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Author Topic: [PE] SE P4 ist with incendiary warheads and mobile platforms  (Read 8107 times)
0 Members and 13 Guests are viewing this topic.
HansVonLuk Offline
EIR Veteran
Posts: 220


« Reply #20 on: June 13, 2010, 02:49:38 pm »

IST was supposed to be buffed ,,,, it hasn't been so far , and now a nerf thread?

oh the nerve

playing on both sides should be mandatory before a player can make a "nerf" thread.
Do you even know the abilities we are taking about? If not please read the threat in its entirity before commenting next time please!
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #21 on: June 13, 2010, 02:52:14 pm »

IST was supposed to be buffed ,,,, it hasn't been so far , and now a nerf thread?

oh the nerve

playing on both sides should be mandatory before a player can make a "nerf" thread.

IST is fucking rape. Especially that incendiary round. That thing one-shots full hp rifle squads (who are spread out!) without that fire shot but with normal shot. Was a WTF moment for me when i saw my full hp rifle squad gibbed.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #22 on: June 13, 2010, 03:19:17 pm »

id say brits dont have a problem with it (button) but its super dangerous for amis. if theres no tank on the field and you only rely on your at guns atm you pretty much fucked if an ist rolls in supported by some inf or assault flammen grens in HTs. this mostly happens in 2v2s. its not much of a problem in 3v3s or 4v4s.
its not the IST with SE buffs that is so powerful but the combination of unbits you use it in.

btw, i had a lv9 SE company before the reset and my ISTs raped shit (without that incendary round) and i played against it (with incendary round). even in uglysoris hands its powerful.
« Last Edit: June 13, 2010, 03:22:46 pm by aloha622 » Logged

FailHammer Offline
EIR Veteran
Posts: 312



« Reply #23 on: June 13, 2010, 03:26:15 pm »

Maybe i just suck with an ist, but mine rarely are rape.
Logged

What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
Tymathee Offline
Donator
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Posts: 9741



« Reply #24 on: June 13, 2010, 03:44:57 pm »

bren mmg, stuarts, cromwells, firefly's, piats, come on, brits have plenty of options, i never have issues vs flame ists as brits.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #25 on: June 13, 2010, 05:31:16 pm »

look people, its simple.  If you are facing a PE player, add more AT guns and other vehicle disablers.  More AT guns is always the answer.  No PE player is gonna rush his IST into multiple AT guns, and if he does, be very grateful.

Also, its a unit with dual t3 buffs.  It is supposed to be powerful.  It is NOT uncounterable or horribly OP or cheap.  It may potentially be slightly low popcap wise WHEN paired with BOTH upgrades, but since no other unit gains pop when it gains buffs from doctrines, I don't see why the IST of all units would be the first, since it is hardly the most OP...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Evilnrg Offline
EIR Veteran
Posts: 256


« Reply #26 on: June 13, 2010, 09:31:58 pm »

get some roo,s against them but dont let you roo die else you inf is gone XD

btw churchile croc is a nice inf killer that can handle 2 paks or shrekers
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #27 on: June 13, 2010, 10:00:02 pm »

bren mmg, stuarts, cromwells, firefly's, piats, come on, brits have plenty of options, i never have issues vs flame ists as brits.

+1.

The IST has a shortish range. You should always try to utilize that. Plant mines if you're that worried. Scouting units + ATG's are usually enough to keep IST's away.
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slyguy7447 Offline
Donator
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Posts: 76


« Reply #28 on: June 13, 2010, 10:05:11 pm »

I don't think the IST needs a change, i used to think it did but then i l2p a bit and i reckon it's ok now.  If you're having trouble with it as brits the problem is probably scouting, get a recon squad in there with your atg so you can get shots in before the IST gets in range, very few players will rush once they take an ATG hit on a tank, even panthers immediately pull back after the first shot and they can take the hits better than an IST.  The Ostwind is actually more of a problem for brits than the IST imo, due to it's longer range.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #29 on: June 13, 2010, 10:30:33 pm »

Well, IST is the only non-arty vehicle in the game with a range vet, so that could be the issue.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #30 on: June 13, 2010, 10:34:11 pm »

The croc has +5 range at vet 3, fyi.
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Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #31 on: June 13, 2010, 11:29:30 pm »

It says Puma gets +10 range with vet3
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