*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 05:18:08 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 ... 3 4 [5]   Go Down
  Print  
Author Topic: Blob.  (Read 26164 times)
0 Members and 2 Guests are viewing this topic.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #80 on: May 27, 2010, 02:50:33 pm »

it really is 25%. check crosix yourself if you dont believe it.

but i do agree that immobilise on green health for such a high priced unit by such a cheap weapon is retarded.
maybe on red health for a tank with a turret... but

immobilization doesnt fit with eir anway. thats more something for blitzkrieg mod and men of war.


and about the teller thing. i said JAGT getting hit by teller. it has much more hp.
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #81 on: May 27, 2010, 02:52:08 pm »

sharp, no other tank in the ENTIRE GAME gets immobilized from 1 regular mine.  Its absurd.  It needs fixed...

Tellar mines says hi.  They not only destroy engines, but they often one shot tanks like M10s.


regular mines...focus.  Yes tellers are very powerful, they are also doctrinal and at least twice the cost of normal mines for half the number.  Thats not the point.  If Pershings got immobilized from 1 wehr mine, there would be a fix instantly.  Same if Tigers got immobilized from 1 ami mine.  Just because people think the Jagd is powerful is not a reason to completely fuck it over.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #82 on: May 27, 2010, 03:02:18 pm »

I think immobilized criticals should just be removed and replaced by destroyed engine, or atleast not be permament.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
SX23 Offline
EIR Veteran
Posts: 356


« Reply #83 on: May 27, 2010, 03:30:12 pm »

I think immobilized criticals should just be removed and replaced by destroyed engine, or atleast not be permament.

Does this mean a change would be made to the japg Wink?
Logged

With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #84 on: May 27, 2010, 03:50:49 pm »

If Pershings got immobilized from 1 wehr mine, there would be a fix instantly.  Same if Tigers got immobilized from 1 ami mine.

Like we already did? Or did you forgot what used to happen when Tigers got hit by mines...
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #85 on: May 27, 2010, 04:20:59 pm »

I forgot, but good point...
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #86 on: May 27, 2010, 04:30:34 pm »

I think immobilized criticals should just be removed and replaced by destroyed engine, or atleast not be permament.

No we need tank crews that can run from the tank, much cooler
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #87 on: May 27, 2010, 05:41:42 pm »

I think immobilized criticals should just be removed and replaced by destroyed engine, or atleast not be permament.

No we need tank crews that can run from the tank, much cooler

I would like this. You get no repairs. the Crew just bails from the tank and runs.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Pages: 1 ... 3 4 [5]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 36 queries.