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Making your own mod?
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Topic: Making your own mod? (Read 18423 times)
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LeoPhone
Honoured Member
Posts: 0
Re: Making your own mod?
«
Reply #20 on:
June 23, 2010, 05:53:10 am »
that seems to be it, but when i open the file i only see speech files for things like "bunker build completed"
but not "rou" :S
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Making your own mod?
«
Reply #21 on:
June 23, 2010, 05:57:56 am »
try typing in rout instead of rou ;p.
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Hydro
EIR Veteran
Posts: 242
Re: Making your own mod?
«
Reply #22 on:
June 23, 2010, 06:35:51 am »
Quote from: LeoPhone on June 23, 2010, 05:53:10 am
that seems to be it, but when i open the file i only see speech files for things like "bunker build completed"
but not "rou" :S
Maybe some of them are just hardcoded, anyway with that tutorial it shouldn't be a problem if you have the main sound file, btw smfplayer by manerheim, it allows you to play sounds without extracting them or converting would be helpful
rou- is just shortcut in speech code, so you can make your own with file you found
Mysthalin- it's not working this way
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LeoPhone
Honoured Member
Posts: 0
Re: Making your own mod?
«
Reply #23 on:
June 23, 2010, 06:45:08 am »
followed the tutorial but got stuck at the point it wants to replace files. i actually need a new file.
but in fact i dont need any new files because it's already there. but it wont play sound!
i think the only way is making a new .action file. i got it playing the v1 sound.
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Hydro
EIR Veteran
Posts: 242
Re: Making your own mod?
«
Reply #24 on:
June 23, 2010, 06:48:05 am »
Quote from: LeoPhone on June 23, 2010, 06:45:08 am
followed the tutorial but got stuck at the point it wants to replace files. i actually need a new file.
but in fact i dont need any new files because it's already there. but it wont play sound!
i think the only way is making a new .action file. i got it playing the v1 sound.
So you want add sound through ability action?
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LeoPhone
Honoured Member
Posts: 0
Re: Making your own mod?
«
Reply #25 on:
June 23, 2010, 06:51:33 am »
yeah, pretty much.
edit: v1 sound works
«
Last Edit: June 23, 2010, 06:56:45 am by LeoPhone
»
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Hydro
EIR Veteran
Posts: 242
Re: Making your own mod?
«
Reply #26 on:
June 23, 2010, 06:55:58 am »
Quote from: LeoPhone on June 23, 2010, 06:51:33 am
yeah, pretty much.
i already tried to extract the v1_incoming_sound.action, but when i did that the sound completely dissapeared ingame.
you don't need to extract it, because it's action, every ability have ability_action, you need to copy points (there it's called children) to i.e action_1 and replace action\no_action.lua to action\v1_incoming_sound.lua
You can also try to copy ftfl and replace actions, icons, etc with your skill things and you will have sound
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LeoPhone
Honoured Member
Posts: 0
Re: Making your own mod?
«
Reply #27 on:
June 23, 2010, 06:57:40 am »
ftfl uses speech_code, copying action only gives animations.
action of v1 sound:
Relic Chunky
$ DATAACTN I v1_incoming_sound sound_attach patch Vehicles\v1_Rocket marker
so i change to this:
Relic Chunky
$ DATAACTN I v1_incoming_sound sound_attach patch Speech\mp\sp_gameplay_speechfx\sp_panzerofficerpropaganda marker
doesnt work
«
Last Edit: June 23, 2010, 07:08:25 am by LeoPhone
»
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LeoPhone
Honoured Member
Posts: 0
Re: Making your own mod?
«
Reply #28 on:
June 23, 2010, 07:49:25 am »
ok, instead of changing it with notepad i found this file:
http://forums.relicnews.com/showthread.php?t=240285&highlight=action+sound
i can open the v1 sound action and see the link to the sound, but when i change it something else... NO SOUND INGAME. even if i change the link back to V1_Rocket it doesnt work. seems like this editor doesnt edit it correctly
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Hydro
EIR Veteran
Posts: 242
Re: Making your own mod?
«
Reply #29 on:
June 23, 2010, 09:59:56 am »
Quote from: LeoPhone on June 23, 2010, 06:57:40 am
ftfl uses speech_code, copying action only gives animations.
action of v1 sound:
Relic Chunky
$ DATAACTN I v1_incoming_sound sound_attach patch Vehicles\v1_Rocket marker
so i change to this:
Relic Chunky
$ DATAACTN I v1_incoming_sound sound_attach patch Speech\mp\sp_gameplay_speechfx\sp_panzerofficerpropaganda marker
doesnt work
I meant, that to copy all ability, where sound you need, than you can replace actions of old ability
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LeoPhone
Honoured Member
Posts: 0
Re: Making your own mod?
«
Reply #30 on:
June 23, 2010, 10:05:57 am »
what? i dont understand
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LeoPhone
Honoured Member
Posts: 0
Re: Making your own mod?
«
Reply #31 on:
June 23, 2010, 10:13:07 am »
Quote from: Hydro on June 23, 2010, 09:59:56 am
I meant, that to copy all ability, where sound you need, than you can replace actions of old ability
oh you mean that i need to find the correct action?
well thats the problem. it doesnt exist.
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Akranadas
Honoured Member
Posts: 6906
Re: Making your own mod?
«
Reply #32 on:
June 23, 2010, 11:55:16 pm »
I always wanted to make a Mod that was Part EiR, Part Tower Defence, Part Tank War.
Each player takes control of a tank and levels it up by fighting against waves of enemies.
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NightRain
EIR Veteran
Posts: 3908
Re: Making your own mod?
«
Reply #33 on:
June 24, 2010, 02:17:42 am »
Quote from: Akranadas on June 23, 2010, 11:55:16 pm
I always wanted to make a Mod that was Part EiR, Part Tower Defence, Part Tank War.
Each player takes control of a tank and levels it up by fighting against waves of enemies.
Awsome idea
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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