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Onboard mechanics
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Topic: Onboard mechanics (Read 1953 times)
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coolpablos
EIR Regular
Posts: 13
Onboard mechanics
«
on:
May 07, 2010, 06:00:05 am »
Turret rotation is disable while repairing.
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EliteGren
EIR Veteran
Posts: 6106
Re: Onboard mechanics
«
Reply #1 on:
May 07, 2010, 06:01:46 am »
And if it was enabled, what exactly would it change?
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
coolpablos
EIR Regular
Posts: 13
Re: Onboard mechanics
«
Reply #2 on:
May 07, 2010, 06:06:41 am »
Quote from: EliteGren on May 07, 2010, 06:01:46 am
And if it was enabled, what exactly would it change?
"Onboard Mechanics - All vehicles +1 repair use, Re-enables movement while repairing"
Vehicles are able to move while repairing but unable to rotate turret.
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EliteGren
EIR Veteran
Posts: 6106
Re: Onboard mechanics
«
Reply #3 on:
May 07, 2010, 06:07:41 am »
Turret is disabled when you repair. Why would it change with OBM?
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ImmanioEiR
Donator
Posts: 247
Re: Onboard mechanics
«
Reply #4 on:
May 07, 2010, 06:09:30 am »
As they say, why would it matter if the turret could rotate, when you can't fire in any case?
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nugnugx
Donator
Posts: 4051
Re: Onboard mechanics
«
Reply #5 on:
May 07, 2010, 06:09:33 am »
coopablos wants it to be able to fire
his logic is turrent can't rotate - can't fire
turret can rotate - can fire
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coolpablos
EIR Regular
Posts: 13
Re: Onboard mechanics
«
Reply #6 on:
May 07, 2010, 06:10:56 am »
I just supposed it will like field repair but take longer
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