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Removing Doctrine abilities
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Topic: Removing Doctrine abilities (Read 69743 times)
0 Members and 2 Guests are viewing this topic.
Killer344
The Inquisitor
Posts: 6904
Removing Doctrine abilities
«
on:
June 27, 2010, 04:11:09 pm »
EIRRMod won't be back for 2 weeks or so, so I'm going to be doing it manually until then.
You won't get your PPs refunded.
I need:
Account name:
Profile name:
Stats (Win/Losses):
The abilities you want removed, expect a 24hs delay (maximum) after you post.
*If it's an unlock on the bottom tree, make sure to delete all the units such ability unlocks.
And a picture of your current doctrine tab, like this:
«
Last Edit: June 27, 2010, 07:45:37 pm by Killer344
»
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Rocksitter
EIR Veteran
Posts: 495
Re: Removing Doctrine abilities
«
Reply #1 on:
June 27, 2010, 04:36:08 pm »
Rocksitter
Rocksitter
21/34 Terror
Patch and run removed
Thank you I have all my accounts under the same name
«
Last Edit: June 27, 2010, 06:00:49 pm by Rocksitter
»
Logged
FanaticOpposition
EIR Regular
Posts: 49
Re: Removing Doctrine abilities
«
Reply #2 on:
June 27, 2010, 05:28:08 pm »
fanaticopposition
fanaticopposition
13 wins/34 losses/5 draws Blitz
Joint Operations removed.
Thanks.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Removing Doctrine abilities
«
Reply #3 on:
June 27, 2010, 05:32:10 pm »
Update your posts please.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Removing Doctrine abilities
«
Reply #4 on:
June 27, 2010, 07:17:17 pm »
Rocksitter, done.
FanaticOpposition, done.
«
Last Edit: June 27, 2010, 07:31:18 pm by Killer344
»
Logged
FanaticOpposition
EIR Regular
Posts: 49
Re: Removing Doctrine abilities
«
Reply #5 on:
June 27, 2010, 08:16:24 pm »
Thanks. Sorry I was late on the pic, didn't see that edit.
Logged
Rocksitter
EIR Veteran
Posts: 495
Re: Removing Doctrine abilities
«
Reply #6 on:
June 28, 2010, 12:21:25 am »
well Ill do another last one really
Rocksitter
Rocksitter
17-20
For the Fatherland removed please
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Removing Doctrine abilities
«
Reply #7 on:
June 28, 2010, 12:25:24 am »
Done.
Logged
Chubba
EIR Veteran
Posts: 62
Re: Removing Doctrine abilities
«
Reply #8 on:
June 28, 2010, 05:08:24 am »
DrFaggot
MaybeTaken
34/14
V1 Rocket removed please.
«
Last Edit: June 28, 2010, 12:21:49 pm by Chubba
»
Logged
Uunderfire
EIR Veteran
Posts: 206
Re: Removing Doctrine abilities
«
Reply #9 on:
June 28, 2010, 05:17:48 am »
Quote from: Killer344 on June 25, 2010, 06:47:19 am
Quote from: Uunderfire on June 25, 2010, 06:45:08 am
Killer, as I said, you should make an "ability remove" topic, for not to spam this section.
I'd rather not make it public tbh, we are doing what we can until EIRRMod implements it on the launcher.
Ah ah Killer finally you made the public topic
«
Last Edit: June 28, 2010, 07:01:52 am by Uunderfire
»
Logged
Warfreak166
EIR Veteran
Posts: 94
Re: Removing Doctrine abilities
«
Reply #10 on:
June 28, 2010, 08:45:49 am »
Warfreak166
LtVon
commando doctrine lvl 9
33 wins 56 losses
please remove the C. Support Units
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Removing Doctrine abilities
«
Reply #11 on:
June 28, 2010, 09:19:18 am »
Warfreak166, done
Chubba, complete your post please.
Logged
MultiDoc
EIR Veteran
Posts: 225
Re: Removing Doctrine abilities
«
Reply #12 on:
June 28, 2010, 09:52:55 am »
Account name: Doc
Profile name: MultiDoc (PE Tank Busters, level 9)
Stats (Win/Losses): 30 wins, 53 losses, 8 draws
Pic of my doctrine unlocks/abilities see below:
Please remove the 3 unlocks that i have marked with the yellow circles.
Thanks in advance.
Doc
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Removing Doctrine abilities
«
Reply #13 on:
June 28, 2010, 10:23:09 am »
MultiDoc, done.
But Tellers are awesome
.
Logged
MultiDoc
EIR Veteran
Posts: 225
Re: Removing Doctrine abilities
«
Reply #14 on:
June 28, 2010, 10:52:04 am »
Quote from: Killer344 on June 28, 2010, 10:23:09 am
MultiDoc, done.
But Tellers are awesome
.
Thanks for the fast response killer. I know about the Tellers but i should have kept those and drop the Hetzer, which i never use anyway (so if you find time, please delete the hetzer for me/ If it can't be done or i ask too much, i dont mind. Thanks anyway
)
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Removing Doctrine abilities
«
Reply #15 on:
June 28, 2010, 11:08:30 am »
Done.
Logged
M1d
EIR Veteran
Posts: 101
Re: Removing Doctrine abilities
«
Reply #16 on:
June 28, 2010, 01:34:45 pm »
Profile: M1D
Acc: M1d
Armor/US
W - 48
L - 67
D - 5
Could you please remove "Improved Armor" and "Armor Piercing Rounds" if you could.
(Completed.)
Thank's in advance, M1d.
«
Last Edit: June 29, 2010, 11:04:48 am by M1d
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Removing Doctrine abilities
«
Reply #17 on:
June 28, 2010, 02:09:34 pm »
this should only be used for people who didnt know there was a limit and now cant buy t4s tbh.
now everyone who thinks their doctrine is UP wants to change.
Logged
M1d
EIR Veteran
Posts: 101
Re: Removing Doctrine abilities
«
Reply #18 on:
June 28, 2010, 02:59:04 pm »
As ironic as this may sound, I only found out that you had to unlock the "Specializations" in a progressive manner after getting my first T3 Specialization "Improved Armor", I thought I would be able to get "OBM" as my T4, boy was I wrong.. (>.<) And I've regretted it ever since.
Although I may have a rank 9 account, I still class myself as a noob to the majority of this community, as I have only been playing properly since the release of the new launcher.
So could you please forgive my noobness, and help me correct my blonde mistake.
Logged
CafeMilani
Aloha
Posts: 2994
Re: Removing Doctrine abilities
«
Reply #19 on:
June 28, 2010, 03:18:49 pm »
youll be able to deselect your doc choices anyways.
Logged
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