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Can we get an audio alert when a game is full in launcher?
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Topic: Can we get an audio alert when a game is full in launcher? (Read 5479 times)
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VERTIGGO
EIR Veteran
Posts: 392
Can we get an audio alert when a game is full in launcher?
«
on:
April 09, 2010, 10:37:53 pm »
I don't know if it's been mentioned before, but it seems it wouldn't be too hard to add an audio alert to the launcher so we know when the game is full.
I know some people have the patience to stare blankly at the launcher for hours until somebody shows up, but I'm not going to sit at the pc without getting something else done, and this means I can't always have the launcher on top...
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jackmccrack
EIR Veteran
Posts: 2484
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #1 on:
April 09, 2010, 10:49:04 pm »
I usually tell people to PM me on vent when it's full. I know it's a low budget solution, but it works for me.
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VERTIGGO
EIR Veteran
Posts: 392
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #2 on:
April 09, 2010, 11:45:47 pm »
Oh I agree, I've done that, but vent isn't a requirement, and unfortunately many players don't even bother to use it.
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NightRain
EIR Veteran
Posts: 3908
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #3 on:
April 10, 2010, 01:07:10 am »
Maybe a similar sound when you join a server via steam. "SQUEAK"
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Jinker
EIR Veteran
Posts: 227
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #4 on:
April 10, 2010, 12:37:14 pm »
Checking to see if your game is full is what I consider the tutorial for macro. If you can't do this often enough to catch when it happens, then you probably don't bother to check your mini map while you are playing in game. This leads to people says stupid things when asked for AT support, such as "where?" when there is only 1 triangle on the mini map.
That being said, stop being so lazy.
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fallensoldier7
EIR Veteran
Posts: 667
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #5 on:
April 10, 2010, 12:52:19 pm »
Quote from: Jinker on April 10, 2010, 12:37:14 pm
Checking to see if your game is full is what I consider the tutorial for macro. If you can't do this often enough to catch when it happens, then you probably don't bother to check your mini map while you are playing in game. This leads to people says stupid things when asked for AT support, such as "where?" when there is only 1 triangle on the mini map.
That being said, stop being so lazy.
LOL.
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acker
EIR Veteran
Posts: 2053
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #6 on:
April 10, 2010, 01:54:37 pm »
I've wanted an audio alert for quite a while. There are people out there who don't seem to know what vent is for some reason.
Make it long, annoying, and surprising. Like Rick Astley.
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sgMisten
Donator
Posts: 778
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #7 on:
April 10, 2010, 08:29:09 pm »
Another practical solution is to make the EIRRClient launcher flash orange or yellow on the taskbar the way MSN does it when there's a new message.
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Trishut
Donator
Posts: 107
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #8 on:
April 10, 2010, 09:06:45 pm »
Quote from: sgMisten on April 10, 2010, 08:29:09 pm
Another practical solution is to make the EIRRClient launcher flash orange or yellow on the taskbar the way MSN does it when there's a new message.
That doesn't help when you are using a fullscreen program, better with sound.
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winisez
EIR Veteran
Posts: 400
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #9 on:
April 10, 2010, 09:53:36 pm »
I would imagine it would also be easier to code a sound whenever a game filled up too.
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bbsmith
The Brain and Muscle
Posts: 2778
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #10 on:
April 10, 2010, 09:55:00 pm »
If you like we could pick the most annoying sound in the world. It probably would involve Smokaz, a box of chocolates, and some handcuffs.
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prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
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Quote from: aloha622 on March 28, 2010, 07:30:53 pm
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Akranadas
Honoured Member
Posts: 6906
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #11 on:
April 10, 2010, 10:51:18 pm »
How about this?
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Scream1195
EIR Regular
Posts: 7
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #12 on:
April 10, 2010, 10:56:30 pm »
http://www.youtube.com/watch?v=0cVlTeIATBs
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #13 on:
April 10, 2010, 11:02:15 pm »
Quote from: VERTIGGO on April 09, 2010, 10:37:53 pm
I don't know if it's been mentioned before, but it seems it wouldn't be too hard to add an audio alert to the launcher so we know when the game is full.
I know some people have the patience to stare blankly at the launcher for hours until somebody shows up, but I'm not going to sit at the pc without getting something else done, and this means I can't always have the launcher on top...
I'll see what I can do, at the very least I can make it play some windows alert thingymajig.
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Jinker
EIR Veteran
Posts: 227
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #14 on:
April 10, 2010, 11:10:55 pm »
Wow, we have just accomplished frying the smaller fish.
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Armfelt
EIR Veteran
Posts: 453
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #15 on:
April 11, 2010, 06:40:30 am »
Quote from: VERTIGGO on April 09, 2010, 10:37:53 pm
I don't know if it's been mentioned before, but it seems it wouldn't be too hard to add an audio alert to the launcher so we know when the game is full.
I know some people have the patience to stare blankly at the launcher for hours until somebody shows up, but I'm not going to sit at the pc without getting something else done, and this means I can't always have the launcher on top...
Hehe, It was mentioned just about 3 days ago (
http://forums.europeinruins.com/index.php?topic=14468.msg248040#msg248040
).
But ye it would be good with a sound.
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"Well opinions are like assholes, everybody has one."
nugnugx
Donator
Posts: 4051
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #16 on:
April 11, 2010, 07:04:32 am »
with an option to turn it on and off,
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Unkn0wn
No longer retired
Posts: 18379
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #17 on:
April 11, 2010, 08:29:45 am »
Quote from: nugnugx on April 11, 2010, 07:04:32 am
with an option to turn it on and off,
Yea, hate those windows sounds :p
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VERTIGGO
EIR Veteran
Posts: 392
Re: Can we get an audio alert when a game is full in launcher?
«
Reply #18 on:
April 11, 2010, 08:13:55 pm »
Quote from: Jinker on April 10, 2010, 12:37:14 pm
Checking to see if your game is full is what I consider the tutorial for macro. If you can't do this often enough to catch when it happens, then you probably don't bother to check your mini map while you are playing in game. This leads to people says stupid things when asked for AT support, such as "where?" when there is only 1 triangle on the mini map.
That being said, stop being so lazy.
Thanks, I really need your encouragement to stop being
so lazy studying
and play musical windows with EIRR
Honestly, it's not always an issue, but there are some dead times when you'll see maybe a few fill up per hour, and monitoring that window is just not practical.
Quote from: EIRRMod on April 10, 2010, 11:02:15 pm
I'll see what I can do, at the very least I can make it play some windows alert thingymajig.
I think that's the most brilliant method, since windows alerts are easily customizable. I know I use a non-irritating sound scheme.
«
Last Edit: April 11, 2010, 08:18:03 pm by VERTIGGO
»
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