran
Posts: 2079


« Reply #1 on: March 24, 2010, 08:30:10 am »

Anyone know how to make pics fit into the forum post yet clickable so you can enlarge them? They have it on GR, has like a little grey outline around them.

As seen here: http://www.gamereplays.org/community/index.php?showtopic=579952&st=0
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Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #2 on: March 24, 2010, 08:30:55 am »

The central road is like... big...
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Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #3 on: March 24, 2010, 08:34:11 am »

Less Destroyed tanks and tank turrets

Just a option, watch out with the houses, houses with no windows on the side are pain. (Specialy the houses with no windows and you cant see it due the camera angel.

Looks good, I like the big REALISTIC road
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^<-- Duck ™ and ©


 We need more axis players!:
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #4 on: March 24, 2010, 08:34:34 am »

The map is too big tbh. Cut some of the width. And also, don't spam so much things on one place, i mean looks good but prolly lags.
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #5 on: March 24, 2010, 08:37:04 am »

You know for a first map that doesn't look that bad actually :p


Map size thumb rule (approximately)

vCOH
Squares
256 * 256 - 1vs1s (Angoville)
512 * 512 - large 2vs2 (Mc Gecheans)
700+ * 700+ large 3vs3
1024 * 1024 ridiculously large 4vs4

Rectangular
512 * 256 = Rails and Metal

EIR maps are generally always smaller than vCOH maps.
Rectangular maps are better than squares.

RTC = 544 x 224
Bergen = 448 x 224
Nuenen = 480 x 224

Tanteville = 480 x 384
Abbeville = 608 x 384

4vs4 maps generally don't need to be any bigger than 3vs3s maps, certainly not longer, can be a bit wider.
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Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #6 on: March 24, 2010, 08:39:41 am »

The "Ville" Name is hurting my brain, too many
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #7 on: March 24, 2010, 08:41:26 am »

Less Destroyed tanks and tank turrets

Just a option, watch out with the houses, houses with no windows on the side are pain. (Specialy the houses with no windows and you cant see it due the camera angel.

Looks good, I like the big REALISTIC road

there used so u can flank shit.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Two Offline
EIR Veteran
Posts: 2079


« Reply #8 on: March 24, 2010, 09:18:13 am »

The "Ville" Name is hurting my brain, too many

I plan on renaming it Twopolis or something like that as its the Capital of Twotopia.

Less Destroyed tanks and tank turrets

Just a option, watch out with the houses, houses with no windows on the side are pain. (Specialy the houses with no windows and you cant see it due the camera angel.

Looks good, I like the big REALISTIC road

I plan on going around all the houses to make sure theres atleast 1 spot to shoot from on each side. And ive now removed some wrecks and that panther turret wreck. I hope the road will be a main fighting point tbh, will be full of cover when im finished with it yet not retarded to micro a tank on.


If the map is too small then ill make it a 2v2 Tongue But will test it first, will also test to see if its laggy at points where i will remove some of the stuff.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #9 on: March 24, 2010, 09:57:49 am »

Twotopia.... LOL
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #10 on: March 24, 2010, 09:59:23 am »

Shit name, make it Rue des la EIRR-Savant Smokaz
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #11 on: March 24, 2010, 10:04:08 am »

Is Twoville sited along Autobahn?
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"Well opinions are like assholes, everybody has one."
sgMisten Offline
Donator
*
Posts: 778


« Reply #12 on: March 24, 2010, 10:20:21 am »

Twotopia: The Place where 88s go to retire
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #13 on: March 24, 2010, 10:22:43 am »

 lol true Grin
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Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #14 on: March 24, 2010, 10:24:16 am »

Twotopia: The only map that comes with a panic button for ragequits.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #15 on: March 24, 2010, 11:43:50 am »

Lol!!

I like it feels like some epic shit can go down here!
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In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
BigDick
Guest
« Reply #16 on: March 24, 2010, 01:14:19 pm »

i hope a map with such crappy name will never make it to the module file tbh Cheesy

  • rename pl0x
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #17 on: March 24, 2010, 02:22:51 pm »

Keep Town






ROFL, LIKE THE ACTUAL PLACE CAPE TOWN SEE WHAT I DID THERE LOL
« Last Edit: March 24, 2010, 02:26:35 pm by deadbolt » Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #18 on: March 24, 2010, 02:59:45 pm »

Updated it, but now im bored of mapping and prob wont finish for a couple week if ever Wink
Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #19 on: March 25, 2010, 08:39:27 am »

Whenever i try to make territories i cant see anything, i hit toggle territory button along with having done that calculate voronoi and all that shows up is that black and white line over the playable are bit, no colours so i cant see what a sector looks like.

I do have multiple mp/muni/fuel points over the map aswell as the hqs.


This is what it looks like with territories overlay toggled on:




I could prob have a playable version out tonight if i knew how to fix this.
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