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Pervitin pills
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Topic: Pervitin pills (Read 12056 times)
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Jazzhead
EIR Veteran
Posts: 236
Re: Pervitin pills
«
Reply #20 on:
June 06, 2010, 03:06:34 pm »
no no i was asking how you think it is. Like how noticeable is the mg gunner buff and stuff..
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Pervitin pills
«
Reply #21 on:
June 06, 2010, 03:12:20 pm »
It's too powerful on the stug and not powerful enough on other tanks.
Will have to be adjusted.
Logged
Jazzhead
EIR Veteran
Posts: 236
Re: Pervitin pills
«
Reply #22 on:
June 06, 2010, 03:13:21 pm »
Instapin or something?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pervitin pills
«
Reply #23 on:
June 07, 2010, 04:42:20 am »
Quote from: Jazzhead on June 06, 2010, 02:01:03 pm
What do you think a good terror layout would be then? Right now i have Fire and Advance, Recon , Hitlers youth, and Aggressive Maneuvers
If going for LMG gren spam I'd go top and bottom T3s. The top one gives me the ability to shoot on the move, while the bottom one makes me shoot properly while suppressed : resulting in some pretty bad-ass LMG grens.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Pervitin pills
«
Reply #24 on:
June 07, 2010, 04:43:01 am »
I tried that, it's fail. You get more badass LMG grens if you go for the T4.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pervitin pills
«
Reply #25 on:
June 07, 2010, 04:43:22 am »
Well you tried it wrong.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Pervitin pills
«
Reply #26 on:
June 07, 2010, 04:43:46 am »
no
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pervitin pills
«
Reply #27 on:
June 07, 2010, 04:45:05 am »
yes
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Pervitin pills
«
Reply #28 on:
June 07, 2010, 04:45:19 am »
You can't know.
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: Pervitin pills
«
Reply #29 on:
June 07, 2010, 04:46:50 am »
Eating chemicals aren't good for your health.
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pervitin pills
«
Reply #30 on:
June 07, 2010, 04:47:37 am »
Quote from: EliteGren on June 07, 2010, 04:45:19 am
You can't know.
Yes I can.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Pervitin pills
«
Reply #31 on:
June 07, 2010, 04:49:12 am »
Then explain me why you think going double T3 to get a more expensive KCH unit without Heroic Armor is worth it over getting a T4 that buffs your LMGs while you have KCH benefiting from the T3-T4 aswell.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pervitin pills
«
Reply #32 on:
June 07, 2010, 04:54:31 am »
LMG gren = 240 MP 75 MU
KCH = 330 MP 110 MU.
KCH suck long range, LMG grens still pack a punch. It's mostly the shock and fear factor you're going for when grabbing this double T3, not pure DPS. Psychology is also important in the game.
Pervert pills injure you, don't forget that - and I'd really rather take grenadier grenade spam with it.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Pervitin pills
«
Reply #33 on:
June 07, 2010, 05:01:32 am »
You'll need double LMGs to pack the same punch KCH do at close range, which would be investing 150 mun into a squad. You know why people think fire on the move LMGs are so good? Because it is simply new and fancy, once everyone played with it it gets old and people realise how crappy it is.
You'll get a better bang for your buck by going Pervitin and spamming double LMGs while having some KCH to perform the tasks you want the fire on the move LMGs to do.
Logged
BigDick
Guest
Re: Pervitin pills
«
Reply #34 on:
June 07, 2010, 05:07:18 am »
indeed if you want fire on da move use bars because they are da rape
move in kill shit while moving and hit da pin button
much better than lmgs
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Pervitin pills
«
Reply #35 on:
June 07, 2010, 06:05:49 am »
Personally not impressed by moving LMGs at all.
I find them more suited for Defensive doctrine where you can spam grens a lot better combined with several good inf buffs, officer, medbunker etc.
Dual LMG unlock is also pretty useless imo. I find this also better suited for Defensive doctrine, where your inf can get hp buffs, sight scopes, officer buffs and med bunker to keep em alive to make em worth getting.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pervitin pills
«
Reply #36 on:
June 07, 2010, 06:19:38 am »
By design, defensive is more about either volksgrenadiers, or non-upgraded grenadiers, skaffa. You don't get all that many health buffs in defensive(albeit the healing bunker does help with that), and if you're also investing in officers, getting the LMGs is just way out of your pocket.
Sigh scopes is also more of a thing for the K98s, rather than the LMG. The LMG has great accuracy short range as is, and at long range it doesn't really help with all that much.
Quote
You'll need double LMGs to pack the same punch KCH do at close range
Why do you keep assuming I'd use them as KCH?
. I don't need the double LMGs - that much firepower at short range is just overkill for me. Pervitin pills is something entirely geared for grenade offensives, rather than LMG ones - at least in my opinion. Of course, using it in cover could be pretty damn awesome against a charging infantry horde.
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Pervitin pills
«
Reply #37 on:
June 07, 2010, 06:41:31 am »
I played Defensive, spamming grenadiers with scopes, LMGs on a lot of them, officers, med bunker (no medkits). Worked just fine, actually its a pretty good and fun strategy. Grenadiers can stay alive for a long time and get a lot of kills.
Moving LMGs would have suited that pretty well.
Dual LMGs I probably wouldnt have gotten since at its current state its too expensive, and I prefer to have scopes on a lot of units. However I would be more likely to get them playing like this than playing with Terror.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pervitin pills
«
Reply #38 on:
June 07, 2010, 06:45:42 am »
It's honestly just better to spam scoped rifles, skaffa.
If you stack Defensive positions, officer boost and scopes - you've got
80
percent accuracy at long range with your grenadier rifles(this is ignoring veterancy).
That's enough to kill 2-3 riflemen every volley from 2 grenadier squads.
.
Me and Elitegren used it ourselves too.
LMGs could be useful in keeping the enemy at long range, though, I guess.
The reason why defensive isn't getting dual LMGs and moving LMGs is to make sure you can't stack a simply silly amount of buffs on your men, resulting in terminators.
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Pervitin pills
«
Reply #39 on:
June 07, 2010, 06:55:10 am »
Quote from: Mysthalin on June 07, 2010, 06:45:42 am
LMGs could be useful in keeping the enemy at long range, though, I guess.
Logged
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