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New Map/Gamemode Idea.
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Topic: New Map/Gamemode Idea. (Read 9214 times)
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Akranadas
Honoured Member
Posts: 6906
New Map/Gamemode Idea.
«
on:
May 01, 2010, 09:01:32 pm »
While this idea isn't new, it does stem from another game that uses a similar system.
I'm talking about importing the gameplay mode RUSH from Battlefield Bad Company 2 into EIR. I think this could be done quite well actually and would add a whole new dimension to gameplay beyond the default gameplay type.
Rush involves one team defending a series of objects (in EIRs version, maybe some important structures) while the attacking team needs to destroy them. However, they need to be destroyed in a certain way, so A,B to C,D to, E,F
Most of the code could be stripped from the single player game and imported into EIR maps, the only problem is; getting it to work.
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Tymathee
Donator
Posts: 9741
Re: New Map/Gamemode Idea.
«
Reply #1 on:
May 01, 2010, 09:07:48 pm »
well, one way you can do it is have victory points, and after one victory point is captured, the next one is available to capture.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BeRzErKeR
EIR Veteran
Posts: 266
Re: New Map/Gamemode Idea.
«
Reply #2 on:
May 01, 2010, 09:28:36 pm »
The defenders could just simply build a doomfort around one of the victory points, making the game quite boring..
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Akranadas
Honoured Member
Posts: 6906
Re: New Map/Gamemode Idea.
«
Reply #3 on:
May 01, 2010, 09:33:58 pm »
Quote from: BeRzErKeR on May 01, 2010, 09:28:36 pm
The defenders could just simply build a doomfort around one of the victory points, making the game quite boring..
That argument could be said for the current game mode on certain maps. Did you hear about the AmPm doomforts on RTC?
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BeRzErKeR
EIR Veteran
Posts: 266
Re: New Map/Gamemode Idea.
«
Reply #4 on:
May 01, 2010, 09:39:57 pm »
Well what I'm trying to say is that if the game mode required the attackers to take/destroy victory points in order from A, then B, then C, then the defenders can just block off point B and prevent any further progression of the game. It would be worse then doomforts that are in regular game modes since this requires the attackers to take points in a certain order.
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Killer344
The Inquisitor
Posts: 6904
Re: New Map/Gamemode Idea.
«
Reply #5 on:
May 01, 2010, 09:45:22 pm »
You do realize that we could give specific buffs to the attackers, right? like no call in timers, etc.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
wildsolus
Donator
Posts: 807
Re: New Map/Gamemode Idea.
«
Reply #6 on:
May 01, 2010, 09:54:07 pm »
Less pop for defending players...
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lol
lol x2
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: New Map/Gamemode Idea.
«
Reply #7 on:
May 01, 2010, 11:32:37 pm »
Quote from: BeRzErKeR on May 01, 2010, 09:28:36 pm
The defenders could just simply build a doomfort around one of the victory points, making the game quite boring..
I think this is the reason fldash changed the way pop gain works in the first place - it was VP to begin with I believe.
I think a combination version would work best - however I believe there would be a better way to do it:
Victory points, that are dynamic - in otherwords, provide a bonus for a set amount of time, then move.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
NightRain
EIR Veteran
Posts: 3908
Re: New Map/Gamemode Idea.
«
Reply #8 on:
May 02, 2010, 12:15:44 am »
make one of the targets the Tiger Ace Commander Schultz who comes to shoot ppl if enough havoc is caused
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: New Map/Gamemode Idea.
«
Reply #9 on:
May 02, 2010, 02:02:59 am »
Nice i love this rush idea.
i got some questions how you would do it though.
Will the defenders have forward spawning or will they have to spawn from all way back from the map.
Will the attack be able to move more than 50% further than the A-D or will that occur a Arty offmap barrage. same goes for defenders?
Will the victory points be placed (assuming attacking is closer) 25% map - 50% map - 75% map?
Will attackers after capturing a victory point be able to forward spawn on that victory spawn?
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: New Map/Gamemode Idea.
«
Reply #10 on:
May 02, 2010, 02:12:55 am »
Dont know till we get some people onto it - atm, thats not me =p
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slyguy7447
Donator
Posts: 76
Re: New Map/Gamemode Idea.
«
Reply #11 on:
May 02, 2010, 02:20:32 am »
Going off the BC2 model, plus some IMO:
Will the defenders have forward spawning or will they have to spawn from all way back from the map.
In BC2 defenders spawn at the objective. In EiR i think they should spawn at the 2nd objective, i.e. at the start they will spawn at obj B, then once A gets taken they will spawn at C, once B gets taken they spawn at map edge. I'd assume it wouldn't be easy to code tho.
Will the attack be able to move more than 50% further than the A-D or will that occur a Arty offmap barrage. same goes for defenders?
Arty barrage for both IMO. The objectives need to be taken in the proper order. Having said that, it will need a fairly wide map to allow for flanking.
Will the victory points be placed (assuming attacking is closer) 25% map - 50% map - 75% map?
Sounds good.
Will attackers after capturing a victory point be able to forward spawn on that victory spawn?
Yes. Once again coding difficulties maybe?
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LeoPhone
Honoured Member
Posts: 0
Re: New Map/Gamemode Idea.
«
Reply #12 on:
May 02, 2010, 03:02:23 am »
buildings is better coz adding VPs will mean that every map needs to be modified and redownloaded.
just steal the code from OMGMod, they already have it ^^
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Baine
Steven Spielberg
Posts: 3713
Re: New Map/Gamemode Idea.
«
Reply #13 on:
May 02, 2010, 04:25:29 am »
And what if the building is destroyed? Doh!
Rather make it a small sector to be capped, that takes 2x as long as usual.
I pwn in BFBC2 btw.
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Smokaz
Honoured Member
Posts: 11418
Re: New Map/Gamemode Idea.
«
Reply #14 on:
May 02, 2010, 04:52:17 am »
Love this idea, 100% sure it will be possible to balance the role of attacker/defender.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
DerangedFerret
EIR Veteran
Posts: 283
Re: New Map/Gamemode Idea.
«
Reply #15 on:
May 02, 2010, 08:18:31 am »
Yeah. Steal our code, Leo. It works real well. Thats why we play it so much over there.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: New Map/Gamemode Idea.
«
Reply #16 on:
May 02, 2010, 08:25:31 am »
Quote from: DerangedFerret on May 02, 2010, 08:18:31 am
Yeah. Steal our code, Leo. It works real well. Thats why we play it so much over there.
Excuse me?
Is this an indirect dig at something?
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Tymathee
Donator
Posts: 9741
Re: New Map/Gamemode Idea.
«
Reply #17 on:
May 02, 2010, 08:26:15 am »
Quote from: DerangedFerret on May 02, 2010, 08:18:31 am
Yeah. Steal our code, Leo. It works real well. Thats why we play it so much over there.
\
love how you guys just troll the forums and pop up out of no where anytime OMG is mentioned yet never say anything else otherwise.
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: New Map/Gamemode Idea.
«
Reply #18 on:
May 02, 2010, 08:32:38 am »
Quote from: LeoPhone on May 02, 2010, 03:02:23 am
buildings is better coz adding VPs will mean that every map needs to be modified and redownloaded.
just steal the code from OMGMod, they already have it ^^
and u have a dig at me for stealing shit? :O
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
DerangedFerret
EIR Veteran
Posts: 283
Re: New Map/Gamemode Idea.
«
Reply #19 on:
May 02, 2010, 08:33:45 am »
Heh.
Miss you, Tym.
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