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Favorite weapon?
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Topic: Favorite weapon? (Read 16960 times)
0 Members and 11 Guests are viewing this topic.
Lai
Propaganda Minister
Posts: 3060
Favorite weapon?
«
on:
June 01, 2010, 06:00:32 am »
Parallel to the "Favorite armor" thread. Post from whatever/wherever. Be creative, go nuts!
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Favorite weapon?
«
Reply #1 on:
June 01, 2010, 06:06:49 am »
Because M14.
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EliteGren
EIR Veteran
Posts: 6106
Re: Favorite weapon?
«
Reply #2 on:
June 01, 2010, 06:09:36 am »
Garand Ftw
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Baine
Steven Spielberg
Posts: 3713
Re: Favorite weapon?
«
Reply #3 on:
June 01, 2010, 06:21:19 am »
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Favorite weapon?
«
Reply #4 on:
June 01, 2010, 06:24:21 am »
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Unkn0wn
No longer retired
Posts: 18379
Re: Favorite weapon?
«
Reply #5 on:
June 01, 2010, 06:32:33 am »
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Akranadas
Honoured Member
Posts: 6906
Re: Favorite weapon?
«
Reply #6 on:
June 01, 2010, 06:54:35 am »
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Malevolence
Donator
Posts: 1871
Re: Favorite weapon?
«
Reply #7 on:
June 01, 2010, 06:56:06 am »
Simple, elegant, totally effective.
If outdated.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Grundwaffe
EIR Veteran
Posts: 1128
Re: Favorite weapon?
«
Reply #8 on:
June 01, 2010, 07:00:40 am »
I'm always using this rifle in any FPS games, simply because its accurate and powerful.
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SublimeHauken - Back from the dead - Since 2007'
overfreeze222
Content Creator
Posts: 199
Re: Favorite weapon?
«
Reply #9 on:
June 01, 2010, 07:01:28 am »
Uploaded with
ImageShack.us
Nuff' Said really
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Quote from: EIRRMod on March 09, 2010, 05:40:16 am
Never EVER not cut leave out the blood drippings on a computer case.
I did, and the Power-supply literally EXPLODED.
The most uncomprehensible post on the forums... Ever.
Lai
Propaganda Minister
Posts: 3060
Re: Favorite weapon?
«
Reply #10 on:
June 01, 2010, 07:04:02 am »
The big guns will be drawn when the moderators are asleep.
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Malevolence
Donator
Posts: 1871
Re: Favorite weapon?
«
Reply #11 on:
June 01, 2010, 07:08:44 am »
Quote from: overfreeze222 on June 01, 2010, 07:01:28 am
Nuff' Said really
NATASCHA IS FOR LEETLE BABY HEAVY WHO CANNOT DEFEAT TINY TINY SCOUT WITHOUT CRYING!
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Malgoroth
Donator
Posts: 960
Re: Favorite weapon?
«
Reply #12 on:
June 01, 2010, 07:20:45 am »
ooor....
I honestly can't decide.
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overfreeze222
Content Creator
Posts: 199
Re: Favorite weapon?
«
Reply #13 on:
June 01, 2010, 07:31:36 am »
Quote from: Malevolence on June 01, 2010, 07:08:44 am
Quote from: overfreeze222 on June 01, 2010, 07:01:28 am
Nuff' Said really
NATASCHA IS FOR LEETLE BABY HEAVY WHO CANNOT DEFEAT TINY TINY SCOUT WITHOUT CRYING!
Haha tbh, i play scout most and yea, this thing shits me up the wall.
Logged
Malevolence
Donator
Posts: 1871
Re: Favorite weapon?
«
Reply #14 on:
June 01, 2010, 07:45:44 am »
As a heavy player, I do my best to use Sasha as much as I can over Natasha. While Natasha is much more viable lately (after all those buff patches to make it suck less) the 25% less damage in so many situations will hurt you a lot.
Then again it's not like TF2 is really designed for serious business play, so oh well :p
Logged
Falcon333
EIR Veteran
Posts: 1125
Re: Favorite weapon?
«
Reply #15 on:
June 01, 2010, 07:58:43 am »
Logged
"Chance favors the prepared mind"
overfreeze222
Content Creator
Posts: 199
Re: Favorite weapon?
«
Reply #16 on:
June 01, 2010, 08:05:12 am »
Quote from: Malevolence on June 01, 2010, 07:45:44 am
As a heavy player, I do my best to use Sasha as much as I can over Natasha. While Natasha is much more viable lately (after all those buff patches to make it suck less) the 25% less damage in so many situations will hurt you a lot.
Then again it's not like TF2 is really designed for serious business play, so oh well :p
I dunno man, TF2 is a pretty big game competitively, especially in Aus and Europe (not as big in US but still pretty big)
Logged
Malevolence
Donator
Posts: 1871
Re: Favorite weapon?
«
Reply #17 on:
June 01, 2010, 08:09:38 am »
But it was never REALLY designed for that. The base game ships with random criticals and nine classes. Your general 4 on 4 competetive setup uses only 3 classes almost always, weighted random crits are disabled, etc.
Competetive TF2 barely resembles casual TF2.
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overfreeze222
Content Creator
Posts: 199
Re: Favorite weapon?
«
Reply #18 on:
June 01, 2010, 08:13:26 am »
its evolved a bit now. A few different legues have crits enabled (and those leagues are indeed fail :\) but the format has changed to 6v6 to allow for a wider variety of classes used, that way teams have a bit more breathing space strat wise, instead of being stuck to a really simple team structure.
i.e. a basic 6 v 6 format is 2 scout, 2 sollys, 1 medic, and a Demoman. But the clan i play for will sometimes sub one scout for a pyro, or the demo for an engi (quite funny against lower ranked teams >.>) its just allows for more variability in competitive play
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Malevolence
Donator
Posts: 1871
Re: Favorite weapon?
«
Reply #19 on:
June 01, 2010, 08:17:29 am »
Well, that is a bit better, but I really prefer to see competetive play mirror the ideals set up for the base game, rather than having a lot of modifications being made. But, as I've said, TF2 is not really designed for that with its weighted random critical system and several classes that are not necessarily balanced for competetive use (like the heavy and spy, which see... well, really no use, because heavy is much too slow and spy is much too useless, especially in lower-team-size games that competetive play enjoys), much like CoH was never really designed for competetive play given its random chances for hit, random chance for penetration, random chance for unit death, etc.
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