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AB Ideas
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Topic: AB Ideas (Read 4357 times)
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rifle87654
EIR Veteran
Posts: 1107
AB Ideas
«
on:
April 09, 2010, 04:53:38 am »
AB assualt for allied AB
5 man all eqipped with thompsons.
Can grenade and fire up
Another bad idea created by me
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
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hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
lionel23
Donator
Posts: 1854
Re: AB Ideas
«
Reply #1 on:
April 09, 2010, 06:11:28 am »
Leave assaulting to rangers, they're the real ground pounders. Airborne are long range troops!!
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Dragon2008
EIR Veteran
Posts: 355
Re: AB Ideas
«
Reply #2 on:
April 09, 2010, 07:25:28 am »
Quote from: rifle87654 on April 09, 2010, 04:53:38 am
AB assualt for allied AB
5 man all eqipped with thompsons.
Can grenade and fire up
Another bad idea created by me
This isnt OMG. Too many new units jus ruin the entire mod. A doctrine is supposed to have it's stong areas and weak. That is so it can be countered by something. If this would be introduced I promise u that you would see AB RR squads supported by AB Assualt squads would rape everything.
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Khorney
EIR Veteran
Posts: 221
Re: AB Ideas
«
Reply #3 on:
April 09, 2010, 07:58:30 am »
anything more than 4 thompsons and its going to be ridiculous anyway, they are the best assault weapon in the game (unless that's been changed over here)
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fallensoldier7
EIR Veteran
Posts: 667
Re: AB Ideas
«
Reply #4 on:
April 09, 2010, 11:15:36 am »
AB already get BARs, assuming the devs don't take AB riflemen out of the game.
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Unkn0wn
No longer retired
Posts: 18379
Re: AB Ideas
«
Reply #5 on:
April 09, 2010, 12:04:25 pm »
That is unlikely.
Logged
JimmahJammah
EIR Regular
Posts: 6
Re: AB Ideas
«
Reply #6 on:
April 09, 2010, 12:33:46 pm »
I actually have a question about AB riflemen/MG squads.
Why is it that AB BAR riflemen do not receive the suppression fire ability, but are clearly paying the same price as riflemen? The logic behind the sticky bump in price is understandable given their ability to fire-up and sticky. To me without the supression the BAR loses some of its value.
also the airborne MG crew doesn't seem to receive the ability to upgrade to AP rounds (probably wouldn't use them). possibly a bug though.
in other ideas possibly a doctrine choice to decrease the time it takes for AB to get into battle, or the horrible drift they seem to suffer upon landing? AB currently seem to take 30s regardless of how much pop on the field, and sometimes end up on the other side of a hedge or a river and need to take the long route around.
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EliteGren
EIR Veteran
Posts: 6106
Re: AB Ideas
«
Reply #7 on:
April 09, 2010, 01:38:33 pm »
They pay the same because they are on a better platform. The Bar itself is a very good weapon but suffers from its shitty standard platform, in the case of AB Riflemen it doesn't.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee
Donator
Posts: 9741
Re: AB Ideas
«
Reply #8 on:
April 09, 2010, 01:41:27 pm »
Because Airborne Rifles have better armor than regular rifles and more health, thus they can sit and fire longer and do more damage, plus their normal guns, the other 4, do more damage than normal rifle guns.
and yea, they usually have doc abilities for drift and time to deploy.
I'd love to see recon ab though. it'd be a 2 man team that if they're on the ground, within their range of sight they provide a lower scatter radius and have maybe 40-45 sight range. Only other ability would be the ability to fire up.
I guess you can call them an AB Recon Sargent
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
CrazyWR
EIR Veteran
Posts: 3616
Re: AB Ideas
«
Reply #9 on:
April 09, 2010, 02:14:47 pm »
Quote from: rifle87654 on April 09, 2010, 04:53:38 am
AB assualt for allied AB
5 man all eqipped with thompsons.
Can grenade and fire up
Another bad idea created by me
jesus christ no. They have assault AB in OMG, with only 3 thompsons, and its by far the best infantry unit in the game...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Unkn0wn
No longer retired
Posts: 18379
Re: AB Ideas
«
Reply #10 on:
April 09, 2010, 03:06:09 pm »
Quote
also the airborne MG crew doesn't seem to receive the ability to upgrade to AP rounds (probably wouldn't use them). possibly a bug though.
That is a bug AFAIK and will be probably be looked at once the airbourne doctrine comes in.
Quote
in other ideas possibly a doctrine choice to decrease the time it takes for AB to get into battle, or the horrible drift they seem to suffer upon landing? AB currently seem to take 30s regardless of how much pop on the field, and sometimes end up on the other side of a hedge or a river and need to take the long route around.
Just like in the old airbourne doctrine, it's very likely that there will be drift and/or call-in time reducing abilities yes.
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Akranadas
Honoured Member
Posts: 6906
Re: AB Ideas
«
Reply #11 on:
April 09, 2010, 04:13:13 pm »
Usually, when we're adding a new unit through a doctrine, to a faction; it's to either fill a gab that the faction is missing, for example:
Scorched Earth -> Hummel -> Flamegrens -> Pios
Adding units that replace other unlocks is generally a no go, as we don't want any one doctrine to be the 'best'
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