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Author Topic: [Final]4p_Crossroads  (Read 17036 times)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« on: August 09, 2007, 07:18:17 am »


Crossroads (4) by Kolath

Description: This is my first ever CoH map!  It is a rectangular 2v2 map designed for EiR using a sector layout similar to Unk0wn's "Road to Carentan" map.  Enjoy!

Download: *New* OF compatible .sga version: http://files.filefront.com/4p+crossroadsfinalzip/;9254001;/fileinfo.html

Version History:
1.3 (14 Dec 2007):
-Added night weather option
-Added map selection minimap
-Made the Chataeu more symmetrical (are you happy now, APEX?)
-OF compatible

1.2a (23 Sept 2007):
-Cosmetic improvements
-Extended hedgerows
-Added crater cover

1.2 (23 Sept 2007):
-Damaged buildings
-Added hedgerows

1.1 (6 Sep 2007):
-Added loading screen (now it conforms to official specs!)
-bugfix - fence by player 1 spawn no longer assigned to the enemy
-Sector layout tweaks

Screenshots:

*New* Top-Down view








« Last Edit: December 14, 2007, 06:51:34 am by Kolath » Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
salan
Guest
« Reply #1 on: August 09, 2007, 09:42:01 am »

it looks really nice , how big is the map comparably to others (vcoh Just for reference details)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #2 on: August 09, 2007, 10:04:53 am »

Same size as St. Hilliare, 512m x 256m playable area, 256m of OOB on every side.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #3 on: August 09, 2007, 06:44:25 pm »

512 is a lot lengthwise.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #4 on: August 09, 2007, 06:51:17 pm »

That looks pretty awesome.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #5 on: August 09, 2007, 07:05:11 pm »

Looks really nice, excellent job on the detailing.
Logged


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Apex Offline
Honoured Member
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Posts: 2971


« Reply #6 on: August 09, 2007, 07:09:29 pm »

The Wall around the Chateau doesnt look good, its too asymetric. The Times they build Chateaus every little Bush had to be symetric, and the walls always were. Make it rectangular.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #7 on: September 06, 2007, 07:08:53 pm »

New version!  See first post
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #8 on: September 18, 2007, 03:06:07 am »

This map is pretty good, well done!
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #9 on: September 18, 2007, 07:31:52 pm »

Thanks!  You should try out my new map  Cheesy
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #10 on: September 19, 2007, 03:01:40 am »

Already did Smiley.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #11 on: September 23, 2007, 09:32:20 am »

whats in the new version?
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Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #12 on: September 23, 2007, 11:41:21 am »

whats in the new version?


What's new you ask?  I damaged most of the town buildings, so hopefully they will be harder to hold.  I added hedgerows around part of the crossroads to prevent the central houses from controlling too much of the map.  I added more crater cover in open areas.  Overall, I hope that the changes make the center less of a fortress and encourage flanking maneuvers.

Screenshots:


New hedgerows


Cosmetic changes
« Last Edit: December 14, 2007, 06:47:20 am by Kolath » Logged
Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #13 on: September 23, 2007, 11:48:10 am »

Looking good.
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Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #14 on: December 14, 2007, 06:48:42 am »

*New* OF compatible .sga version 1.3: http://files.filefront.com/4p+crossroadsfinalzip/;9254001;/fileinfo.html

Thank you, Unk0wn, for helping me sort out the weather.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #15 on: December 14, 2007, 08:58:57 am »

Well done.

All we need now is Wraith, Mardegun a AMPM to finish their map and we can release the mappack.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #16 on: December 31, 2007, 03:41:46 pm »

The curch is buged.

Your units wil retreat to it if you have any unit in it and you coud upgrade it to a hq.
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Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #17 on: January 02, 2008, 06:14:33 am »

Now that's odd.  Wasn't that bug in Road to Carentan?  I thought we fixed that?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: January 02, 2008, 06:34:54 am »

Its back on all maps with that church. Fun to Stuka ir Nebel it though.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #19 on: January 02, 2008, 07:40:26 am »

when do you Unkn0wn get home, and be abel to haave a look on my map?
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^<-- Duck ™ and ©


 We need more axis players!:
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