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Author Topic: [ALL] Your biggest balance issue  (Read 27978 times)
0 Members and 14 Guests are viewing this topic.
Masacree Offline
EIR Veteran
Posts: 904


« Reply #80 on: June 14, 2010, 08:35:34 pm »

Allies (mostly just airborne tbh) are easy mode.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #81 on: June 14, 2010, 08:43:45 pm »

I would say that Fjs need a boon, but concidering the docs isnt out yet, ill reserv that one.

other than that, maby that the hotch needs a firerate increase, i just odnt feel that it does its role as a 8 pop 290mp and 60 Fu unit

lol

hotch is awesome

fj's will get boons
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
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FailHammer Offline
EIR Veteran
Posts: 312



« Reply #82 on: June 14, 2010, 09:34:13 pm »

Hotch needs smoke. Good unit but need some chance of survivability, smoke would make it an actual effective unit while not v1ing the balance.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #83 on: June 14, 2010, 10:35:12 pm »

v1ing balance is a bad expression, considering v1 has huge scatter, will normally miss and no nothing.

But i get what you were going for  Grin
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FanaticOpposition Offline
EIR Regular
Posts: 49


« Reply #84 on: June 14, 2010, 11:04:09 pm »

Precision Strike is junk and a waste of PP. Can we find a way to make it useful, say, have it kill something when it hits?
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #85 on: June 15, 2010, 12:40:48 am »

Precision Strike is junk and a waste of PP. Can we find a way to make it useful, say, have it kill something when it hits?

click precision strike on AT gun -> dead crew -> charge in with tanks -> all enemy units dead
-> if u bought another precision strike repeat. what u also can do is use it on vet 3 howies or mortars to remove the vet bonus from the match.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #86 on: June 16, 2010, 04:39:56 pm »

Why does everyone whine about precision strike lol, its a wonderful tool to take a pesky ATG, mortar or HMG out so you can bumrush/relieve the pressure. Blitz already has heavy tanks and elite infs, I don't think it should have super offmaps, the current precision strike is just what blitz needs
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Rawr
Smokaz Offline
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Posts: 11418



« Reply #87 on: June 16, 2010, 05:04:55 pm »

its nice aginst snipers too now, i had speigas kill my vet 2 sniper with a PS
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ShermanFirefly Offline
EIR Veteran
Posts: 65


« Reply #88 on: June 23, 2010, 11:47:43 am »

pershing needs to be stronger.

axis have tigers, king tigers, panthers, jagdpanthers.
...pershing cant even penetrate panther side armor.
I was having a fight, pershing vs stug 1v1 both had no support. pershing couldnt penetrate the stug 4 times a row, stug was winning, I had to pull back.

+ pershing misses almost everthing while moving, even big tanks like panthers.
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FireflyDivision
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #89 on: June 23, 2010, 12:00:34 pm »

pershing needs to be stronger.

axis have tigers, king tigers, panthers, jagdpanthers.
...pershing cant even penetrate panther side armor.
I was having a fight, pershing vs stug 1v1 both had no support. pershing couldnt penetrate the stug 4 times a row, stug was winning, I had to pull back.

+ pershing misses almost everthing while moving, even big tanks like panthers.

sry man, your using the pershing wrong.

Stug armor is abnormally good vs. pershing by design. On average, a pershing will only penetrate the front of the stug 63% of the time.

Also there is no side armor in CoH, when you shoot a tank in the side the shot has a specific chance to either technically hit either front or rear armor.

If you roll the rear armor, then it will always penetrate.

Also, every tank gets massive acc. penalties while moving. Pershing's is 0.5, same as a tiger.

Pershing's strength relies on it's speed and upgrades, you just need to know when to pick your fights.
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o4b Offline
EIR Veteran
Posts: 75


« Reply #90 on: June 23, 2010, 01:24:31 pm »

Pershing's strength relies on it's speed and upgrades, you just need to know when to pick your fights.

And its amazing gun vs inf Smiley Use the pershing to kill the enemy infantry/light vehicles (pershing has buffs vs. pumas), use your stickies/AT guns to kill enemy tanks. Also, firefly + pershing is also very good if you have a CW teammate.
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ShermanFirefly Offline
EIR Veteran
Posts: 65


« Reply #91 on: June 23, 2010, 01:53:56 pm »

thx to u 2 for the info
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o4b Offline
EIR Veteran
Posts: 75


« Reply #92 on: June 23, 2010, 01:55:35 pm »

thx to u 2 for the info

One last thing - use halt on the pershing a lot, you want to be standing still when you fire.
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Uunderfire Offline
EIR Veteran
Posts: 206


« Reply #93 on: June 23, 2010, 02:07:16 pm »

Do you think it's possible to find on how many luger shots you need to destroy a pershing ? Grin
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ImmanioEiR Offline
Donator
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Posts: 247


« Reply #94 on: June 24, 2010, 02:46:01 am »

You can't destroy a pershing with only a luger. I guess maybe you can get a killing shot with it, but then something else will have to have taken the pershing to 5% hp already, since the luger can't actually damage it. Same with the bike vs pershing, jeep vs panther, whatever. They can't do any damage to it, but they can still roll crits if it's already damaged by something else. (Not sure if the luger can crit against a eprshing.)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #95 on: June 24, 2010, 03:16:48 am »

The luger deals absolutely zero damage to a Pershing, even if it can penetrate it. It has no criticals that matter versus the Pershing, however.

The luger can, however, damage a sherman, and it would take roughly 10 milion shots to put it from 100 percent health to 5 percent health. The Sherman would survive, but it would lose it's top gunner(if purchased), as the luger has no kill critical on the Sherman.
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Uunderfire Offline
EIR Veteran
Posts: 206


« Reply #96 on: June 24, 2010, 03:54:28 am »

The luger deals absolutely zero damage to a Pershing, even if it can penetrate it. It has no criticals that matter versus the Pershing, however.

The luger can, however, damage a sherman, and it would take roughly 10 milion shots to put it from 100 percent health to 5 percent health. The Sherman would survive, but it would lose it's top gunner(if purchased), as the luger has no kill critical on the Sherman.

Ok thanks, I think a day I will try to damage a sherman with an officer  Grin
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #97 on: June 24, 2010, 05:43:19 am »

back on topic;

infantry t3 artillery forification combined with vet3 howitzers. sounds ridiculous, is ridiculous. it turns howitzers literally into nonmissing rapecannons that cant be dodged. their reload time and rate of fire is amazingly low (high) which basically make it the most stupidfixing unit in the mod atm. its not like OBM or carbines which actually partly rely on the skill of the player.
try it out yourself and play a game vs it.
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BigDick
Guest
« Reply #98 on: June 25, 2010, 12:33:25 pm »

if you played against lionel (23rdRangerCompany) he uses the less cooldown on recrew "exploit?"
can't imagine that this without exploiting is such an issue
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #99 on: June 25, 2010, 12:47:51 pm »

no his howies have a 1minute cooldown.
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