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Fall of France..continues?
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Topic: Fall of France..continues? (Read 126093 times)
0 Members and 2 Guests are viewing this topic.
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France updated
«
Reply #160 on:
July 24, 2010, 11:07:52 pm »
it worked for sheffer, so .. now other languages can play!
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www.synergiesmod.com
MittinsKittens
Donator
Posts: 916
Re: Fall of France LANGUAGES FIXED
«
Reply #161 on:
July 24, 2010, 11:14:14 pm »
Sweet! Moar victims to play with :3
On my way home now, so if someone is thinking about a game, I might be able to play, depends on how I'm feeling when I get home, might just grind some pp/exp for my TD's.
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EiRNames:- MittinsKittens & FlutterShyPegasus
sheffer
EIR Veteran
Posts: 593
Re: Fall of France LANGUAGES FIXED
«
Reply #162 on:
July 25, 2010, 01:30:21 am »
All other..u must try it. and its really not a competitor for EiRR, its just a different mods\games.
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Senseless and ruthless.
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France LANGUAGES FIXED
«
Reply #163 on:
July 25, 2010, 01:33:08 am »
I'll have another fix around tomorrow.. I think putting those new tank models in messed up my gun on the 76 sherman, its shooting out of the tank chasis now and the 105 has a completely different projectile... damn models messin with my statz.. dunno how that happened
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salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France LANGUAGES FIXED
«
Reply #164 on:
July 25, 2010, 07:58:41 pm »
fixing:
new models messing up original models firing animations by replacing their shell types..
88 emplacement
Firefly accuracy vs infantry
Artillery spotter recharge time doubled
static units populations reduced (bofors/105 howi/88/flakveirling/emplacements)
HQ's will now be destroyable, yet have high amounts of health and be semi resistant to direct fire weapons and almost immune to artillery types.. If a players HQ is destroyed they will be annihilated from the game.
try to have most of this done later tonight depending on the time the kids go to bed
«
Last Edit: July 26, 2010, 12:35:20 am by salan
»
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salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France LANGUAGES FIXED
«
Reply #165 on:
July 26, 2010, 01:41:09 am »
woot... now.. we have true annihilation games!
the health of the HQs is probably a bit high but needs to be tested as its not repairable.
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V003 updated! exciting ;)
«
Reply #166 on:
July 26, 2010, 02:33:35 am »
hah found some more fun things to add into the mod.. dead bodies will last... a very (indefinite amount of time) .. haven't figured out the death intensities yet, but I think I am going to change all criticals from "make wounded" to kill.. so everything dies rather then having wounded guys, as I don't use the respawn in FOF..
mm piles of dead...
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V003 updated! exciting ;)
«
Reply #167 on:
July 26, 2010, 02:36:00 am »
also added in working High resource mode.
adds: 200 of all resources (mp/ammo/fuel)
adds: 4 extra CP (5 total)
adds: 10 population to base.
meaner games.
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V003 updated! exciting ;)
«
Reply #168 on:
July 26, 2010, 03:11:25 am »
Oo tanks now take 20 dmg a second from fire, and light vehicles will take 12 dmg a second.
all infantry health has been modernized to 80 hps, and static gun crews at 100... with the added accuracies of fall of france we'll see how this fairs.
armor types per infantry will change in the new factions.
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V003 updated! exciting ;)
«
Reply #169 on:
July 26, 2010, 03:31:10 am »
to do .. next hah..
fix that damn 88 emplacement
change rates at which all units burn to fire.
healing aura on hq? hmm
add 1 more heavy slot item per side.
«
Last Edit: July 26, 2010, 04:18:49 am by salan
»
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V003 updated!
«
Reply #170 on:
July 26, 2010, 03:40:01 am »
updated!
http://www.filefront.com/17146748/FallofFranceALPHAremake003.rar
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V-.003 updated!
«
Reply #171 on:
July 26, 2010, 03:52:07 am »
something from the other thread people would want to know...
http://forums.europeinruins.com/index.php?topic=12229.75
new development will be the restriction of heavy tanks.
Each faction will be given 2 slot items, certain tanks will remove 1 of these slot items, others will remove 2 of the slot items. All tanks that remove slot items will require 1 slot item to be in inventory to be built.
so this will allow a super heavy tank to be built AFTER a normal heavy tank has been built but will restrict a normal heavy tank to be built after a SUPER heavy tank has been built.
this will help push the progression of vehicles being bought to later war, and to restrict the massing of 3 super heavy tanks as your only fuel expenditures through the game.
Current tanks from each faction that are effected:
name and slot item costs:
American
Pershing, 2
Calliope, 1 -> 2
Jumbo, 1
Easy Eight, 1
British
Churchill Blackprince, 2
Churchill VII, 1
Cruiser MkVII Challenger, 1
Cuckoo, 1 -> 2
PanzerElite
Tiger, 2
Jagdpanther, 2 -> 1
Jagdtiger, 2
Panther, 1
Wehrmacht
Tiger, 2
KingTiger, 2
Panther, 1
APCR Panther, 1
«
Last Edit: July 26, 2010, 04:19:28 am by salan
»
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Draken
Chess master
EIR Veteran
Posts: 1852
Re: FoF V-.003 updated!
«
Reply #172 on:
July 26, 2010, 04:57:57 am »
Quote
Cruiser MkVII Challenger
does new units have theirs own skins?
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V-.003 updated!
«
Reply #173 on:
July 26, 2010, 10:05:29 am »
not yet, they are starting to though... i am remaking it atm adding their own models and everything. the old 4 factions have basic skins / models atm.
BUT it works for languages now
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V-.003 updated!
«
Reply #174 on:
July 27, 2010, 07:47:15 pm »
blarh
«
Last Edit: July 27, 2010, 08:58:32 pm by salan
»
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V-.003 updated!
«
Reply #175 on:
July 27, 2010, 08:58:19 pm »
004 will be uploaded soon, just testing it out with my daughter for a few games. After this release i'm going to stick to adding new factions again, instead of updating core features.
here is a interesting screen shot after a game with high resources and a bloody killing zone. mmm bodies stay
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BeRzErKeR
EIR Veteran
Posts: 266
Re: FoF V-.003 updated!
«
Reply #176 on:
July 27, 2010, 11:22:29 pm »
Lol looks like everyone got high and decided to make snow angels.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V-.003 updated!
«
Reply #177 on:
July 28, 2010, 12:49:00 am »
004 is done and uploaded.. kinda wierd my data file doubled in size hmmmmm
http://www.filefront.com/17152418/FallofFranceALPHAremake004.rar
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF V-.004!!
«
Reply #178 on:
July 28, 2010, 02:17:32 am »
known bugs:
wehrmacht HQ seems to not want to die, will fix ASAP
88 emplacement, won't target.
any others noted?
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: FoF V-.004!!
«
Reply #179 on:
July 28, 2010, 02:31:29 am »
So what's the conclusion between the Cuokoo and the E8?
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
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Does he have a problem?
Anyway he's hilarious.
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