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SNF teams
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Topic: SNF teams (Read 6481 times)
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
SNF teams
«
on:
April 23, 2010, 10:25:25 am »
Ok, so this is what I got for SNF teams
Team EIR
Smokaz/Elitegren/Killer344
Backup player:
Windcriesmary
vs.
Team vCoH
Keeps/Two/Snoop
Backup player:
Cannonballz
Im trying to get our date set for May 9th, but I havent gotten ahold of Ami on this yet, so date is subject to change.
For the games, Ive had a few ppl come to me wanting the first game to be with lvl1 companies, then the turn around game to be lvl 9 with doctrines.
As for when the games are played, we can do this before the broadcast date, everyone just have to agree to be on at the same time. Shouldnt be too much of a problem.
If anyone feels strongly opposed to anything, voice it here.
«
Last Edit: April 23, 2010, 10:28:16 am by Groundfire
»
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: SNF teams
«
Reply #1 on:
April 23, 2010, 10:36:14 am »
I see this as an opportunity to show the mod and try to draw as many viewers to it so we can in the end get more players to play EIR. Therefor I would go with Cann0nball, if HC was here I would go for HC aswell, or any other expert known on gr, thats what the vCoH team should represent imo, for the sole purpose of drawing as much crowd as possible and to promote the mod.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz
Honoured Member
Posts: 11418
Re: SNF teams
«
Reply #2 on:
April 23, 2010, 10:39:36 am »
Down with team vcoh! Team EIRR rules all!
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SlippedHerTheBigOne: big penis puma
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Lai
Propaganda Minister
Posts: 3060
Re: SNF teams
«
Reply #3 on:
April 23, 2010, 10:41:31 am »
I haven't even seen Twoy lately
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Killer344
The Inquisitor
Posts: 6904
Re: SNF teams
«
Reply #4 on:
April 23, 2010, 10:46:42 am »
You should know why....he'll be back in 2 days.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: SNF teams
«
Reply #5 on:
April 23, 2010, 10:46:48 am »
Quote from: skaffa on April 23, 2010, 10:36:14 am
I see this as an opportunity to show the mod and try to draw as many viewers to it so we can in the end get more players to play EIR. Therefor I would go with Cann0nball, if HC was here I would go for HC aswell, or any other expert known on gr, thats what the vCoH team should represent imo, for the sole purpose of drawing as much crowd as possible and to promote the mod.
When choosing the teams, I went back to HC's comment on how "just throwing top players together doesnt make a good team, there has to be chemistry."
From the options I had to choose from, this seemed like the best combination of chemistry, drama and playing skill.
Also SNF is going to get a high number of watchers regardless with keeps and two playing, who I would consider pretty "infamous" in the vCoH community.
The size of the audience we get probably is going to be dependent on how well the vCoH community accepts the OMG SNF. If the OMG SNF blows, were going to probably get a smaller turn out anyways. Why would they watch us if the OMG games blew chunks? Might as well have the teams set up to show a good game consistantly.
Also, I took alook at our last tourney leaderboard and there's just the fact that people from California dont get online at the same time from people in Europe. It's too big of a time difference and too large of a commitment for me to expect someone to keep unless they were really adamant on keeping that commitment.
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Lai
Propaganda Minister
Posts: 3060
Re: SNF teams
«
Reply #6 on:
April 23, 2010, 11:06:07 am »
AHHH, using the "Drama" argument is bad sports!
PS Now you promised me some drama...
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: SNF teams
«
Reply #7 on:
April 23, 2010, 11:09:23 am »
Groundfire always delivers...
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CrazyWR
EIR Veteran
Posts: 3616
Re: SNF teams
«
Reply #8 on:
April 23, 2010, 01:13:04 pm »
you know Killer and Snoop aren't Euros right?
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
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SnoOp
EIR Veteran
Posts: 218
Re: SNF teams
«
Reply #9 on:
April 23, 2010, 01:31:06 pm »
Yeh so, were all usually on at the same time tbh
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: SNF teams
«
Reply #10 on:
April 23, 2010, 01:33:02 pm »
But time zone isnt an issue for them.
I deff. know Buenos Aries is GMT -3 so, it's like 4:30 there.
I could've swore Snoop is somewhere in the midwest, but even so, it's not california.
10am in cali is like 10-midnight in Europe, so West coast is out of the question unless they are gonna make sure they're up at that time.
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SnoOp
EIR Veteran
Posts: 218
Re: SNF teams
«
Reply #11 on:
April 23, 2010, 01:35:49 pm »
New York brotha
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: SNF teams
«
Reply #12 on:
April 23, 2010, 01:38:28 pm »
fo sho'
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HeartBreakOne88
EIR Veteran
Posts: 83
Re: SNF teams
«
Reply #13 on:
April 23, 2010, 04:04:31 pm »
Quote
For the games, Ive had a few ppl come to me wanting the first game to be with lvl1 companies, then the turn around game to be lvl 9 with doctrines.
it would be good if you used your proper accounts, show what eirr is all about. Show what the everything have to offer so i wouldnt bother with the lvl 1 accounts
«
Last Edit: April 23, 2010, 05:06:41 pm by HeartBreakOne88
»
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"Hmm its a shame CoH is best when served fresh with vanilla flavour rather than genetically modified vegetables..."
Baine
Steven Spielberg
Posts: 3713
Re: SNF teams
«
Reply #14 on:
April 23, 2010, 04:40:32 pm »
I wouldn't go with level 9 accounts though. Why not rank 5 accounts? Or 6ers. Take the midway.
Logged
Lai
Propaganda Minister
Posts: 3060
Re: SNF teams
«
Reply #15 on:
April 23, 2010, 04:52:44 pm »
Should have an editor's cut version. The full drama might not be proper for advertising
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: SNF teams
«
Reply #16 on:
April 23, 2010, 05:00:19 pm »
I dont think we should have anything to be scared about when everyone has a T4 to play with tbh.
People watching need to know that this is part of the game, and i dont think its something to hide.
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HeartBreakOne88
EIR Veteran
Posts: 83
Re: SNF teams
«
Reply #17 on:
April 23, 2010, 05:08:12 pm »
Quote
dont think we should have anything to be scared about when everyone has a T4 to play with tbh.
mix the levels up a bit, 2 rank 9s and mix the other 4 players with 5+ accounts, would show that regardless of level any1 can compete
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: SNF teams
«
Reply #18 on:
April 23, 2010, 05:41:26 pm »
Should at least have a practice match because I'm kind of concerned it could be a totally one sided game.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: SNF teams
«
Reply #19 on:
April 24, 2010, 12:35:21 am »
Quote from: Unkn0wn on April 23, 2010, 05:41:26 pm
Should at least have a practice match because I'm kind of concerned it could be a totally one sided game.
Outright replace Two with Cannonball and Killer with Wind - then it should be balanced.
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