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0.7.9 Patch Notes
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Topic: 0.7.9 Patch Notes (Read 25723 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.9 Patch Notes
«
Reply #20 on:
May 31, 2010, 03:55:41 am »
Also p4 was lowered by 10 fuel to 250 fyi.
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 0.7.9 Patch Notes
«
Reply #21 on:
May 31, 2010, 03:56:25 am »
ive gotta say who ever is helping out with the doctrines is doing a good job, some of the stuff sounds mint, cant wait for arty and maybe some tweaks to original doctrines. thx to gamesguy for the coding too.
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.9 Patch Notes
«
Reply #22 on:
May 31, 2010, 03:57:04 am »
Quote from: deadbolt on May 31, 2010, 03:56:25 am
ive gotta say who ever is helping out with the doctrines is doing a good job,
some of the stuff sounds mint, cant wait for arty and maybe some tweaks to original doctrines. thx to gamesguy for the coding too.
Cough yours truly cough.
Logged
Akranadas
Honoured Member
Posts: 6906
Re: 0.7.9 Patch Notes
«
Reply #23 on:
May 31, 2010, 03:58:23 am »
Quote from: gamesguy2 on May 31, 2010, 03:57:04 am
Quote from: deadbolt on May 31, 2010, 03:56:25 am
ive gotta say who ever is helping out with the doctrines is doing a good job,
some of the stuff sounds mint, cant wait for arty and maybe some tweaks to original doctrines. thx to gamesguy for the coding too.
Cough yours truly cough.
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 0.7.9 Patch Notes
«
Reply #24 on:
May 31, 2010, 03:58:36 am »
cool wasnt sure if there was any behind the scenes help. i just hope you make flamer sappers tbfh. but yeh gj man cant wait to see more.
Logged
BigDick
Guest
Re: 0.7.9 Patch Notes
«
Reply #25 on:
May 31, 2010, 04:01:08 am »
Quote from: Unkn0wn on May 31, 2010, 03:55:41 am
Also p4 was lowered by 10 fuel to 250 fyi.
its still 260 fuel fix?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.9 Patch Notes
«
Reply #26 on:
May 31, 2010, 04:08:12 am »
Quote from: BigDick on May 31, 2010, 04:01:08 am
Quote from: Unkn0wn on May 31, 2010, 03:55:41 am
Also p4 was lowered by 10 fuel to 250 fyi.
its still 260 fuel fix?
No, it's 250. Finalise/Run autoupdater.
Logged
Speigass
banzai
EIR Veteran
Posts: 114
Re: 0.7.9 Patch Notes
«
Reply #27 on:
May 31, 2010, 04:20:45 am »
Both airborne and terror have some badass weapon teams. Terror ones become unflankable... airborne ones become ambushers.
That fail-epic sniper of terror is going to be nice fear inducer.
No KT buff... no terror officer... no zeal... a bit sad
I'm looking forward to play with new docs and against them.
Logged
nugnugx
Donator
Posts: 4051
Re: 0.7.9 Patch Notes
«
Reply #28 on:
May 31, 2010, 04:50:49 am »
gamesguy can you show us incendiary assault in action ?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.9 Patch Notes
«
Reply #29 on:
May 31, 2010, 04:54:00 am »
There's a serious bug with the Upgunned sherman, releasing hotfix now.
You will have to run your auto-updaters now.
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: 0.7.9 Patch Notes
«
Reply #30 on:
May 31, 2010, 04:58:43 am »
Quote
*57mm Semi-auto exploit fixed.
I still don't know what that is.
Can anybody explain it for me?
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
nugnugx
Donator
Posts: 4051
Re: 0.7.9 Patch Notes
«
Reply #31 on:
May 31, 2010, 04:59:52 am »
Quote from: rifle87654 on May 31, 2010, 04:58:43 am
Quote
*57mm Semi-auto exploit fixed.
I still don't know what that is.
Can anybody explain it for me?
works normal now.
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: 0.7.9 Patch Notes
«
Reply #32 on:
May 31, 2010, 05:04:01 am »
Quote from: nugnugx on May 31, 2010, 04:59:52 am
Quote from: rifle87654 on May 31, 2010, 04:58:43 am
Quote
*57mm Semi-auto exploit fixed.
I still don't know what that is.
Can anybody explain it for me?
works normal now.
I mean I don't know what it means.
When will it happen before the patch?
Logged
Pak88mm
EIR Veteran
Posts: 423
Re: 0.7.9 Patch Notes
«
Reply #33 on:
May 31, 2010, 05:09:16 am »
no german steel? but tank reapers still around....yeah can we say Borked again!
Logged
Exactly.
There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.
-GamesGuy-
Most Hated player in EiR....Pak88Mm
Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.9 Patch Notes
«
Reply #34 on:
May 31, 2010, 05:14:19 am »
Quote from: BigDick on May 31, 2010, 03:44:22 am
Quote from: gamesguy2 on May 30, 2010, 06:37:25 pm
US
*76mm Sherman splash damage reduced.
there is nor drawback getting upgunned shermans they still rape infantry and PIVs
What is the exact drawback of buying skirts on your panzer IVs?
That's right, there is none - therefore there is none for buying upgun on shermans.
Also, gamesguy - terror and airborne were both helped create by the balance advice board - you can't just write all that input off ;p.
Zeal being removed is a very conscious decision, I would believe. 0.18 cooldown, on top of other buffs is just way out of line.
«
Last Edit: May 31, 2010, 07:43:49 am by Mysthalin
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.9 Patch Notes
«
Reply #35 on:
May 31, 2010, 05:32:19 am »
Quote from: Mysthalin on May 31, 2010, 05:14:19 am
Quote from: BigDick on May 31, 2010, 03:44:22 am
Quote from: gamesguy2 on May 30, 2010, 06:37:25 pm
US
*76mm Sherman splash damage reduced.
there is nor drawback getting upgunned shermans they still rape infantry and PIVs
What is the exact drawback of buying skirts on your panzer IVs?
That's right, there is none - therefore there is none for buying upgun on shermans.
Also, gamesguy - terror and airborne were both helped create by the balance advice board - you can't just write all that input off ;p.
Zeal was removed as a very concious decision, people. We decided 0.18 cooldown on LMG42s just doesn't fit within the confines of being balanced.
you cannot compare a different main gun with better armour.
the churchill mkVI has a different gun than IV, and you have to unlock it + pay much more fuel to use it. a complete different unit.
p4 IST also has a different gun than the p4. it is better vs inf, according to your logic it should also do the same dmg vs tanks as p4 gun?
not to forget: STUH, HE rounds
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.9 Patch Notes
«
Reply #36 on:
May 31, 2010, 06:41:25 am »
I'm comparing two upgrades on two generalist MBTs that are nearly carbon copies of each other.
The vanilla sherman, by default, has slightly better armour.
The vanilla P4, by default, has a slightly better main gun.
The two upgrades, both being equal in price, buff the according thing of the unit. For the P4 - it buffs the armour type to be better than the one on the sherman : with no drawback. For the Sherman - it buffs the main gun to be better than the one on the P4 : with no drawback. It's the entire point of an upgrade : to be an upgrade, not a buff on top of a nerf.
Quote
the churchill mkVI has a different gun than IV, and you have to unlock it + pay much more fuel to use it. a complete different unit.
What is the exact drawback of Churchil MK 6 compared to MK 4? You pay more - you get more, fairly simple.
Quote
p4 IST also has a different gun than the p4. it is better vs inf, according to your logic it should also do the same dmg vs tanks as p4 gun?
By my logic, the P4 IST gets skirts just the same way the regular P4 does, gaining a buff with no drawbacks.
Logged
ImmanioEiR
Donator
Posts: 247
Re: 0.7.9 Patch Notes
«
Reply #37 on:
May 31, 2010, 07:01:10 am »
Where it says "Airborne Infantry" (under Easy Company and All Ghillied Up, for instance) is that airborne riflemen, or does it also include regular airborne (with RRs) and other airdropped units?
Quote from: LeoPhone on May 31, 2010, 05:32:19 am
you cannot compare a different main gun with better armour.
the churchill mkVI has a different gun than IV, and you have to unlock it + pay much more fuel to use it. a complete different unit.
p4 IST also has a different gun than the p4. it is better vs inf, according to your logic it should also do the same dmg vs tanks as p4 gun?
He's just countering the (rather ridiculous in my opinion) argument that upgunning the sherman should a priori have a drawback. While some upgrades make a unit less capable at its original role, others are purely beneficial, such as for instance the skirts for axis tanks. He's comparing one upgrade to another to showcase that not all upgrades are tradeoffs. Upgunning a sherman gives it a slightly different role - it makes it somewhat more useful against medium armour. It's still a multi-purpose tank, if you wanted a purely AT armored vehicle you certainly wouldn't buy a sherman with upgun, you'd buy an m10 or m18.
If you're going to argue that upgunning should reduce the AI capabilities, then argue from a balance or gameplay stance. If you think it makes the sherman too cost-effective, argue the pricing of the upgrade. Otherwise, it's just an unfounded claim that an upgun should by definition be a tradeoff and not a pure upgrade.
As for the rest of your post, that's just putting words in his mouth. His point is "not all upgrades are tradeoffs", and he showcases this by bringing up an upgrade to the closest axis equivalent to the sherman. The difference is that skirts is pretty much a nobrainer, since it increases the survivability for the p4 in all cases. With an upgun, you have to consider whether you need the wider spectrum of uses for the sherman is worth the munitions. If you have plenty of AT elsewhere in your company, you'll probably forgo it. In fact, a better comparison might be the mg42 upgrade for axis tanks. It increases their AI capability without reducing their AT capability, but depending on how you use your tank you might forgo it because of the cost.
Edit: Myst beat me to the reply, but I'll still post this.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.9 Patch Notes
«
Reply #38 on:
May 31, 2010, 07:09:42 am »
Thank's for the support immanio.
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nugnugx
Donator
Posts: 4051
Re: 0.7.9 Patch Notes
«
Reply #39 on:
May 31, 2010, 07:23:46 am »
can someone make a video of incendiaru assault how it works now ?
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