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Author Topic: 1v2 and other uneven stuff  (Read 7833 times)
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#Freek Offline
EIR Veteran
Posts: 121


« on: June 17, 2010, 12:59:54 pm »

Hey,
  Is it possible to have uneven teams? Like a 1v2 defending on an uneven map (ei, defending from attackers over a bridge?)

If so, I'd be interested in maybe making an uneven map like that...
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #1 on: June 17, 2010, 02:02:42 pm »

Who'd want to play a game like those? No one can match 2x The ammount of resources you yourself have, even if it was a chokepoint filled map
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #2 on: June 17, 2010, 02:27:55 pm »

and it would mean the 2 guys attacking the 1 guy are gonna lose all their vet.
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#Freek Offline
EIR Veteran
Posts: 121


« Reply #3 on: June 17, 2010, 03:01:27 pm »

well, what about smokaz vs 3 newbs?
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #4 on: June 17, 2010, 03:05:08 pm »

I like your idea, but trust me their all gonna say how they dont like it.
I've been thinking about this to, some defend map, doesn't need to have bridges either.

That would be for the defender self to make and prepare.
« Last Edit: June 17, 2010, 03:06:56 pm by Metro123 » Logged

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Masacree Offline
EIR Veteran
Posts: 904


« Reply #5 on: June 17, 2010, 03:08:54 pm »

well, what about smokaz vs 3 newbs?

Meh, I'd take on smokaZ AND 3 newbs
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #6 on: June 17, 2010, 04:06:24 pm »

Who'd want to play a game like those? No one can match 2x The ammount of resources you yourself have, even if it was a chokepoint filled map

So innocent Cheesy
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Smokaz Offline
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Posts: 11418



« Reply #7 on: June 17, 2010, 04:39:54 pm »

I could do a 1v3 with some of my older builds, at least they wouldn't get through me before 10-15 minutes but it would be barely and we have nerfed it
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Smokaz Offline
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Posts: 11418



« Reply #8 on: June 17, 2010, 04:43:55 pm »

Besides you wouldn't need a map or a hard change for you to experience a 1v3.

Just play with the right dudes, they'll make it feel like a 1v3v2
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #9 on: June 17, 2010, 05:11:38 pm »

Id prefer to make a 0v? type map scenario (Co-op vs bots).

But Im sure a few maps could be 1v2 or 2v3 for example.  We'd just need the maps for it.

It'd be differing pop values obviously.
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Lai Offline
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Posts: 3060


« Reply #10 on: June 18, 2010, 12:15:02 pm »

I've had amusing illusions of playing 1v4 with 4x pop
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Evilnrg Offline
EIR Veteran
Posts: 256


« Reply #11 on: June 18, 2010, 12:20:53 pm »

2 v 3 or 3v4 is fun Smiley but just give  them some extra pop cap
so its 3 player resource vs 2 player resource you dont need special maps for it
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #12 on: June 18, 2010, 01:01:13 pm »

or instead of increasing pop by x2, decrease enemy pop by x2 so noobs dont have so much shit to micro.
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LeoPhone Offline
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Posts: 0


« Reply #13 on: June 18, 2010, 01:04:45 pm »

or instead of increasing pop by x2, decrease enemy pop by x2 so noobs dont have so much shit to micro.

only then there will be not enough units on the map.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #14 on: June 18, 2010, 01:43:06 pm »

Imagine 4v4 on 1v1 map but players have 4x less pop, everyone micro his single squad, that would require some epic coordination.
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LeoPhone Offline
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« Reply #15 on: June 18, 2010, 01:49:39 pm »

and epic boredom. dont u know ToV tried that too? it failed.
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Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #16 on: June 18, 2010, 02:01:21 pm »

and epic boredom. dont u know ToV tried that too? it failed.

To be fair it's a bit different. But yeah it would be pretty weird.

ToV Assault meant just using 1 god-hero (gren lmg)
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #17 on: June 18, 2010, 02:22:36 pm »

Imagine 4v4 on 1v1 map but players have 4x less pop, everyone micro his single squad, that would require some epic coordination.

"call on another sqaud!"
"I cant I haz 2 riflemans"
max pop would have to be 20 anyways for the big tanks and stuff
But it would be fun to somewhow pull it off.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #18 on: June 18, 2010, 03:22:41 pm »

how about 2-3 inf squads max, in a small map designed as a complex/factory/bunker fighting for control ala command and conquer red alert 1+2
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Uunderfire Offline
EIR Veteran
Posts: 206


« Reply #19 on: June 21, 2010, 09:22:17 am »

That would be great idea, but I'm just feared about arty ! Imagine the inf attacker against a blitz whermacht: he just play on those maps and make 3 howitzers, then rangers spam when there are no defenses remaining.

But we could make a mode where a doctrine for each faction is chosen as a defensive doctrine, like defensive for whermacht, scorched earth for PE, engi or arti for brit and inf for US, another is chosen as an attacking doctrine and the third... I don't know what it could be. And only the defensive doctrines could be played in defense, and only attacking (or the 2 others) could attack.
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