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Fall of France..continues?
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Topic: Fall of France..continues? (Read 126082 times)
0 Members and 2 Guests are viewing this topic.
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France The Remake?
«
Reply #140 on:
July 24, 2010, 11:55:49 am »
ug.. hmm see i kinda have them split up already, but separate.
if you read the US tree, there is an assault section and a firesupport section which are each 4 man squads so ultimately its already like that, but they are separate for mod purposes..
hmm
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www.synergiesmod.com
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France The Remake?
«
Reply #141 on:
July 24, 2010, 01:11:52 pm »
this is by no means complete, not even slightly... i was just working on the 1919 to make the models not mesh together..
anyways here is the armor type upgrades and adds in a slightly started us_infantry company
http://www.filefront.com/17142790/FallofFranceALPHAremake.rar
the 5th post on the first page has the current change log, there really isn't much difference just the %'s i want to check on the target types!
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salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France The Remake?
«
Reply #142 on:
July 24, 2010, 01:13:40 pm »
also if you put AI on the US_infantry company the AI sync errors because i haven't done their TRACE_US_INFANTRY settings yet...
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Draken
Chess master
EIR Veteran
Posts: 1852
Re: Fall of France updated
«
Reply #143 on:
July 24, 2010, 02:23:42 pm »
Quote from: salan on June 23, 2010, 07:50:50 pm
Polish (infiltrators/.../...)
Polish (infiltrators (cichociemni)/Airborne (Sosabowski div)/And Armor (Maczek dv))
Keep it mind that polish divions were elites of the elites, since all of them were volounters, from septemeber war from fall gelb, norway, they came to england to fight in battle of britain (kill ratio 11-1 which polish pilots had) to d-day.
If you are planning them Im suggesting doing it as some kind of elite faction, with high prices and high damage.
But better polish other faction then implement polish
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France updated
«
Reply #144 on:
July 24, 2010, 02:28:53 pm »
ya they will be one of the last ones, but they fought quite extensively with the canadians, they deserve to be recognized
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Fall of France updated
«
Reply #145 on:
July 24, 2010, 03:14:33 pm »
Quote from: salan on July 24, 2010, 02:28:53 pm
ya they will be one of the last ones, but they fought quite extensively with the canadians, they deserve to be recognized
If i remember correctly the 5th Armour had integrated them quite nicely into a very nice group
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France updated
«
Reply #146 on:
July 24, 2010, 03:41:31 pm »
uploading another updated version, this one has all the bases built at the beginning of the game.. so you never need to build again.
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salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France updated
«
Reply #147 on:
July 24, 2010, 04:04:56 pm »
ah ha.. a version with all base building removed!
there was a wierd error on one of the barracks with the 3rd spot not building, so i moved the 57mm at gun to 10th spot, and the ranger to 4th spot. If you notice any open spots in the other factions please tell me as its probably a bug.
http://www.filefront.com/17143181/FallofFranceALPHAremake002.rar
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sheffer
EIR Veteran
Posts: 593
Re: Fall of France updated
«
Reply #148 on:
July 24, 2010, 05:09:29 pm »
i want try it, but cant start the mod
shortcut with D:\Games\CoH\RelicCOH.exe -mod falloffrance -nomovies dosnt work.
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Senseless and ruthless.
MittinsKittens
Donator
Posts: 916
Re: Fall of France updated
«
Reply #149 on:
July 24, 2010, 06:50:40 pm »
Have you tried using the shortcut that is included in the zip? Might be your best place too start. Also, played a few more games with Salan earlier, god am I loving this Mod, Sorry to say this, but I would happily give up EiR for this, its quicker and a lot more fun, and more importantly, there's no kill joy in the form of fighting an army completely off Vet, and having to level up a company from scratch :3
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EiRNames:- MittinsKittens & FlutterShyPegasus
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France updated
«
Reply #150 on:
July 24, 2010, 07:54:32 pm »
Quote from: sheffer on July 24, 2010, 05:09:29 pm
i want try it, but cant start the mod
shortcut with D:\Games\CoH\RelicCOH.exe -mod falloffrance -nomovies dosnt work.
there use to be an issue with non english version of COH not being able to run it, i was never able to spend enough time trying to figure it out though.
what version of COH do you have? CD or Steam and what language?
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sheffer
EIR Veteran
Posts: 593
Re: Fall of France updated
«
Reply #151 on:
July 24, 2010, 08:48:16 pm »
CD russian version
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salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France updated
«
Reply #152 on:
July 24, 2010, 09:09:04 pm »
when you try to run it it probably puts a log file in your logs.. can you check it?
its in my documents/mygames/companyofheroes/logs or something or other.
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sheffer
EIR Veteran
Posts: 593
Re: Fall of France updated
«
Reply #153 on:
July 24, 2010, 09:36:36 pm »
RELICCOH started at 2010-07-25 07:34
OS NT 5.1 (sp2.0) x86, 2046MB Physical Memory, 1251 Physical Available, 1965 Virtual Available
RUN-OPTIONS -mod falloffrance -nomovies
WORKING-DIR D:\Games\CoH
USER sheffer
07:34:33.20 2 Logical Processors detected
07:34:33.20 Multithreading Enabled
07:34:33.20 THREAD: Hyper-Threading Technology Processors are not detected.
07:34:33.20 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
07:34:33.20 XTHREAD: Main thread now used as XThread 0
07:34:33.20 XTHREAD: Spawned thread on processor 1
07:34:33.20 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
07:34:33.22 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language Russian
07:34:33.43 MOD -- Mounting FallofFranceDLC1, 1.0
07:34:33.43 FILESYSTEM -- filepath failure, path does not exist 'D:\My Docs\My Games\Company of Heroes\DLC1\Movies\'
07:34:33.43 MOD -- Mounting FallofFranceDLC2, 1.0
07:34:33.43 FILESYSTEM -- filepath failure, path does not exist 'D:\My Docs\My Games\Company of Heroes\DLC2\Movies\'
07:34:33.43 MOD -- Mounting FallofFranceDLC3, 1.0
07:34:33.43 FILESYSTEM -- filepath failure, path does not exist 'D:\My Docs\My Games\Company of Heroes\DLC3\Movies\'
07:34:33.43 MOD -- Mounting FallofFrance, 0.0.1
07:34:33.56 FILESYSTEM -- filepath failure, path does not exist 'D:\My Docs\My Games\Company of Heroes\WW2\Movies\'
07:34:33.56 FILESYSTEM -- filepath failure, path does not exist 'FallofFrance\Movies\'
07:34:33.56 FILESYSTEM -- filepath failure, path does not exist 'D:\My Docs\My Games\Company of Heroes\FallofFrance\Movies\'
07:34:33.56 MOD -- Couldn't find locale section 'locale:Russian' for mod 'FallofFrance'
07:34:33.56 MOD -- Failed to mount 'FallofFrance'!
07:34:33.56 GAME -- Failed to initialize mod falloffrance.
07:34:33.56 FE -- Failed to init MOD!
07:34:33.56 LoadDevicesInit -- Failed load for step: 'ModManager'
07:34:33.56 APP -- The application failed to initialize it's devices, code: 2
Application closed without errors
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France updated
«
Reply #154 on:
July 24, 2010, 10:12:33 pm »
I think i know the problem lets see if i can fix it
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France updated
«
Reply #155 on:
July 24, 2010, 10:31:00 pm »
Lets try this one if it works for you or not.. I was looking through the module and its amazing it was working at all
try this one and load the mod see what happens
http://www.filefront.com/17143840/FallofFrance.module
Logged
sheffer
EIR Veteran
Posts: 593
Re: Fall of France updated
«
Reply #156 on:
July 24, 2010, 10:33:51 pm »
RELICCOH started at 2010-07-25 08:32
OS NT 5.1 (sp2.0) x86, 2046MB Physical Memory, 1304 Physical Available, 1965 Virtual Available
RUN-OPTIONS -mod falloffrance -nomovies
WORKING-DIR D:\Games\CoH
USER sheffer
08:32:35.31 2 Logical Processors detected
08:32:35.31 Multithreading Enabled
08:32:35.31 THREAD: Hyper-Threading Technology Processors are not detected.
08:32:35.31 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
08:32:35.31 XTHREAD: Main thread now used as XThread 0
08:32:35.31 XTHREAD: Spawned thread on processor 1
08:32:35.31 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
08:32:35.31 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language Russian
08:32:35.33 MOD -- (mod manager) Could not parse MOD Definition File 'FallofFrance.module'
08:32:35.33 MOD -- Couldn't find mod 'falloffrance'!
08:32:35.33 GAME -- Failed to initialize mod falloffrance.
08:32:35.33 FE -- Failed to init MOD!
08:32:35.33 LoadDevicesInit -- Failed load for step: 'ModManager'
08:32:35.33 APP -- The application failed to initialize it's devices, code: 2
Application closed without errors
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France updated
«
Reply #157 on:
July 24, 2010, 10:36:37 pm »
well thats progress .. this time its just not finding the mod,but the language worked ? hmmm or did it !
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: Fall of France updated
«
Reply #158 on:
July 24, 2010, 10:39:45 pm »
I want to play FoF.
Any players?
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
sheffer
EIR Veteran
Posts: 593
Re: Fall of France updated
«
Reply #159 on:
July 24, 2010, 10:42:23 pm »
fixing a language problems
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