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Whatever happened to subtelty?
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Topic: Whatever happened to subtelty? (Read 17031 times)
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Sach
EIR Veteran
Posts: 1211
Whatever happened to subtelty?
«
on:
June 15, 2010, 03:16:33 pm »
When I first started playing EIR doctrine abilites would genereally do one of 3 things. Increase a stat by a relatively small amount (ie 20%), Decrease the cost of a unit or give you an offmap.
There were relatively few Mickey Mouse abilities and those that were in were from the base CoH game ie FTFL/Blitzkrieg (with the notable exception of Subversion).
I personally prefer this type of gameplay, where your doctrines give you an edge, improve your playstyle or tactic. Even overpowered abilities like OBM and Tank Reapers, at least they were just enhancements to existing mechanics and you could instantly recognise what was going on.
There seems to be a trend towards adding brand new units/abilities and doctrines which are often bizzarre and completely change the way a doctrine/unit composition works from CoH.
Now I may be on my own here and people might love these new fantasy bits and pieces but I have to ask, wheres the subtelty?
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CrazyWR
EIR Veteran
Posts: 3616
Re: Whatever happened to subtelty?
«
Reply #1 on:
June 15, 2010, 03:17:19 pm »
great question...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
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bbsmith
The Brain and Muscle
Posts: 2778
Re: Whatever happened to subtelty?
«
Reply #2 on:
June 15, 2010, 03:26:01 pm »
When in EIR did the doctrines increase a stat by a small amount?
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Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
NightRain
EIR Veteran
Posts: 3908
Re: Whatever happened to subtelty?
«
Reply #3 on:
June 15, 2010, 03:28:13 pm »
Generally I see nothing wrong in Armies of cheap r0fls (was it 100 riflemen per coy with those 2x Tier 3s?)
Or massively OP tank reapers and literally hilarious Subversion
Let's just say...I like the current one far better, even if I miss some of the old abilities.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Whatever happened to subtelty?
«
Reply #4 on:
June 15, 2010, 03:29:13 pm »
I fail to see any "fantasy abilities" in our current doctrine build. Those were out when Salan got ousted.
We dont have stuff like "bogged down" anymore. Maybe that PE tank command thing can be considered one, but thats all I can think of.
Abilities like "pervitin pills" and "asymetric warefare" might be what your refering to, but i dont consider them any different from introducing doctrine abilities in the same class as TR.
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Sach
EIR Veteran
Posts: 1211
Re: Whatever happened to subtelty?
«
Reply #5 on:
June 15, 2010, 03:39:26 pm »
Quote from: bbsmith on June 15, 2010, 03:26:01 pm
When in EIR did the doctrines increase a stat by a small amount?
I started playing EIR in Spring 2008. So then onwards.
Quote from: NightRain on June 15, 2010, 03:28:13 pm
Generally I see nothing wrong in Armies of cheap r0fls (was it 100 riflemen per coy with those 2x Tier 3s?)
Or massively OP tank reapers and literally hilarious Subversion
Let's just say...I like the current one far better, even if I miss some of the old abilities.
I've aready highlighted Subersion of an example of whats wrong with fantasy ablities. Tank Reapers was exceptional because it buffed just 1 unit by 40% as opposed to a few units bby smaller %s, its the exception that proves th rule.
As for tons of rifles fron inf companies, hordes of AB from para companies and colks spam from def company. At the end of the day they were just vanilla units. You knew what they could and couldn't do and sure there were 100s of them but they didn't suddenly shit fire and piss lightning.
Quote from: Groundfire on June 15, 2010, 03:29:13 pm
I fail to see any "fantasy abilities" in our current doctrine build. Those were out when Salan got ousted.
We dont have stuff like "bogged down" anymore. Maybe that PE tank command thing can be considered one, but thats all I can think of.
Abilities like "pervitin pills" and "asymetric warefare" might be what your refering to, but i dont consider them any different from introducing doctrine abilities in the same class as TR.
Theres levels of fantasy. This has been sparked by a game where I literally had no idea what the fuck was going on. Now I don't play a lot, I dont pay a lot of attention to the patch notes and I haven't had a lvl 9 account in a year so I appreciate I am not the most in-touch of people. But when AB and rifles start using assault or firing bazookas while sprinting and half the map explodes in a giant FOO you have to wonder... wheres the subtelty?
You have to take what I say with a pinch of salt. I disapprove of Airborne Rifles and AB meids. I barely tolerate 50mms. I am just sounding out if anyone else agrees that its gonee too far.
«
Last Edit: June 15, 2010, 03:41:36 pm by Sach
»
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Smokaz
Honoured Member
Posts: 11418
Re: Whatever happened to subtelty?
«
Reply #6 on:
June 15, 2010, 04:16:32 pm »
It can be a bit superspamgay at times. I've suggested publicly and internally that all doctrine choices should work like the bottom unlocks, aka you pay increased resources for improved units/upgrades. It's been shot down over and over again, I've whined about it like a hero but no applause has been given.
Which is ultimately sad, because other than eternal tinkering with %'s and continual arguing where we have to compare buffs across factions we just don't have much of a basic measure for this rendering the discussion and development of doctrine balance a horribly painful process.
The only way you can really balance cross-race, cross-doctrine buffs that I can see working out is by attaching a objective and numerical cost to them. Three elements: the base unit, the buff, and the cost. Without a cost present you lack the mediating value between the base platform and the buff.
A usable example is the Airborne (Top T4) Easy Company, granting 20% health and more bonuses to AB unit 1 and AB unit 2 vs Fatherland defense who buffs all unit's health by 20%. Wheres the possible measure stick, the yard, the meter for this? If there was a cost you could adjust this based on the received % or the equivalent when it comes to abilities with the base unit. When there's no cost it's just % against each other.
Doctrines should offer
softer
choices, not just cater to superspam companies. What other call themes, is just a masked disguise for a extreme lust to powergame.
Adding a price to all doctrine buffs also reopens for the old type of EIR play, aka the ability to focus on a mix of high price/low price units or focus on a high quality-low numbers or low-quality high numbers type of company. You could even end up running a company with little to no doctrine bonuses but being more numerous.
Once you streamlined the doctrines to all have a cost to buffs, or at least decided that combat performance increasing buffs (hp, damage, received accuracy, accuracy etc) while some less intense passive increases like speed, sight range etc who could be free or cheaper, you could start really making a working fundament for the different races, aka all of them having healing, all of them being able to field some base support weapons (which is almost required to be able to defend properly) and give all factions a open-topped carrier for offensive infantry movement things would finally be similar enough for balance to be easier to achieve through objective comparisons.
«
Last Edit: June 15, 2010, 04:22:52 pm by Smokaz
»
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Dragon2008
EIR Veteran
Posts: 355
Re: Whatever happened to subtelty?
«
Reply #7 on:
June 15, 2010, 04:19:10 pm »
I agree with Sach n smokaz 150% on this issue.
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EliteGren
EIR Veteran
Posts: 6106
Re: Whatever happened to subtelty?
«
Reply #8 on:
June 15, 2010, 04:22:31 pm »
Circus!
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Unkn0wn
No longer retired
Posts: 18379
Re: Whatever happened to subtelty?
«
Reply #9 on:
June 15, 2010, 05:08:10 pm »
Quote
It can be a bit superspamgay at times. I've suggested publicly and internally that all doctrine choices should work like the bottom unlocks, aka you pay increased resources for improved units/upgrades. It's been shot down over and over again, I've whined about it like a hero but no applause has been given.
I'd like to point out that I've ran this with EIRRmod and based on what was said, I can assure you that once all doctrines are in we will be taking the necessary steps to weed out excessive buffs, ridiculous abilities and what not.
Once all doctrines are implemented this kind of feedback we be very important to steer us in the right way
«
Last Edit: June 15, 2010, 05:12:41 pm by Unkn0wn
»
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CafeMilani
Aloha
Posts: 2994
Re: Whatever happened to subtelty?
«
Reply #10 on:
June 15, 2010, 05:13:32 pm »
Quote from: Smokaz on June 15, 2010, 04:16:32 pm
It can be a bit superspamgay at times. I've suggested publicly and internally that all doctrine choices should work like the bottom unlocks, aka you pay increased resources for improved units/upgrades. It's been shot down over and over again, I've whined about it like a hero but no applause has been given.
o rly? discouraging spamming?
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Malevolence
Donator
Posts: 1871
Re: Whatever happened to subtelty?
«
Reply #11 on:
June 15, 2010, 05:14:51 pm »
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Vet has nothing to do with unit preformance.
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We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
puddin
EIR Veteran
Posts: 1701
Re: Whatever happened to subtelty?
«
Reply #12 on:
June 15, 2010, 05:19:07 pm »
sach i knew i loved you
The only added unit i enjoyed was the commando ambush squad. But then again it was a T4 and versatile with the only buff being 60s reduced smoke recharge. But i see what you mean sach. Many times the massive difference between Vcoh and EIRR and having to know what units are change, and then what abilities appear and then having some abilities that you have no idea what they are being used is weird.
And the massive differences between doctrines. I thought the Doctrines were suppose to be Subtle, the reason for the 3 Month hiatus of not having doctrines.
But i guess some of the doctrines need tweaking but many times a slgiht change, a small edge, the little bit extra than your vet to give you an edge where that squad might live to turn the tide where as without that doctrine ou;d have to retreat or lose the squad that much sooner.
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Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
Smokaz
Honoured Member
Posts: 11418
Re: Whatever happened to subtelty?
«
Reply #13 on:
June 15, 2010, 05:21:10 pm »
Quote from: aloha622 on June 15, 2010, 05:13:32 pm
Quote from: Smokaz on June 15, 2010, 04:16:32 pm
It can be a bit superspamgay at times. I've suggested publicly and internally that all doctrine choices should work like the bottom unlocks, aka you pay increased resources for improved units/upgrades. It's been shot down over and over again, I've whined about it like a hero but no applause has been given.
o rly? discouraging spamming?
This gets me so confused sometimes. German economy is rolling, yet their school system must be falling behind because your reading comprehension is just non-existent.
Where is the money going? They even donated a lot of euros to the lazy greeks who could not tend for themselves after spending all their investments on failed Ibiza parties.
With this system you'd still be able to spam out your ass.
«
Last Edit: June 15, 2010, 05:35:40 pm by Smokaz
»
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Smokaz
Honoured Member
Posts: 11418
Re: Whatever happened to subtelty?
«
Reply #14 on:
June 15, 2010, 05:24:33 pm »
Quote from: Unkn0wn on June 15, 2010, 05:08:10 pm
Quote
It can be a bit superspamgay at times. I've suggested publicly and internally that all doctrine choices should work like the bottom unlocks, aka you pay increased resources for improved units/upgrades. It's been shot down over and over again, I've whined about it like a hero but no applause has been given.
I'd like to point out that I've ran this with EIRRmod and based on what was said, I can assure you that once all doctrines are in we will be taking the necessary steps to weed out excessive buffs, ridiculous abilities and what not.
Once all doctrines are implemented this kind of feedback we be very important to steer us in the right way
How will we do this without costs? Are we just going to put our hands down in the magic hat and pull out a rabbit which will tell us what the right % is ?
All hail the bottom doctrine system. Down with the free stuff! There is no such thing as free lunch!
Quote
I fail to see any "fantasy abilities" in our current doctrine build. Those were out when Salan got ousted.
We dont have stuff like "bogged down" anymore. Maybe that PE tank command thing can be considered one, but thats all I can think of.
Abilities like "pervitin pills" and "asymetric warefare" might be what your refering to, but i dont consider them any different from introducing doctrine abilities in the same class as TR.
I think the ab hit'n run already is, and the coming terror assault will be pretty fantastic from what i've heard
«
Last Edit: June 15, 2010, 05:27:14 pm by Smokaz
»
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vivie5
EIR Regular
Posts: 45
Re: Whatever happened to subtelty?
«
Reply #15 on:
June 15, 2010, 08:01:10 pm »
I'm not sure I want to see units cost more, I think EIRR armies are right in an area of not being too small and wouldn't want to see less units during a game.
I mean like any other game, anywhere, you eventually have "power creep" where things just get progressively stronger.
I do prefer % based upgrades rather than new abilities, as balance can be an issue.
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BigDick
Guest
Re: Whatever happened to subtelty?
«
Reply #16 on:
June 15, 2010, 08:06:38 pm »
Quote from: Smokaz on June 15, 2010, 04:16:32 pm
The only way you can really balance cross-race, cross-doctrine buffs that I can see working out is by attaching a objective and numerical cost to them. Three elements: the base unit, the buff, and the cost. Without a cost present you lack the mediating value between the base platform and the buff.
why should someone realy want his T3,T4... if it did not buff his company at all, that it may buff units but you pay for it
that is nothing more like putting all your ressources in a small amount of risky units
like people don't like to get dual lmgs doctrine choice, investing all their munitions into few gren squads with 2xlmg and waste a doctrine choice/unlock
imo it would not make sense for me to get doctrine choices at all, i would rather play using vanilla units than putting all eggs in one basket
what u suggest are these doctrine choices that are in and really suck like e.g. terror assault
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Akranadas
Honoured Member
Posts: 6906
Re: Whatever happened to subtelty?
«
Reply #17 on:
June 15, 2010, 08:18:36 pm »
Airborne Raid Spam Companies were subtle
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Smokaz
Honoured Member
Posts: 11418
Re: Whatever happened to subtelty?
«
Reply #18 on:
June 15, 2010, 08:46:14 pm »
Quote from: BigDick on June 15, 2010, 08:06:38 pm
Quote from: Smokaz on June 15, 2010, 04:16:32 pm
The only way you can really balance cross-race, cross-doctrine buffs that I can see working out is by attaching a objective and numerical cost to them. Three elements: the base unit, the buff, and the cost. Without a cost present you lack the mediating value between the base platform and the buff.
why should someone realy want his T3,T4... if it did not buff his company at all, that it may buff units but you pay for it
that is nothing more like putting all your ressources in a small amount of risky units
like people don't like to get dual lmgs doctrine choice, investing all their munitions into few gren squads with 2xlmg and waste a doctrine choice/unlock
imo it would not make sense for me to get doctrine choices at all, i would rather play using vanilla units than putting all eggs in one basket
what u suggest are these doctrine choices that are in and really suck like e.g. terror assault
what are you even talking about, it would still be good to unlock the doctrine's possibilities and buy whatever unit's you want OR like to play with OR think would be best otherwise, since it adds choice
and with this system you COULD play with vanilla units with simpler/less buffed stats, since you would pay less for them it would be perfectly viable. it fair as well since if the prices were right it would all come down to who was using their units better
this system also completely kills the doctrine rape of your company's continuity that happens when you grab your T3-T4's that vastly change how a unit can be used
why?
cause when I grab T3 napalm my flammenwerfers are suddenly cost-effective and reliable, when I get tank reapers I can use my zooks against the same targets you use shreks/rr's against but without it I can't fight medium tanks at all, and skirted one's are off limits to me. I don't have to vastly outplay a guy with a KT either, cause my 57mm's will screw him up
i grab carabines/storm tactics suddendly i'm cool with using base infantry as dedicated AI without muni upgrades.. with this system if you wanted to reproduce the old rapage carabines/st's of old you'd have to actually pay for it and it would balance a lot of the spam t4's without having to constantly battle each other's opinion when the metagame changes
"carabines isnt op just bring 5 ostwinds"
"heat rounds ostwind arent OP just bring 4 tank reaper zooks"
you could opt for more tanks, or more repairs on a smaller amount of tanks (obviously the 2nd repair should cost fuel in this system)
the idea is sound
«
Last Edit: June 15, 2010, 08:53:43 pm by Smokaz
»
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Tymathee
Donator
Posts: 9741
Re: Whatever happened to subtelty?
«
Reply #19 on:
June 15, 2010, 09:14:00 pm »
old eir wasn't subtle in upgrades at all, neither was the old eirr docs before the doc wipe, i'm lost.
tell me, what abilities aren't subtle and fantasy abilities that aren't copies of other abilities with a new twist?
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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