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Author Topic: semi-atg fix  (Read 7944 times)
0 Members and 6 Guests are viewing this topic.
nugnugx Offline
Donator
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Posts: 4051



« on: May 22, 2010, 08:11:11 am »

Can a fix be made in eir for the semi-atg ?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #1 on: May 22, 2010, 08:14:34 am »

give it a reload time.?
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #2 on: May 22, 2010, 08:17:28 am »

i think the reason it has the bug is because they gave it a crew thats retreatable?
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Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #3 on: May 22, 2010, 08:19:39 am »

i think the reason it has the bug is because they gave it a crew thats retreatable?

Eh?

The bug exists in vCoH aswell. What do you mean?
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deadbolt Offline
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EIR Veteran
Posts: 4410



« Reply #4 on: May 22, 2010, 08:28:53 am »

dunno tbh.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #5 on: May 22, 2010, 08:44:02 am »

The only way to fix it is to give the crew the usual cooldown when the anti tank gun is deployed. Meaning that if you move your atg forward and have to stop it for a immidiate shot it won't take the shot because of the cooldown
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #6 on: May 22, 2010, 08:50:37 am »

the only true way of fixing it is by adding wind-up to the at gun, while removing reload.

And we all know how awesome wind-up is.
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Nimitz Offline
EIR Veteran
Posts: 149


« Reply #7 on: May 22, 2010, 09:08:57 am »

Why does it need to be fixed anyway? I haven't see anybody do it in a while now, and when they did it, it was usually followed by a "sorry was a mistake" and isn't done again once in the whole game... or am I not understanding something here?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #8 on: May 22, 2010, 09:10:26 am »

Ah, the accusations fly around whenever someone switches tank targets.

Some legit, most by accident.

It needs a fix so that people arent put on the pyre and burnt at the stake lol
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Smokaz Offline
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Posts: 11418



« Reply #9 on: May 22, 2010, 09:13:23 am »

However there's no excuse when there's a single tank  Cool
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BigDick
Guest
« Reply #10 on: May 22, 2010, 09:30:19 am »

make the hold fire button a lockdown button and that it can'T fire until lockdown and that it can't move when locked down

similar like the pak cloak change
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #11 on: May 22, 2010, 09:35:57 am »

make the hold fire button a lockdown button and that it can'T fire until lockdown and that it can't move when locked down

similar like the pak cloak change
Thats a quick fix, but would be HELL on the micro Wink
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #12 on: May 22, 2010, 10:25:28 am »

i have no idea what this means? semi-atg?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #13 on: May 22, 2010, 10:35:18 am »

semi-auto atg, aka firing like a semi automatic weapon
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Tymathee Offline
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« Reply #14 on: May 22, 2010, 10:37:12 am »

just make a set up time like the hmg and mortar and done.
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BigDick
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« Reply #15 on: May 22, 2010, 11:04:15 am »

make the hold fire button a lockdown button and that it can'T fire until lockdown and that it can't move when locked down

similar like the pak cloak change
Thats a quick fix, but would be HELL on the micro Wink

as much micro as you need for pak38 after it got changed
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #16 on: May 22, 2010, 12:50:00 pm »

just make a set up time like the hmg and mortar and done.

Uhhh.. I don't believe we could do that - it would likely look stupid.
Though gamesguy has proven to be one hell of a coder - may be he could do that.

I don't think we can change the actual halt command.. Pretty sure that's hardcoded in the game.


I honestly don't think a fix is as needed as it's portrayed to be - people know it's an offense and generally refrain from using it. Alternatively, we could make it a legitimate trick, just like firing weapons through tree groves.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #17 on: May 22, 2010, 12:55:13 pm »

Alternatively, we could make it a legitimate trick, just like firing weapons through tree groves.

DONT.
all that gimmicky stuff is so lame.

is firing trough tree groves an exploit actually?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #18 on: May 22, 2010, 12:59:01 pm »


Thats a quick fix, but would be HELL on the micro Wink

as much micro as you need for pak38 after it got changed

^ Has a point!
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #19 on: May 22, 2010, 02:36:26 pm »

make the hold fire button a lockdown button and that it can'T fire until lockdown and that it can't move when locked down

similar like the pak cloak change

How about I just change 57mm reload to the same as the pak? Wink Roll Eyes

Quote
Uhhh.. I don't believe we could do that - it would likely look stupid.
Though gamesguy has proven to be one hell of a coder - may be he could do that.

I don't think we can change the actual halt command.. Pretty sure that's hardcoded in the game.


I honestly don't think a fix is as needed as it's portrayed to be - people know it's an offense and generally refrain from using it. Alternatively, we could make it a legitimate trick, just like firing weapons through tree groves.

It's an easy fix, but it would be a definate nerf to the 57mm as you wouldn't be able to rotate or move as fast after firing.

Might have to up the 57mm's rotation speed or something to compensate.
« Last Edit: May 22, 2010, 02:56:45 pm by gamesguy2 » Logged
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