*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 18, 2024, 08:42:15 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: A Wee Bit o' Praise  (Read 4255 times)
0 Members and 8 Guests are viewing this topic.
Azoreo Offline
EIR Regular
Posts: 22


« on: March 24, 2010, 06:01:36 pm »

It's really easy to dish out negative criticism of any game or project, and it's not as often that you hear public, positive comments.

EIR:R's an awesome mod - I love Company of Heroes, but sometimes it just doesn't have a certain feel I wish it did...almost like my units were toy soldiers.  And sometimes the game-play degenerates into flavor-of-the-week-spamming in CoH, unfortunately.

I *really* like that in EIR each unit is special, valuable.  If you can get that tank back to safety and repair it, it'll be out fighting again and it WILL make a difference.  If you throw it away, you can't just build another one - part of your battalion is gone for good.  It adds a whole new level of depth and strategy that vCoH could never, ever have.

I like that in 3v3's, or any multi game - someone can be rolling around with a tank battalion, while another player is providing support, and that (most) people are smart enough to coordinate this stuff intuitively.  In CoH if you just play one side (inf/armor) of your army, you usually get steamrolled.  You never know what you're going to get here...for example, I pulled out six nebels and five flammens one day - for fun.  But hey - it WORKED (lucky for Demon).

I also like how units get concentrated, or don't sometimes.  What I mean is...on a 3v3, you and your team-mates may have a long thin line protecting your territory, and you have to hold that line or your flank really gets turned - and you have a serious problem.  In CoH, that kinda works, but it's not the same - it's easier to recover and recoup your losses.  And - sometimes here, plays build a strong-point with tanks, AT, AI, and arty - and it's a tough-as-crap nut to crack.

A solid game in EIR:R is *tiring*.  It's a mental exercise, and it's not easy, but it's very fun.  Thanks for your work!
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #1 on: March 24, 2010, 06:05:33 pm »

 Looks like unlike some of the newer players, you have gotten lucky enough to get a bite of what makes EIRR so damn sweet. Lucky bastard, my first EIR* experience was attacking as allies agains schultz and draken on rtc.

 EIRR is tiring to play, but at least you get a lot of rest.. between the games.. LOL
« Last Edit: March 24, 2010, 06:07:07 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #2 on: March 24, 2010, 06:07:53 pm »

hah hah you were lucky u had me against a very nooby enemy team mate, nev couldnt even work with him
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #3 on: March 24, 2010, 06:09:07 pm »

Just hold that head high and keep a positive attitude and you'll be stomping with Osprey faster than you can said Zorro we are out of toilet paper
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #4 on: March 24, 2010, 07:02:08 pm »

It's really easy to dish out negative criticism of any game or project, and it's not as often that you hear public, positive comments.

EIR:R's an awesome mod - I love Company of Heroes, but sometimes it just doesn't have a certain feel I wish it did...almost like my units were toy soldiers.  And sometimes the game-play degenerates into flavor-of-the-week-spamming in CoH, unfortunately.

I *really* like that in EIR each unit is special, valuable.  If you can get that tank back to safety and repair it, it'll be out fighting again and it WILL make a difference.  If you throw it away, you can't just build another one - part of your battalion is gone for good.  It adds a whole new level of depth and strategy that vCoH could never, ever have.

I like that in 3v3's, or any multi game - someone can be rolling around with a tank battalion, while another player is providing support, and that (most) people are smart enough to coordinate this stuff intuitively.  In CoH if you just play one side (inf/armor) of your army, you usually get steamrolled.  You never know what you're going to get here...for example, I pulled out six nebels and five flammens one day - for fun.  But hey - it WORKED (lucky for Demon).

I also like how units get concentrated, or don't sometimes.  What I mean is...on a 3v3, you and your team-mates may have a long thin line protecting your territory, and you have to hold that line or your flank really gets turned - and you have a serious problem.  In CoH, that kinda works, but it's not the same - it's easier to recover and recoup your losses.  And - sometimes here, plays build a strong-point with tanks, AT, AI, and arty - and it's a tough-as-crap nut to crack.

A solid game in EIR:R is *tiring*.  It's a mental exercise, and it's not easy, but it's very fun.  Thanks for your work!

no u
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #5 on: March 24, 2010, 07:09:13 pm »

Thanks  Smiley
It's these kinds of posts that keep us motivated to continue!
Logged
slyguy7447 Offline
Donator
*
Posts: 76


« Reply #6 on: March 24, 2010, 07:19:20 pm »

It's really easy to dish out negative criticism of any game or project, and it's not as often that you hear public, positive comments.

EIR:R's an awesome mod - I love Company of Heroes, but sometimes it just doesn't have a certain feel I wish it did...almost like my units were toy soldiers.  And sometimes the game-play degenerates into flavor-of-the-week-spamming in CoH, unfortunately.

I *really* like that in EIR each unit is special, valuable.  If you can get that tank back to safety and repair it, it'll be out fighting again and it WILL make a difference.  If you throw it away, you can't just build another one - part of your battalion is gone for good.  It adds a whole new level of depth and strategy that vCoH could never, ever have.

I like that in 3v3's, or any multi game - someone can be rolling around with a tank battalion, while another player is providing support, and that (most) people are smart enough to coordinate this stuff intuitively.  In CoH if you just play one side (inf/armor) of your army, you usually get steamrolled.  You never know what you're going to get here...for example, I pulled out six nebels and five flammens one day - for fun.  But hey - it WORKED (lucky for Demon).

I also like how units get concentrated, or don't sometimes.  What I mean is...on a 3v3, you and your team-mates may have a long thin line protecting your territory, and you have to hold that line or your flank really gets turned - and you have a serious problem.  In CoH, that kinda works, but it's not the same - it's easier to recover and recoup your losses.  And - sometimes here, plays build a strong-point with tanks, AT, AI, and arty - and it's a tough-as-crap nut to crack.

A solid game in EIR:R is *tiring*.  It's a mental exercise, and it's not easy, but it's very fun.  Thanks for your work!

Have to echo this sentiment big time.  My initial impression of the mod was... clunky interface.  My first 2 games were a steep learning curve indeed, followed by a game with C0redian where my noobish platoon builds were pretty embarrassing despite us scraping a win.  The couple of games i've played since then have been some of the best games of CoH i've played, bar none.  The sort of games when it's over you sit back, take a deep breath and go, "whoa, that was awesome Cheesy"
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #7 on: March 24, 2010, 08:32:19 pm »

Have to echo this sentiment big time.  My initial impression of the mod was... clunky interface.  My first 2 games were a steep learning curve indeed, followed by a game with C0redian where my noobish platoon builds were pretty embarrassing despite us scraping a win.  The couple of games i've played since then have been some of the best games of CoH i've played, bar none.  The sort of games when it's over you sit back, take a deep breath and go, "whoa, that was awesome  Cheesy"
Thats what she said to me  Cheesy
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #8 on: March 24, 2010, 08:36:27 pm »

Cheers guys,
All us Devs really need the input for bugs and balance - but its these kinds of posts that we *really* need if you know what Im saying?

As Unkn0wn said, it keeps us going.

I look at what we have and think 'What a fucking mess' but then its not close to what I vision as our finished product.
Keep on hanging in there, we still have a lot to do, and a lot of great things coming.  (Slowly albeit.)
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #9 on: March 24, 2010, 08:48:40 pm »

well ill put my input.

noo matter crappy decisions by devs or poor responses by the community. We will play and deal with everything because its a frikken awesome mod.
Logged
Computer991 Offline
Donator
*
Posts: 1219



« Reply #10 on: March 24, 2010, 09:41:07 pm »


Cheers guys,
its these kinds of posts that we *really* need if you know what Im saying?
Logged

CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #11 on: March 24, 2010, 10:39:20 pm »

well ill put my input.

noo matter crappy decisions by devs or poor responses by the community. We will play and deal with everything because its a frikken awesome mod.
'


seconded
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
MonthlyMayhem Offline
EIR Veteran
Posts: 164


« Reply #12 on: March 24, 2010, 10:50:31 pm »

+1
EIR:R is probably one of the best mods I've played.  Cheesy
Logged


aka Maysauze/MrGamenWatch
nugnugx Offline
Donator
*
Posts: 4051



« Reply #13 on: March 25, 2010, 03:54:27 am »

EIR is the only mod and game that i play constantly after 3 years ,

hell , back in the day i bought original COH only to play EIR , i didn't bother with vcoh  and SP you know , the online yaaaarrrr shop
Logged

Heartmann Offline
Officer of Kindness
*
Posts: 1776



« Reply #14 on: March 25, 2010, 04:48:17 am »

plus 1!! Cheesy

This mod should have a warning lable saying:
WARNING! ADDICTIVE SUBSTANCE!

Side effects may include: Rage quitting, Vet hunting, Flaming and Apathy.

  Grin
Logged

In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.099 seconds with 36 queries.